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127 files

  1. Tropical Wessel Interior

    Tropical Wessel Interior - Just needed an interior for my 'Tropical Queen of Solitude'.
    This is a modders resource - an interior you can connect to with the Creation Kit.
    No dependancies within Skyrim.
    Thanks to Bethesda Softworks for creating wonderous games
    Thanks to my friends on the nexusmods
    Thanks to my "new" friends here on TESA

    4 downloads

    0 comments

    Updated

  2. Creation Kit Tutorial - How To Create Your Own Tropical Worldspace

    In this video you will learn how to:
    Make a new tropical world space, how to create your climate settings, how to tinker with the landscape editor and much more.

    2 downloads

    0 comments

    Updated

  3. [SKY] LOD generation source files

    These files are destined to be used for generating LOD for Skyrim.
    The related tutorial is here:
    How to generate Level of Detail (LOD) for a custom world space
    Note:
    I have extracted these files myself from my Skyrim 1.9.32 install, after studying the corresponding files Nico coiN uploaded to AFK Mods.
     

    23 downloads

    2 comments

    Updated

  4. Wicker Set

    WICKER SET


    Name: Wickerset
    Version: 1.0
    Date: 25/05/2015
    Category: Modders resource
    Requirements: Skyrim
    Author: Garnet

    This mod add few new furniture:
    -wicker chair
    -wicker sofa
    -wicker table
    -wicker chest (animated)
    -wicker basket (morrowind style)
    There is a demo ESP, you can try the new furniture in Whiterun near House of Clan Battle-Born.

    Credits
    =======
    -The original sofa is freeware from http://archibase.com, slightly remodeled to get a lowpoly mesh. The chair is a derivate.
    -Bethesda
    Textures:
    -Thorsten Willert
    -http://texturelib.com

    Tools Used
    ==========
    Blender
    NIFSkope
    Photoshop
    Creation Kit
    NIFUtilsSuite by Skyfox (blessed by the Nine Divines)

    Contact
    =======
    PM to Garnet18

    Licensing/Legal
    ===============

    You may not change this mod and redistribute it without my permission.
    You can freely use the resources of this mod. A credit would be appreciated.
    Users can not use my assets in any mods/files that are being sold, for money, on Steam Workshop or other platforms

    102 downloads

    3 comments

    Updated

  5. Bunny Toys

    Bunny Toys








    Name: Bunnytoys
    Version: 1.0
    Date: 09/05/2015
    Category: Modders resource
    Requirements: Skyrim
    Author: Garnet

    New toys for your children.
    There are two types of bunnies, no ESP included.


    Credits
    =======
    -Bunny01 is a freeware model from http://archibase.co/download/9ec2a135.html, slightly remodeled to get a lowpoly mesh.
    -Mighty Joe Young for the bunny02 http://www.nexusmods.com/skyrim/mods/27747/?
    -Bethesda

    Tools Used
    ==========
    Blender
    NIFSkope
    Photoshop
    Creation Kit
    NIFUtilsSuite by Skyfox (blessed by the Nine Divines)

    Contact
    =======
    PM to Garnet18 here or at Nexus.


    Licensing/Legal
    ===============

    You may not change this mod and redistribute it without my permission.
    You can freely use the resources of this mod. A credit would be appreciated.
    Users can not use my assets in any mods/files that are being sold, for money, on Steam Workshop or other platforms

    37 downloads

    1 comment

    Updated

  6. New Flowers Resource

    None of these resources or parts of them may be used in paid mods

    ===========================================
    New Flowers Resource
    ===========================================

    for modders

    by Tamira


    During the past months I made a few new flowers, I think I there will be no more, so I packed them together as modder's resource.

    At this place I want to thank the creators of the wonderful textures on CG textures who made them available for free!

    And I want to thank the creators of the wonderful models on archive3d.net and other free 3d download sites who made them available for free!


    Content:
    ========

    Flower bushes
    made from this free resource:
    http://archive3d.net/?a=download&id=e5743265 by Ilona
    I used blossom textures from CG Textures to make 3 varieties: pink, lilac and yellow. The models are rather high poly, so don't use too many of them in one place.


    Potentilla (Finger shrub)
    made from this free resource:
    http://archive3d.net/?a=download&id=642d9727 by Sonia Ray


    Blossom Ivy 01 and 02:
    are retextures of the vanilla ivy with blossom textures from CG Textures


    Vinca (Periwinkle)
    is a retexture of the vanilla clover with a blossom texture from CG Textures.


    The Vinca should be added as a tree to make the movement visible, I recommend to edit the vanilla clover for this.

    The flower bushes, Potentilla and Blossom Ivy are statics.


    Credits:
    =======================


    Ilona from archive3d.net for the Flower bush model
    Sonia Ray from archive3d.net for the Potentilla model
    CG Textures
    The Niftools team for giving us Nifskope


    Permission:
    ===========

    You may use these resources in your mods as long as you give credit and you do not charge money for it.
    You have to give credit to the authors of the original resources too as mentioned above if you use them in your mod.

    Do not upload to other sites.

    63 downloads

    6 comments

    Submitted

  7. Stroti's Mushroom House Resource

    =============================
    Stroti's Mushroom House Resource
    =============================

    by Stroti

    converted by Tamira

    This resource was originally created by Stroti for Oblivion.
    You can find the original file here:
    http://www.nexusmods.com/oblivion/mods/46030/?

    =============================

    A big mushroom that can be used as house, with interior and a mysterious cave.
    There are also some new (static) plants and a fence kit with ivy.

