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4 files

  1. Vault 53

    I am no longer working on this.

    Vault 53

    This will be a player owned Vault that you get thought a Quest (not yet implemented)

    This mod is in early alpha.

    Things in mod
    Systems level
    Commons Level
    Above ground inter building/bar
    Apartments
    Doc’s office
    Armory
    Clothing shop
    Café/Diner

    Things to do:
    Add
    Gym
    Barber shop
    Computer lab
    Church

    To get into the Vault you have to
    Coc vault53garage

    Install copy all files to you data folder and play.

    Uninstall
    Delete valut53.esp from data folder

    Textures

    Textures\dungeons\vault\vdoorsliding53.DDS
    Textures\dungeons\vault\vdoorsliding53_n.dds
    Textures\dungeons\vault\vgeardoor53.dds
    Textures\armor\eulogyjones\female_bs.dds
    Textures\armor\eulogyjones\male_bs.dds

    Meshes

    Meshes\dungeons\vault\doors\vdoorsliding53.nif
    Meshes\dungeons\vault\doors\vgeardoor53.nif
    Meshes\eulogyjones\bsgonif
    Meshes\eulogyjones\bsoutfitf
    Meshes\eulogyjones\bsoutfitm

    Version 0.2
    Add bar
    In the bar there are bar stools a pool table jukebox and a Nuka-cola machine
    Add a class room to the vault!
    Add counters to the some of the rooms which will have stores in them.

    Version 0.03
    Add Apartments
    Add doc's office

    Version 0.04
    Add Café and a lot of clutter to the bar.

    Version 0.05
    Added bar keep and custom Eulogy Jones outfit. (For the bar keep does not replace the original eulogy Jones suit)

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  2. Empty Bottles

    Short Decrprtion
    This mod adds empties for items that are consumables.

    Longer Description

    Consumables:
    Stimpack and Super Stimpack gives you a empty syringe.
    Jet gives you a empty jet inhaler.
    PorkN'Beans gives you a Tin Can.
    CaravanLunch gives you a Lunchbox and Tin Can.
    All bottled water gives you a empty water bottle.
    Beer gives you a bottle cap and a empty beer bottle.
    Scotch gives you a empty scotch bottle.
    Sunset Sarsaparilla gives you a empty sunset sarsaparilla bottle.
    All Nuka-cola gives you a empty Nuka-cola bottle.
    Wine gives you a empty wine bottle.
    Whiskey gives you a empty whiskey bottle.
    Vodka gives you a empty vodka bottle.

    Recipes:
    When you make a
    Rocket you get a empty Nuka-cola bottle and a bottle cap.
    Super Stimpack you get a empty Nuka-cola bottle and a bottle cap.
    MoleRat Stew you get a empty beer bottle and a bottle cap.
    Nuka Cola IceCold you get a empty Nuka-cola bottle and a bottle cap.
    Nuka Cola Quartz you get two empty Nuka-cola bottles and two bottle caps.
    Nuka Cola Victory you get two empty Nuka-cola bottles and two bottle caps.

    If I missed a consumable or recipe please leave a comment and I'll have a look at the item.

    Updates:

    Fourth Version
    1 February 2011
    Modified some of the recipes that should logically give you items back.

    Threed Version
    31 January 2011
    Stimpack and Super Stimpack gives you a empty syringe.
    Jet gives you a empty jet inhaler.
    PorkN'Beans gives you a Tin Can.
    CaravanLunch gives you a Lunchbox and Tin Can.

    Second Version
    9 January 2011
    Water now gives you a empty water bottle.
    Beer gives you a bottle cap.
    No longer need meshes thanks to HornedReaperMJL*

    First Version
    5 January 2011
    This was a quick mod. It was bugging me that when I drink a bottled item (Beer,Wine,Vodka, Etc..) it do not give me a empty bottle. I look on nexus and found one that fix this problem for sodas but not the rest of the bottled items. I did not make one for water bottles.



    To Install
    ----------
    1. Extract the files to a temporary location.
    2. Copy files to Data folder.
    This is typically Program Files [or] Program Files (x86)\Steam\steamapps\common\fallout new vegas\Data
    3. Start Fallout 3 Launcher, click 'Data Files', place a check mark beside the EmptyBottles.esp file.

    To Uninstall
    ------------
    1. Start Fallout New Vegas Launcher, click Data Files, unchecked the EmptyBottles.esp file.
    2 Delete the EmptyBottles.esp file.

    Credits:
    HornedReaperMJL: Trick the geck meshs
    The rest of this mod is all mine.

    4 downloads

       (0 reviews)

    0 comments

    Updated

  3. Nuka Cola Machine

    This is a working nuka cola machine. you put caps in and get nuka cola.

