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  1. Past hour
  2. Today
  3. Yesterday
  4. So, what's happened to Aphithea the Argonian? She spent already six days in Seyda Neen but time doesn't count for Argonian. She made friends with Fargoth, giving him back the ring the guards took from him and refused to help Hrisskar the bully. Aphithea doesn't like bullies. Exploring Seyda Neen she found hidden treasures; why do people hide stuff in tree trunks? So easy to find! She trained her skills at the expense of the local mudcrabs and slaughterfish and cleaned Addamasartus, the nearby cave where slavers had found refuge. She killed them and freed the slaves. She made good money out of the stuff she looted there. Aphithea found the body the the tax collector; she gave back the money she found on him and investigated his murder. She decided not to punish the perpetrator though she disapproves of murder. This should be done properly by the authorities. She witnessed the fall of a weird guy who had created some magic formula that would make people travel far in one jump. She tried one of them and survived! She landed in the water near a place called Ebonheart. In one jump, she went from Seyda Neen to Ebonheart! Wow! But too dangerous, what would have happened if she had passed by a cliff racer huh? She found Vivec impressive but she took the silt strider to Seyda Neen right away. Now, she's ready to go to Balmora.
  5. page on USEP describing the 20 fixed gates and the 80 random gates: https://en.uesp.net/wiki/Oblivion:Oblivion_Gates Top of the article is the 20 gates that always open, 10 of which count toward the MaxOpenGates number In the middle of the page the random gates info starts with a description of how some main quest stages change that variable as well as the % change for a random gate to open when you approach its location
  6. Last week
  7. Nope, doesn't work. I'll have to remake it then... Oh well. Edit: no need! I found how to fix the problem; all I had to do was restoring the modified line of dialogue with Caius Cosades. Now I just remodified it and everything is fine. @HeyYou, you were probably on the right track when you mentioned a quest; the dialogue is linked to the journal indexes.
  8. I'm going to try and fix this. What I intend to do is create an empty esp and then merge the old esp with the new one. This should get rid of this weird behaviour. The thing is, I'd never had noticed it if I hadn't wanted to remove the need for that key for the player to use the room at Caius' place... If my small fix works, I'll be able to do it.
  9. At the time I answered that it wasn't but now that I'm no longer using the code patch, I'll be really able to see if the bug still happens. It happens mainly with creatures, not npc.
  10. No, no quest. The code has just vanished. Since it works though, I guess it's been burned somewhere inaccessible even by the CS. Or, the CS is broken.
  11. So, now that I have two characters, seeing them evolve during the game will be interesting and fun, I'm sure of that. They will have common behaviour; none of them will be Dark Brotherhood or Thieves Guild material for example but it doesn't mean that they will be all goodie-goodie either! To make things even, since using Morrowind Code Patch with the French version will probably be problematic, I've removed it from the English version. Both characters will use the same mods: - Better Bodies, - A Room in Town, v. 2 (I made this one; it adds an abandoned shack in Seyda Neen where the player can settle while finding their bearings and a room for the player in Caius Cosades' house underground in Balmora). Note: talking about my room in town mod, I opened it in the CS and noticed that the piece of code that makes a key to be given to the player is simply missing. It's missing, so the result should be that the player doesn't get the key, shouldn't it? Well, they do... And no, it's not a "the script is burned into your save" case. If you download it from the link and open it in the CS and then look into the SpyMasterScript, you'll see that it's unchanged, no code about a key there. If you explore the list of all the scripts existing in the game, you'll see that none of them have been modified. Weird...
  12. Thanks for this great immersive mod! If I may suggest: Would it be possible to make travel / teleportation costs adjustable by an .ini file? (e.g. multiplay each travel methods cost by a given factor). I would like to make it a bit more expensive.
  13. So, GoG French version installed and both mods Better Bodies and A Room in Town v. 1 and 2 ported to that version, which was easy for Better Bodies but took more time for A Room in Town. Better Bodies needed to be updated to the French version because it had been created with a different version of Morrowind.esm and the game spat error messages each time I started it. Now I have a new player, Demethys, a Dunmer woman, archer, born under the sign of the Atronach.
  14. Earlier
  15. Future is saying: "no go!". The game crashes as soon as I enable Tribunal and Bloodmoon. Now, the GoG version is supposed to have both French audio and text. I don't remember seeing a way to choose the language during the installation though. Edit: I must download a separate installer for the French version...
  16. There is a no-cd patch out there in the world. Back in the day, even the devs used it.
  17. GOTY French version installed, complete with the Construction Set. Installing the patches was a bit messy, with error messages and the installer crashing but the game seems to work fine. Future will tell. I deactivated Tribunal and Bloodmoon as usual, installed Better Bodies and updated my room in town mod to the French version. I didn't install the Code Patch. The first thing that stroke me on starting the game was the quality of the French audio, they managed and find French speaking voice actors with voices that sound very much like the original. But, the French speaking players were robbed of the coded package for Cosades; the people in charge didn't bother translating the deciphered text and then coding it. Plus, they kept only the first paragraph. Oh well... P.S.: I had forgotten that you couldn't play without the disc...
  18. I’ll look into some alternatives, but PayPal has made some changes to their system, may be worth giving it another try
  19. I'd love to give you something but last time I tried with PayPal, the operation never came through without any explanation. Is there another way?
  20. Four disks???? What's on the fourth disk?
  21. Hail Allies! It’s that time again! TESA’s next server fee is $250 and due 5/22 if you can donate some gold to the cause we’d appreciate any septims you can part with! You can send funds via PayPal to paymaster@tesalliance.org Thank you again for your ongoing support!
  22. Okay, I'm installing the French version. I'm going to play both versions in parallel.
  23. Here they are! I also have the original discs, the French version, but it's bugged. I see there is patches for it on that page though.
  24. There is that..... They *should* be out there somewhere though.
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