    (No Smurfs included)

    For an overview a demo esp is added. You can find the mushroom house west of Lake Ilinalta in the woods between Halfmoon Mill and Hunter's Rest.
    This demo house and location is only a showcase, it is not furnished and the interior is not navmeshed so you cannot bring a follower with you.

    =====================================================

    Content:
    ========

    Mushroom House with door, interior and cave
    6 different smaller mushrooms
    Mushroom chair and mushroom table
    Exterior lanterns with and without glow
    Door-bell (not animated)
    4 new (static) plants
    New butterfly and new moth with green glow (both animated)
    Fence kit, decorated with ivy, with an animated fence gate (to be added as door)
    Glowing stone for the cave

    =====================================================

    Tools used:
    =================

    Nifskope
    NifUtils by Skyfox
    Gimp
    Blender

    =================
    Permissions:
    =================

    This is a modders resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.

    Do not upload to other sites.


    =================
    Credits:
    =================

    Stroti for his resources and for everything he has given to the TES community
    The Niftools team for giving us Nifskope; special thanks to jonwd7 for his great new developments on this tool
    Skyfox from the Niftools team for his great tool NifUtils

    36 downloads

    0 comments

    Submitted

  8. Stroti Resource Pack II

    =============================
    Stroti Resource Pack II
    =============================

    by Stroti

    converted by Tamira


    =============================

    A collection of some new and some older resources that were originally created by Stroti for Oblivion.
    No esp included.

    =====================================================

    Content:
    ========

    Dreamcatcher
    Windchimes
    Skooma Pipe
    Chess
    Dice
    Scales
    Washing Tools
    Market Shelves
    Nestbox
    Wind Thingys (pin wheels and other)

    =====================================================

    You can find the original files here:

    Dreamcatcher: http://www.nexusmods.com/oblivion/mods/45943/?
    Windchimes: http://www.nexusmods.com/oblivion/mods/45941/?
    Skooma Pipe: http://www.nexusmods.com/oblivion/mods/45957/?
    Chess, Dice and Scales are from "Strotis New Clutter": http://www.nexusmods.com/oblivion/mods/34669/?
    Washing: http://www.nexusmods.com/oblivion/mods/37935/?
    The market shelves I extracted from Strotis Market Stands: http://oblivion.nexusmods.com/mods/36158//?
    The nestbox I extracted from Strotis Old Cabin resource: http://www.nexusmods.com/oblivion/mods/42737/?
    The "Wind Thingys" were not released for Oblivion. Stroti sent them to me some time ago and allowed me to add them to this package.

    ===============================================================

    Notes:
    ======

    Important:

    If you want to use the washbarrel and the washboardbarrel in your mod, they MUST be added as activator and a water type MUST be selected, else the CK and the game will crash. I recommend to copy the horsetrough01 for this.


    The dreamcatcher and the "wind thingys" are animated, the windchimes are not. Add all these as statics to your game (NOT as movable statics!)
    The Skoomapipe has clutter collision, add it as misc item to your game.
    Chess, scales, market shelves and nestbox are statics, the weight for the scales is clutter.
    Washing: the washbarrels, the mangle, the washboard and the flatiron-holder are statics, the scrubber, soap and flatiron have clutter collision.
    Dice: The game-set is static, the dice-cup and single dice have clutter collision.


    I had to retexture some objects, either because they used vanilla Oblivion textures or because the textures that were added by Stroti did not render quite well in Skyrim.

    =================================================================


    Tools used:
    =================

    Nifskope
    NifUtils by Skyfox
    Gimp
    Blender

    =================
    Permissions:
    =================

    This is a modders resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.

    Do not upload to other sites.


    =================
    Credits:
    =================

    Stroti for his resources and for everything he has given to the TES community
    The Niftools team for giving us Nifskope; special thanks to jonwd7 for his great new developments on this tool
    Skyfox from the Niftools team for his great tool NifUtils
    jbvw/rileymarks for a texture (scales)
    CG Textures

    92 downloads

    1 comment

    Updated

  9. Warpaint Template Files

    For use with my Warpaint tutorial.

    52 downloads

    0 comments

    Submitted

  10. Static dishes and food resource

    ===============================

    Static dishes and food resource

    by Tamira

    ===============================

    Recently I had a request by a friend to convert some tableware from the Oblivion resource "Static dish sets" by Riley Marks.
    As soon as I had converted and placed the first dishes in Skyrim, I instantly fell in love with them. I decided to convert the whole package and to add my own arrangements.

    The original tableware models and textures were created by JBVW for her Oblivion mod "Vaernlor Manor" (see credits.)
    Riley Marks modified some of the original textures and retextured JBVW's dishes with them for her Oblivion resource "Static dish sets" (see credits).
    All credits for the fabulous tableware go to JBVW and Riley Marks! I only converted them.

    This basic tableware is included in the folder "Tableware by jbvw_rileymarks".
    I had to leave out some of RM's tableware as it was based on vanilla Oblivion content.
    So I made my own mashups with Nifskope for the coffee pot, the coffee/tea cup, the sugar bowls and the vases, where I used the same textures on the metal. These have the prefix Tam.

    I used this tableware to make my own dish sets which are included in the folder "Sets".

    Most of the content in the folder "Food" was created by Stroti, they have the prefix Stroti (see credits).
    The other food was made by me, including the donut which is a conversion of a free 3d resource (see credits), they have the prefix Tam.

    The roses were made by Lycanthrops for Emma and her Oblivion mod "Red Rose Manor" (see credits).
    They both gave me the permission to convert and use them. A big thank-you for these wonderful flowers!