    I made this because I like the way the cola machines in fallout 1 worked.

    This was originally for my player home but my friend liked it so mush I thought I would release it for others to use and add to there own mods.
    Add Sunset machine at the request of a friend.

    All files are know easier to find just put Bryon in the search field in the geck.

    How to merge with your own mod:

    Install:
    1: Download FNVPlugin
    2: Merge this plugin with Your plugin.
    3; open geck and load you plugin
    4: Find NukaColaCrafting under activator
    5: place in game
    6: save plugin
    7; enjoy nuka cola any time.

    If you get a Error Message then use this method Below.

    The method works best.

    Download FNVPlugin
    Merge your plugin with my plugin.
    Rename my plugin to your original mod name.
    enjoy nuka cola any time.

    63 downloads

       (0 reviews)

    0 comments

    Updated

  4. Game Enhancer and stabilizer

    Compatibilities and Requirements:

    This Mod is fully compatible with all DLC's, RR_Companion vault, Banished, Megaton House Overhaul Theme; and many others. If you happen to find a Mod that conflicts with this one, please report the conflict to me. And if you can, make a saved game right where the bug occurs, Right click the saved game, send to zip ot use 7z compressed to make the zip file, E-mail me the saved game, And I will be able to duplicate your issue, If I have all the mods you have. I can ask that you try to limit the size to 50 or 70 mods at once, give me a txt of the kind of tweaks used for a general idea so I can test it properly for you. I will do what I can to determine you issue.

    Broken Steel is required.


    What this Mod Does:

    For those of you who may not know, Fallout 3 Generates many invisible walls. Game Enhancer and stabilizer them. Many posters have reported an increase in FPS, and a decrease in CTD's as a result of using this Mod. Nothing else has been changed about the game, outside of these meshes.

    There is also a massive error that I have found in the games code, which I have shown in the images tab. It is a NavMesh Generation error, which I believe is the cause of errors within most Mods. Game Enhancer and stabilizer.esp file will prevent this error from entering the GPU processing stage. It will not remove the code, because doing so can be Disastrous for the Game it's self. Removing the error code could damage your Game and Game files. Do not try to modify my filter,
    as doing so will likely damage your Game software in the process. You have been warned.

    =====================================================================
    Installation:>>>>>>>WARNING!!!<<<<<<
    It must be pick and choose Carefully placed into your data directory. You may try Fomm or your version of load order tool for install but it must always be last to work correctly.
    =====================================================================
    IGame Enhancer and stabilizer.

    Extract "Game Enhancer and stabilizer.esp" to your Data Folder, and activate it within your Mod Manager of choice. It should always be loaded below your master files, and your bug fixes. If you think any mod you use will change the context of this bug fix, load it beneath them as well. For now, you can't go wrong loading it at the very bottom.

    If you are using Fallout 3 Bugs Remover Mod, uncheck it, back it up, and delete it entirely. Install the newer file "Game Enhancer and stabilizer.esp" . Always Keep it at the bottom of your load list. This one covers a heck of lot more, and also covers outside Mods using the bad code I explained above. You can use this file as a template to gauge the other mods with the bad code, and adjust those mods accordingly.

    If any one has a question regarding this, ask me and I will provide you an answer. very quickly

    Reported Bugs:
    Do not allow Fo3Editor to master update these Files, It will result in CTD's If converted into esm's. Those that wish to use master update may, but after you have done so, place a fresh copy of my files into the data directory. This should prevent CTD's. The programming is esp related as the last file overrides previous programmings. It utmost important you understand this. "YOU CAN NOT MODIFY MY FILES AT ALL" So please don't try. It just results in problems and there are no problems until the code is changed by something or some one.

    Other wise None that I'm aware of. Vigorously Tested.

    Credits:

    kalixx1 :

    For outstanding testing, and ongoing reporting of the issues this type of file generates.
    Excellent review Done By him: http://www.fallout3nexus.com/modules/members/index.php?id=2321630

    ElminsterAU :

    For a wonderful tool allowing visual insight to the code of the game itself. A master of computer science, himself.
    His tool can be found here: http://www.fallout3nexus.com/downloads/file.php?id=637

    Timeslip :

    For a devastatingly diverse tool; An absolute must have for this game. Excellent work.
    His tool can be found here: http://www.fallout3nexus.com/downloads/file.php?id=640

    Bethesda Softworks :

    For giving the world such awesome games, and challenging entertainment.
    Their website can be found here: http://www.bethsoft.com/eng/index.php


    Annendum:

    Questions will be answered, if asked, in the comment section.

    I may be also reached at ( http://www.fallout3nexus.com/downloads/file.php?id=15877 ) The nexus web site. Have fun and enjoy your game.

    87 downloads

       (0 reviews)

    3 comments

    Updated


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