    =====================================================================

    Important:

    All objects are statics. That means they will stay in place in the game.
    Please don't ask for a clutter version with movable objects as I most likely will never do this.

    =====================================================================

    Content:
    ========

    Tableware by jbvw_rileymarks:

    2 different bowls
    2 different plates
    2 different platters
    2 different trays
    Covered Bowl
    Covered Urn
    Cup, Goblet, Tankard
    Saucer
    3 different pitchers
    Decanter
    Fork, knife and spoon
    Napkin

    Food:

    Apples
    Pears
    Banana
    Lemon
    Oranges
    Chili
    Corn
    Bratwurst
    Chicken drumsticks
    Meatloaf
    Pork Fillet
    Steak
    Sliced Ham
    Fried Egg
    Salami
    Sausage
    Sliced Bread

    3 different Donuts
    Toast
    Pancakes
    Sugar cube
    Butter
    3 different cheeses

    Sets:

    Table setting complete
    Bowl with fruits
    Bowl with pears
    Coffee cup full
    Coffee cup set
    Tea cup full
    Tea cup set
    2 different sugar bowls
    Cup with juice
    Pitcher with juice
    Tankard with beer
    Pitcher with beer
    Goblet with wine
    Plate with donuts
    Plate with toast
    Plate with sliced bread
    Plate with pancakes
    Plate with cheese
    Plate with chicken
    Plate with ham and egg
    Plate with corn
    Plate with citrus fruits
    Platter with butter
    Platter with dinner food
    Platter with lunch food
    Platter with desserts
    Breakfast tray
    Wine tray
    Plate stack

    2 different vases with Emma's Roses


    =====================================================================

    Included is a demo esp where everything is placed in Whiterun Dragonsreach main hall on the two big dining tables. When you walk up from the entrance you will see on the left table all the single objects of this resource, including the food and the plate-stack, on the right table I placed all the sets.

    =====================================================================

    Credits:

    ========

    JBVW for the original tableware models and textures, published in her Oblivion mod "Vaernlor Manor": http://www.nexusmods.com/oblivion/mods/32737/?

    Riley Marks for the tweaked tableware, published in her Oblivion resource "Static dish sets" http://www.nexusmods.com/oblivion/mods/43710/?

    Stroti for his food resources that were taken from "Strotis New Food" http://www.nexusmods.com/oblivion/mods/41324/? , "Strotis Stilthouse" http://www.nexusmods.com/skyrim/mods/61824/? http://www.nexusmods.com/oblivion/mods/45845/? and "Strotis Treehouse" http://www.nexusmods.com/skyrim/mods/62787/?

    Lycanthrops for the roses he created for Emma's Oblivion mod Red Rose Manor: http://www.nexusmods.com/oblivion/mods/37842/?


    Donut model by: YooMin http://archive3d.net/?a=download&id=ea66f170
    Donut texture by: Gustav http://archive3d.net/?a=download&id=68094c99

    Coffee texture: patterns-stock http://patterns-stock.deviantart.com/art/Coffee-foam-108403934

    CG Textures
    Skyfox from the Niftools team for his great tool NifUtils
    The Niftools team for giving us Nifskope; special thanks to JonWD7 for his recent updates

    =====================================================================

    Permissions:

    ============

    This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.
    Please credit the authors of the original resources too.

    Do not upload to other sites.

    106 downloads

    8 comments

    Updated

  11. Stroti's Treehouse Resource

    ====================================
    Stroti's Treehouse Resource
    ====================================

    by Stroti

    converted by Tamira

    Modder's Resource and Player Home

    ====================

    This is the conversion of the resources that Stroti created for his "Stroti's Hunter Cabin" for Oblivion. You can find the original file here:
    http://www.nexusmods.com/oblivion/mods/45896/?

    I added a playable demo hut named "Hunter's Treehouse", located northwest of Falktreath (see screenshot). This demo player home uses all the included resources.
    You can even bring a follower with you who can sleep on the bear pelt on the floor.
    All containers are safe.
    The rope ladder works as door to get up and down.
    This house is "open", so you can look outside through the windows, but unfortunately it will rain inside when it rains outside.
    Stroti added special scripted features to the original player home, I am not a scripter and cannot re-create these for Skyrim.

    ============================

    Important:
    __________

    If you want to use the water barrel in your mod, it MUST be added as activator and a water type MUST be selected, else the CK and the game will crash. I recommend to copy the horsetrough01 for this.

    There are some meshes that are not doors but have doors included with open/close animations and therefore should be added as doors: The cupboard top, the oven and the mailbox.

    The built-in bed and the pelt bedroll and of course the chair and bench are fully functional furniture and should be added as such.

    The "doors" at the side of the bed are not doors but are meant to be used as cabinets and should be added as containers.
    The chest is animated, the stuff inside is only fake decoration that you can add if you wish.

    There are two folders with clutter included, one with movable clutter (misc item) and one with the same clutter as static items. For the demo hut I used the movable clutter so the user can re-decorate it.


    ========
    Credits:
    ========

    Stroti for his resources and for everything he has given to the TES community

    Skyfox from the Niftools team for his great tool NifUtils.
    The Niftools team for giving us Nifskope.
    Special thanks to Jonwd7 for his new Nifskope developments.

    Bethesda for the TES games


    =============
    Permissions:
    =============

    This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.

    Do not upload to other sites.

    113 downloads

    1 comment

    Updated

  12. Orient Set

    Name: Orient Set
    Version: 1.0
    Date: 05/02/2015
    Category: Modders resource
    Requirements: Skyrim
    Author: Garnet











    There are some ported resources from my Oblivion/Nehrim mod ( http://www.nexusmods.com/oblivion/mods/43632/? ) It contains a Orient Coffee Set, few tables, a chair, pillow, sack of coffee, coffee cups and bowl, sugar pot, plate and abacus. The clutter is static except the drinkcoffee and ingredientcoffee that are havoked.

    For easier workflow there is included the ESP with the test showroom, just type "coc aaaorienttest".


    Credits
    =======
    Textures
    -http://www.spiralgraphics.biz/genetica.htm
    -http://www.plaintextures.com
    -https://www.flickr.com/photos/sstarosta/sets/
    -The_Funktasm - http://www.nexusmods.com/skyrim/mods/24883/? for the cubemap

    -Bethesda


    Tools Used
    ==========

    Blender
    NIFSkope
    Photoshop
    Creation Kit
    NIFUtilsSuite by Skyfox (god bless you)

    Mirror
    =======

    http://www.nexusmods.com/skyrim/mods/62396/?

    Contact
    =======
    PM to Garnet18 at http://www.tesalliance.org or at Nexus.


    Licensing/Legal
    ===============

    This is a resource and you can use whatever you like it. A credit would be appreciated. You may not change this entire mod and redistribute it without my permission.

    140 downloads

    4 comments

    Updated

  13. iWilli´s Banners of Tamriel

    If you like this mod,
    FOLLOW MY FACEBOOK PAGE: https://www.facebook.com/iwilliblecha
    TO STAY IN TOUCH WITH MY WORK!
    _____________________________________________________________________________________________________________________________________

    Banners of Tamriel

    This is a collection of all banners I made for my mods! Keep in mind I am far away from being good at making/editing textures so they are real basic work! They do look good, in my humble opinion, but you may or may not disagree!
    Also, they are all made with the wallpapers okiir created! http://okiir.deviantart.com/
    I did ask him and he was okay with making them into banners for Skyrim as well as me uploading them as a ressource for other people to use!
    Please do not forget to credit him and me if you use these banners in your mod!

    Created with Gimp 2 and NifScope!

    Permissions:
    You are allow to use the banners in your Skyrim mod (or port them to Oblivion/Morrowind) as long as you fully credit:
    - okiir (also link to his page): http://okiir.deviantart.com/
    - iWilliBlecha (me) for makeing the banners from his wallpaper!

    Credits:
    - To Bethesda for creating Skyrim and all the other amazing games!
    - To Okiir for the ground design of the banners!

    _____________________________________________________________________________________________________________________________________

    Do not upload to other sites or use without giving credits!

    77 downloads

    0 comments

    Updated

  14. Stroti's Stilt House Resource

    ====================================
    Stroti's Stilt House Resource
    ====================================

    by Stroti

    converted by Tamira

    ====================

    This is the conversion of "Stroti's Stilt House Resource" for Oblivion. You can find the original file here:
    http://www.nexusmods.com/oblivion/mods/45845/?

    ============================

    This resource contains:

    Stilthouse
    Animated door with folding shutters
    Barbecue grill (complete)

    As a bonus I added:

    Barbecue grill (empty)
    Separate grill food

    This house is "open", it has no interior.
    ========
    Update:

    Added an optional file:
    Stilthouse splitted in house and platform as separate meshes

    ========================
    For a quick overview there is a demo esp included. The demo house is located at southern Lake Ilinalta, east of Half Moon Mill, the map marker is visible from the start. This demo house is not really playable as it is not navmeshed and not furnished.
    Of course you can place this house on dry land too.


    ========
    Credits:
    ========

    Stroti for his resources and for everything he has given to the TES community
    The Niftools team for giving us Nifskope.
    Skyfox from the Niftools team for his great tool NifUtils
    Bethesda for the TES games


    =============
    Permissions:
    =============

    This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.

    Do not upload to other sites.

    102 downloads

    1 comment

    Updated

  15. Stroti's Hobbit Home Resource

    ====================================
    Stroti's Hobbit Home Resource 1.1
    ====================================

    by Stroti

    converted by Tamira

    Stroti is back!
    ====================

    This is the conversion of Stroti's modder's resource "Hobbit Home" for Oblivion. You can find the original file here:
    http://www.nexusmods.com/oblivion/mods/45831/?


    If you ever wanted to live in a hobbit house - now you can!

    ============================

    Changelog for version 1.1

    In version 1.1 I finally managed to get the animated door to work properly so it can be added as a door as usual.

    ============================

    Optional file: Hobbit Home Split Interior

    There had been requests for a split-up interior. Although I only have a very basic blender knowledge, I split up the interior mesh into the five rooms as separate pieces.
    As an extra I removed the animation from the animated interior door and added it as additional load door.

    ============================
    This resource contains:

    Hobbithome Exterior
    Hobbithome Interior (one single mesh)
    Exterior static door
    Interior static door
    Interior animated door


    For a quick overview there is a demo esp included. The demo house is located at southern Lake Ilinalta, east of Half Moon Mill, the map marker is visible from the start. This demo house is not really playable as it is not navmeshed and not furnished.

    The exterior mesh has a grass roof which has a vanilla Skyrim grass texture that matches the field grass of the surroundings in the demo esp. If you want to place the hobbit house in a surrounding with a different ground texture, you can easily change the roof texture yourself in Nifskope, according to your needs.

    ========
    Credits:
    ========

    Stroti for his resources and for everything he has given to the TES community
    The Niftools team for giving us Nifskope.
    Skyfox from the Niftools team for his great tool NifUtils
    Bethesda for the TES games


    =============
    Permissions:
    =============

    This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.

    Do not upload to other sites.

    84 downloads

    0 comments

    Updated

  16. V Dining Set

    V Dining Set
    Author: Victoria K. aka Victoria VII (VKVII)
    Date: 6-12-2014
    Game: TesV Skyrim

    Description
    Dining Set resource. Chair, table conversion and new UVs and textures. A rug included.

    Notes
    Converted these awesome models for some of my character's background locations and thought to share.

    New textures and the UVs are also remade. The design is a bit modern but it integrates well enough with a tropical environment, I've textured accordingly.

    Done the collision and the chair is furniture ready.

    Shortened the chair mesh a bit.

    Included a rug.

    Permission
    Strictly NON COMMERCIAL.

    If you want to use or modify any part of this content for include it in your release:

    your release must be NON COMMERCIAL (no money involved or any form of payment).


    you must clearly state that you are sharing strictly for NON COMMERCIAL USE (no money involved or any form of payment).

    Do not re-upload.

    Awesome meshes by JBJDesigns, HERE the Usage Rights. NON COMMERCIAL THIS TOO!

    THANKS to JBJDesigns for the beautiful models and for sharing them.

    108 downloads

    2 comments

    Updated

  17. Phitt's Fishtank

    =========================
    Phitt's Fishtank

    Modder's Resource
    =========================

    By Phitt

    Converted for Skyrim by Tamira

    =========================

    You can find the original files here:
    http://www.nexusmods.com/oblivion/mods/13542/?


    This is a modders resource only. A fishtank with animated fishes meant to be used as decoration in mods.

    Here is what you get:

    Fishtank

    5 Fishes:
    Angel Fish
    Neon Fish
    Clown Fish
    Discus Fish
    Tiger Fish

    6 Animations

    ------------------------

    Additionally I added a new waterplant that I converted from a free 3d model resource.
    The model was made by Yughues aka Nobiax: http://www.sharecg.com/v/72374/browse/5/3D-Model/Stylish-plants

    ----------------------------------------

    To see the fishes in action visit the Temple of Kynareth in Whiterun. There are two fishtanks I set up for demonstration purposes only (they are not perfect).
    People who have my New Plants demo know that I like that place

    =========================

    Important:
    =========

    The fishtank itself MUST be added as an activator and a water type MUST be selected, else your game will crash.
    I recommend to edit the HorseTrough01 for this purpose as it has already the recommended water type.

    Add the fishes as statics (not as movable statics!).

    Press the 'run havok sim' button in the CK to control the animations while modding.

    To make the placing of the fishes easier you can scale up the fishtank a bit (1.1).

    The included waterplant has to be added as a tree to show the movement, I recommend to edit the TreeClover01 like I did in the demo.

    =========================

    Quote from the original readme by Phitt:

    == Modding with the fishtanks ==

    The fishes are a bit tricky to place since the space in the fishtanks is limited and the animations are fixed. Here is a guideline on how to use the different animations, it is also recommended to have a look at my esp to get a better understanding on how to place the fishes.


    All animations turn to the right, except for the 'CirclesLeft' animation. So make sure there is enough room (about half of the fishtanks width) in the appropriate direction.

    Fast/Medium/Slow

    This is the standard animation in three different speeds. The fishes will swim from one end of the tank to the other and turn around there. You need to place the them at the center of the tank or they will swim out of it as they use nearly the whole length of the tank.

    Lazy

    A slow animation where the fish stops from time to time that uses only a part of the fishtank length. You have a bit more freedom using this one, but the fishes should still be close to the center.

    CirclesLeft

    The fish slowly swims a narrow circular path. Doesn't need much space.

    Sleeping

    The fish floats and stays (almost) in place. Only very minor up/down left/right movement/rotation to give it a more realistic look. You can place this animation everywhere in the tank.


    =================
    Permissions:
    =================

    This is a modder's resource. You may use the files in your own mods as long as you give credit to the authors and you do not charge money for it.

    Please link back to this resource when you use it in your mod.

    Do not upload to other sites.

    =================
    Credits:
    =================

    Phitt - Models/Textures
    Yughues aka Nobiax for the plant model and texture
    The Niftools team for giving us Nifskope.
    Skyfox from the Niftools team for his great tool NifUtils
    CG Textures

    83 downloads

    4 comments

    Submitted

  18. Shabbyfurniture

    Shabby Chic Furniture

    by Garnet















    Version: 1.0
    Date: 11/22/2014
    Category: Modders resource
    Requirements: Skyrim
    Author: Garnet



    I try to give more vivacity to the gloomy wooden furniture around Skyrim. There is a retextured set of the common and upper furniture, three

    weathered colors: white, blue and green and three different bedspreads. I included also the noble washbasin, the two shelves and two models

    that are not in CK: wooden barstool and test bed.

    This is not a texture replacer.

    For easier workflow there is included the ESP with the warehouse and test showroom, just type "coc aashabbytest".

    Mirror
    =======
    http://www.nexusmods.com/skyrim/mods/60165/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D60165%26preview%3D&pUp=1

    Credits
    =======
    The base wood texture is from: www.cg.textures.com.
    Bethesda


    Tools Used
    ==========

    Blender
    NIFSkope
    Photoshop
    Creation Kit
    NIFUtilsSuite by Skyfox (god bless you)

    Contact
    =======
    PM to Garnet18 here or at Nexus to "flintone"

    Licensing/Legal
    ===============

    This is a resource and you can use whatever you like it . A credit would be appreciated. You may not change this entire mod and redistribute it without my permission.

    98 downloads

    0 comments

    Updated

  19. Phitt's Sheogorad Resource - Part Two

    =========================
    Phitt's Sheogorad Resource - Part Two

    Modder's Resource
    =========================

    By Phitt

    Converted by Tamira

    =========================

    These are converted resources from Phitt's Oblivion mod "Sheogorad - Forsaken Isles ALPHA", a remake of the Morrowind region Sheogorad in the North of Vvardenfell
    This part includes the Dagon Fel resources

    You can find the original files here:
    http://www.nexusmods.com/oblivion/mods/37329/?


    Part One is available here: http://tesalliance.org/forums/index.php?/files/file/1817-phitts-sheogorad-resource-part-one/

    =========================

    Phitt gave me permission to convert and upload the resources that are included in his great mod.
    There is a huge amount of resources so I decided to split it in several parts.

    I had to leave out all meshes that are based on vanilla Oblivion meshes so there are not all objects from the Oblivion mod included in this one.

    The remaining parts (Daedric, Dwemer, Velothi) will be uploaded by someone else. A mod-team contacted me and told me that they already converted them some time ago.
    They promised me to upload their converted resources as soon as they have released the trailer for their mod.

    =========================

    Objects that are included in Part two:

    5 different shacks with interiors
    dock kit
    ship (no interior)

    2 different awnings
    5 different overhangs

    Cyrodiil type buildings:
    The tower and the nordhouse have interiors
    For the other two buildings there is an interior kit to build your own interior

    Clutter:
    hammocks, static and as furniture
    baskets, static and movable
    chandelier with candles
    fishing net and herrings
    tapestries and a rug
    4 different tables
    2 different stools (furniture)
    shelf
    Morrowind style lanterns and lantern hangings
    (More lanterns, static and movable are available here: http://www.nexusmods.com/skyrim/mods/59977/?)

    =========================

    Read the included "Original Sheogorad Terms Of Use" and give credits as requested there
    Read the included "Original Sheogorad Readme" to get an impression where all this comes from.

    =========================
    Tools Used:
    =========================

    Nifskope
    NifUtils by Skyfox
    Gimp

    =================
    Permissions:
    =================

    This is a modders resource.You may use the files for your own mods as long as you give credit to the authors and you do not charge money for it.
    Please link back to this resource when you use it in your mod.

    Do not upload to other sites.

    =================
    Credits:
    =================

    Phitt - Models/Textures

    The Niftools team for giving us Nifskope.
    Skyfox from the Niftools team for his great tool NifUtils
    CG Textures

    140 downloads

    0 comments

    Updated

  20. Phitt's Sheogorad Resource - Part One

    =========================
    Phitt's Sheogorad Resource - Part One

    Modder's Resource
    =========================

    By Phitt

    Converted by Tamira

    =========================

    These are resources from Phitt's Oblivion mod "Sheogorad - Forsaken Isles ALPHA", a remake of the Morrowind region Sheogorad in the North of Vvardenfell


    You can find the original file here:
    http://www.nexusmods.com/oblivion/mods/37329/?

    =========================

    Phitt gave me permission to convert and upload the resources that are included in his great mod.
    There is a huge amount of resources so I decided to split it in several parts.
    I will upload the parts as soon as they are done, which may take some time as converting (and testing) is a very time-consuming job.

    I had to leave out all meshes that are based on vanilla Oblivion meshes so there are not all objects from the Oblivion mod included in this one.

    =========================

    Some of the objects that are included in Part one:

    Ashlander huts (yurts) with interiors
    Paper lanterns
    Ashlander/Vvardenfell plants and dead trees
    Ashlander/Vvardenfell rocks

    Mushrooms in all sizes
    More plants and flowers
    Stronghold (without interiors)
    Animated Cliffracer

    and many more ... discover yourself!

    Plants and trees are not animated.
    =========================

    Important: Read the included "Sheogorad Terms Of Use" and give credits as requested there
    Read the included original "Sheogorad Readme" for more details

    =========================
    Tools Used:
    =========================

    Nifskope
    NifUtils by Skyfox

    =================
    Permissions:
    =================

    This is a modders resource.You may use the files for your own mods as long as you give credit to the authors (see above and below) and you do not charge money for it.
    Please link back to this resource when you use it in your mod.

    Do not upload to other sites.

    =================
    Credits:
    =================

    Phitt - Models/Textures
    Dave91 - Models/Textures
    MrSiika - Models/Textures
    Kzinistzerg - Textures
    SpeedyB - Models/Textures

    Read the included "Sheogorad Terms Of Use" and give credits as requested there
    Read the included original "Sheogorad Readme" for more details


    The Niftools team for giving us Nifskope.
    Skyfox from the Niftools team for his great tool NifUtils

    72 downloads

    0 comments

    Updated

  21. Wind Chime Resource

    This file is currently for non-profit use only, do not use any part of this resource in mods that you intend to sell on Steam Workshop. I can and will take action if these terms are violated.

    This restriction includes "timed exclusive" schemes that promise to release a mod for free after a certain period of time - you are only allowed to include my assets if and when your mod is available for free. I have not yet decided what to make of this new development by Valve or whether I want to take advantage of it at some point, but until I've made up my mind I will not allow others to make money off my work.

    If you've ever played Morrowind, you might remember the pretty little chimes that used to decorate the Yurts of the Ashland tribes, gently swaying in the breeze and making that soft, soothing sound. I never noticed how much I missed them until I came across this wonderful resource. I wasn't quite happy with the textures though, so I decided to touch them up a bit. It turned into a complete overhaul of Tueffel's meshes to add more detail and bring it closer to the original Morrowind look. The final design features dark bamboo pipes and patinated copper. I also added two brand new variations, a bright yellowish bamboo with an ebony bone inlay trim, and a warm reddish wood with oxidized brass decorations.

    The meshes are not animated as their MW counterparts were, but Tueffel rigged them with very convincing havok constraints so they will swing back and forth when hit or bumped into. They don't make any sound currently when colliding with themselves, but they will issue a soft clattering when they hit another solid object, like a wall. If you were so inclined, I imagine it would be very easy to hook up a generic wind chime sound (or even the original audio from MW, if you own it) as a looping sound to the objects in the CK.

    One slight problem with the havok simulation is that it is not quite precise enough, the solver tends to end movement mid-swing so the chimes will end up sticking out at slightly unnatural angles instead of returning to their proper resting positions. If this annoys you, try one of the following things:
    a) Make the chimes static items in the CK and do without the movement entirely or
    b) Have the chimes be activators (make sure to give them a name) and attach the script located in the scripts folder of the archive to each of
    them. It will cause them to automatically respawn after a short period of simulation each time they are grabbed (Z key) or hit by weapons or
    projectiles. They will also immediately reset whenever they are activated. Unfortunately my scripts cannot detect collisions, such as NPCs
    bumping into the chimes, so I cannot make them recover from those simulations automatically. The player will have to reset them manually.
    You can minimise the need to do this by placing them high up or away from NavMeshed areas, so NPCs don't bump into them so often.
    Don't forget to tick "Don't Havok Settle" on each chime you place in the world, to prevent them from weirding out the moment the game
    loads.

    115 downloads

    1 comment

    Updated

  22. Stroti Lighthouse

    =================
    Stroti Lighthouse
    =================

    by Stroti

    converted by Tamira

    This is the conversion of Stroti's modder's resource for Oblivion. You can find the original file here:
    http://www.nexusmods.com/oblivion/mods/35994/?


    You can not only use it as lighthouse but as watchtower or for a personal player home.
    And you can add fires to the braziers on top or flowers like I did for my personal use.

    The second nif that is included (LighthouseB) was an idea of Stroti to help modders to have a better look at the inside in the CS/CK while working on it. It is the same mesh with the outer walls removed. So if you wish to add furniture or decoration to the inner lighthouse, just replace it for that time with that alternate nif. After you have finished decorating, replace it again with the original nif.

    The ladder to the top was a pain for me, I tried my best but my character keeps falling through, though it works in the original Oblivion mod. Maybe it is too steep for the use in Skyrim. If you walk up quite slowly, it works. And maybe adding a collision plane there may help too.


    ========
    Credits:
    ========

    Stroti for his resources and for everything he has given to the TES community
    The Niftools team for giving us Nifskope.
    Skyfox from the Niftools team for his great tool NifUtils
    CG Textures
    Bethesda for the TES games


    =================
    Permissions:
    =================

    This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.

    Do not upload to other sites.

    Stroti has quit modding and will no longer be active on the forums.
    I have his personal permission to convert his Oblivion resources and to upload them.

    74 downloads

    0 comments

    Submitted

  23. Assorted Resources

    ===========================================
    Assorted resources
    ===========================================

    for modders

    Version 1.0

    by Tamira


    During the past months I converted or made some new stuff for friends or for my own pleasure, most of it to be used in tropical/desert/carribean surroundings. Now I packed some of these together as modder's resources. Maybe I will add some more stuff later.


    Content:
    ========

    Skooma Pipes by McMuffin:
    One with the original texture, the other one with the glaced pottery texture. The top has glowing embers. Both have clutter collision, so they work as misc items but of course can be added as statics too in the CK.

    WindChimes:
    Moving wind chimes, with a chime sound included which you can add as sound marker, or you can add the chime as an activator in the CK and add the sound as looping sound.
    I always missed a wind chime in Skyrim, now I finally took on the challenge, as regards the animation.
    I made this from the vanilla wall basket with Nifskope as my only tool, so please forgive me if this isn't as perfect as you may expect.
    Preview (showing the bamboo hut too):


    Bamboo huts:
    Assembled from the orc hut kit so you have ready-to-use complete huts. They are retextured with a straw respectively wicker roof and bamboo sides. I made interiors for them too (same object but with a floor added) and matching doors. Don't forget the "show sky" in the CK for the interior as it has an opening in the roof.

    Treasure:
    Crowns (by Khugan), pearl necklaces, gold Vase, gold bowls, gold bucket.
    Two treasure chests, one with gold only and one with gold and some valuables
    Gold coin mounds and a loose coin mesh to cover the edges of the mounds by multiple use.
    You may notice that the coins don't show the Skyrim Septim, they are considered to be pirate loot or foreign currency from external trade.
    All these are statics, they don't work as misc items. Also, the crowns and pearl necklaces are not wearable of course.

    Paintings:
    Some still life paintings of old masters from the 16th and 17th century. Maybe I'll add some more later on.

    Rugs and wall hangings:
    The rugs are retextured Skyrim rugs and the wall hangings are retextured and modified Skyrim banners (not moving), all textured in oriental style. Maybe I'll add some more later on.

    Bison skull:
    The bison shield (by ringx) works like a real shield though it is more a fun object, the skull on it is evidently too small to be a bison's skull. You can add it as a static too and use it as wall decoration.
    Bison skull and Bison Skull with nails both are statics, they don't work as misc items.

    Voodoo doll:
    I made this from the vanilla "Effigy of King Olaf". And I made some "voodoo needles" from vanilla meshes. Static use only.

    Filled baskets:
    For now only a flower basket and a vegetable basket, both are statics. Maybe I'll add some more later on.



    Credits:
    =======================

    Skooma Pipes:
    Converted for Skyrim from the Oblivion original by McMuffin http://www.nexusmods.com/oblivion/mods/13121/?
    This resource is already open source. I asked McMuffin and he gave me explicit permission to convert and upload his Skooma pipes.

    Treasure:
    The crowns are conversions from this Oblivion mod
    http://www.nexusmods.com/oblivion/mods/16426/?
    The author Khugan (user name Conifer) has given me permission for the conversion and to upload them in a resource pack.

    The coin texture is made by Bartalon http://bartalon.deviantart.com/art/Seamless-Gold-Coins-190680975?

    The basic shapes of the pearl necklace cords are from Mr Siikas Seaview mod. I have already the permission for all objects of that mod.

    Bison skull and shield:
    Converted from this free resource by ringx:
    http://www.turbosquid.com/FullPreview/Index.cfm?ID=725212&seo=0

    WindChimes:
    I made this with Nifskope from the vanilla wall basket


    CG Textures
    The Niftools team for giving us Nifskope.
    Skyfox from the Niftools team for his great tool NifUtils


    My personal thankyou goes to my friend Beolo for the painting frame and for all his help


    Permission:
    ===========

    You may use these resources in your mods long as long as you give credit and you do not charge money for it. You have to give credit to the authors of the original resources too as mentioned above if you use them in your mod.

    Do not upload to other sites.

    123 downloads

    2 comments

    Updated

  24. WarehouseContainersAsh-PotionRacks

    Version 2. *All racks work independently now* Create them all at once.
    Who should use it:
    Modders
    This is for modders that want to make potion racks available for their decorations.  These racks are totally functional, drag & droppable, with NO SETUP!
    Setup:
    1. Extract the file to the skyrim DATA directory where all the .esp files are located.
    2. Extract the file to a permanent backup location where you can copy from at any time. This backup location will NOT BE EDITED. This is the ORIGINAL.
    3. Once the file is copied to your skyrim DATA directory, RENAME it to the name of the mod that you are creating.
    4. You can now edit your mod in step 3 and drag and drop potions anywhere in Tamriel.
    5. Thats it, you are done.
    Example:
    You want to create a mod called Avenging Angel House Mod
    Rename WarehouseContainersAsh.esp to avengingangelshouse.esp then edit it in the creation kit.
     
    EXTRA:
    If you want to create potion racks for your mod that you already created, a tutorial was placed in the zip file.
    NOTE:
    COC warehousecontainersash
    It is not ncecessary to coc to this location in the game, but it is there if you want. You can NOT import this file into a mod that you have already created. Forms, scripts &
    other components are not importable, that I know of.
    So the only way to make this work is to rename .esp file to whatever you want to, then start creating your house. The warehouse for potion racks can be dragged and dropped, with the
    properties already chosen. NO SETUP!

    64 downloads

    0 comments

    Updated

  25. PensBasketsTextureSets

    The Skyrim Branch of the Spinners, Weavers and Dyers Guild were very proud of their achievements. Using only natural plants, ingredients and a range of mordants including salt, fire salts and frost salts they had come up with the brightest and most beautiful colours. They had achieved a deep dark purple by using Fire Salts and Frost Salts together. Some of these colours had been tested for them by the Basket Weavers Guild bringing to the people of Skyrim a beautiful range of new baskets using nine different colour-ways.

    Readme: PensBasketTextureSets

    This mod has been tested by me, if you find any issues please let me know. You can contact me via Bethesda Forums, Nexus or TesAlliance I have memberships with these forums and you can contact me via pm.
    I have set up the files on the esp provided. If used in your mod you will need to merge this with your plug-in see the instructions for merging mods here:
    Merging plug-ins: http://wiki.step-project.com/Guide:Merging_Plugins
    For those Lore Friendly People who are concerned about the colours used I refer you to this page
    https://www.google.com.au/search?q=medieval+natural+plant+dyes&safe=active&source=lnms&tbm=isch&sa=X&ei=dXC8U7qrAo68kAWJ84HQCA&ved=0CAYQ_AUoAQ&biw=2021&bih=919&dpr=0.95
    You will notice that there are many different colours from Natural Plant dyes. Given the range of plants and ingredients in the Elder Scroll universe I very much doubt they had any trouble creating the colours I've used. The only one I have any concerns about is the really dark purple colour and I believe that could be achieved by leaving the item in the dye to steep or repeated applications being painted on to an item.
    Credits: Bethesda for creating Skyrim, TESAlliance and TESNexus for their tutorial sections on using texture sets.
    The tutorials I used can be found here:
    http://wiki.tesnexus.com/index.php/Using_Texture_sets_for_Skyrim
    and
    http://tesalliance.org/forums/index.php?/topic/6866-guest-workshop-texture-sets/ written by Hanaisse

    Please note: the brighter screenshots were taken using the candlelight spell as I put them in a duplicate cell created from the abandoned shack for testing and it was too dark to see them properly. Please note I haven't included the esp with the test cell if you want it please contact me.

    89 downloads

    4 comments

    Updated