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9 files

  1. Wasteland Travel Caravans

    This mod adds a network of travel caravans to the wasteland to connect the major settlements. The normal fast travel system is still available, however this mod caters to those who prefer to make their trips between major areas slightly more immersive. Travel service is relatively cheap, and the caravans are well protected. Each operator is in or near the main area of the settlement they serve and has one pack brahmin and one normal brahmin. So they should be easy enough to find.
    The system behaves more or less the same way the Stilt Sriders in Morrowind did. You pay the operator and they take you to the destination you specify. No operator serves all destinations, so you will need to know which stops you need to make in between on the way to where you're going. Time will pass as though you used fast travel and should be fairly close to the actual game time fast travel would have used up.
    My Patreon Page: https://www.patreon.com/arthmoor
    Installation Requirements
    Fallout Script Extender 1.2 or later.
    Installation - Wrye Bash BAIN
     
    Drop the archive into your Fallout3 Mods\Bash Installers folder, then install as usual.
    Make sure the mod is active in the Wrye Bash mods tab.
    Installation - Manual
    Drop the Wasteland Travel Caravans.esp file into your Data folder.
    Activate the mod using whatever management tool suits you.
    Uninstalling
    Delete the Wasteland Travel Caravans.esp file from your game.
    Load Order
    Load order should not matter too much. All of the content added is new.
    Compatibility
    Due to proximity with the major settlements, it is possible that anything expanding on them will interfere with the placements of the travel operators. I have tried to minimize their footprints as much as possible.
    Placement of the operators in Rivet City and Megaton took Broken Steel into account, so there should be no problems with any of the official DLCs.
    This mod makes no edits to landscape or navmeshes, so there should be no major disruptions to any of the pathfinding.
    This mod was created using GECK 1.5 and may not work properly on games that are using older patch versions.
    This mod is intended to be used with patch 1.7 and may or may not behave strangely on older versions of the game.
    Disclaimer
    This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.

    23 downloads

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  2. Levelers Chamber

    Leveler's Chamber
    =======================
    A Utility or a Cheat, you decide

    A Home Base with several game cheats
    by WillieSea

    version 4.0 - 03/06/2011
    Requires all 5 DLC

    * * * N O T I C E * * *
    THE MANY CHANGES IN THIS VERSION ARE DESCRIBED AT THE BOTTOM OF THIS README.


    Requirements
    ============
    - Fallout 3
    - Anchorage
    - Broken Steel
    - Point Lookout
    - The Pitt
    - Zeta

    THIS README FILE CONTAINS EVERYTHING YOU NEED TO KNOW ABOUT THE MOD.
    Please read it before asking questions...


    ========================
    Known Issues and Caution
    ========================
    Tested with game version 1.7


    INSTALLATION
    ============
    1. Download the 7z file.

    2. Unpack the 7z file to your game folder \Fallout3\Data\*.esp
    That means you copy everything in this archive into your Fallout3\data\ folder.

    3. Copy the \textures\ folder to your game's \Data\ folder. Since this replaces NONE of the vanilla textures, you can over-write if asked.
    \Fallout3\data\textures\williesea\*

    4. Copy the \Meshes\ folder to your game's \Data\ folder. Since this replaces NONE of the vanilla meshes, you can over-write if asked.
    \Fallout3\data\meshes\williesea\*

    5. Activate the mod from the 'Data Files' list on your start menu.

    6. Play the game. Find the Sewer entrance.


    Starting the Mod
    ================
    Head "South East" from the entrance of Vault 101 towards the broken bridge. The sewer entrance is just below you.


    The Special benefits of this mod for you!
    ==========================================
    MOST CONTAINERS IN THIS MOD ARE MARKED TO BE IGNORED BY NPC's.

    *Exterior*
    ==============
    Ham Radio Summoner
    -----------------------
    - Summon specific Creatures 1 & 2, Ghouls, Raiders, Mutants and Robots
    - Summon groups of enemies. Four of the selected group will appear.
    - All summoned creatures will be west towards the barn.
    - There are two 'disintigration' buttons that can be used to clear the dead bodies.

    *Interior*
    ==============
    Static Bobbles of S.P.E.C.I.A.L. and Skills
    ------------------------------------------------
    - SPECIAL attributes up to 10 pts, down to 3 pts, one per click.
    - Skills up to 200 pts, down to 10 pts, 5 points per click until its over 194 or less than 15, then 1 point per click.
    - Click the Bobblehead switch to DECREASE the points instead. Click again to change back to ADDing points.

    Equipment Sorters
    ----------------------
    - Switches sort different types of equipment into various containers
    - Ammo option switch allows you to choose which ammo types to keep some of in your inventory
    - Some items are not sorted. There are 'Unique' lockers where you can manually store that stuff

    Water Foutain
    ------------------
    - Take a drink of fresh water
    - Get a purified water added to your inventory

    Bed
    --------
    - Sleep the days and nights away in comfort (better than the hard ground)

    Perk Terminal
    ------------------
    - Select the perks you want!
    - Warning Use at your Own risk!

    Safe that will Summon Bottle Caps
    --------------------------------------
    - +5000 Bottle Caps every time you use it
    - This safe will retain its previous contents

    Ammo presses that will create Ammo
    -------------------------------------
    - Select your ammo type and find it in the safe
    - All crate's will retain their previous contents
    - Free of charge

    Box that will Summon Bobby Pins
    -------------------------------------
    - +25 Bobby Pins every time you use it
    - This box will retain its previous contents
    - Free of charge

    Workbench
    --------------
    - Build all your Schematic items.

    Toolbox of Schematic Parts
    -------------------------------
    - Select your Schematic and the four necessary parts will be in the toolbox
    - Will retain its previous contents

    Incinirator
    ----------------
    - Put items in the receptacle and press the button. All gone!

    Good/Bad Karma Sets
    ------------------------
    - Use this labratory set and increase or descrease your Karma by 50 points for each useage
    - Two sets available. One for positive, the other for negative.

    Light Switch
    -----------------
    - Switch to turn all the lights on/off in the area

    Teleporter
    ----------------------
    NOTE: No locations were changed, I used existing teleport markers at each location.
    - Equip to activate it.
    -- Go Home to levelers chamber
    -- Mark your current location, up to 8 slots
    -- Recall yourself to a Marked location
    -- North West map locations
    -- North East map locations
    -- South West map locations
    -- South East map locations
    -- Recall after using 'Go Home', this sends you back to where you were when you selected the 'Home' option above.
    -- Downtown City locations
    - Back button added to go back to the previous menu

    First Aid Kit
    ------------------
    - Heal all of your wounds instantly

    Rad Away Kit
    -----------------
    - Remove all radiation damage instantly

    Special Armors
    ------------------
    - Armors all have the same special abilities attached
    - Helmets have built in Night Vision ability
    -- XL Combat Armor/Helmet
    -- XL Metal Armor/Helmet
    -- T-51XL Power Armor/Helmet
    -- XL Recon Armor/Helmet
    -- XL Leather Duster/Hat (Hat does not have night vision, use glasses instead)

    Night vision Helmets/Glasses
    -----------------------------
    - Wear any of the helmets to help you see in the dark
    - Four Power levels to choose from: Darker -.25 to Brighter +2.5, +5.0, +7.5
    - Automatic setting turns on indoors and at night outdoors. Darkens around midday outside

    Special Weapons
    ------------------
    - Several types of unique weapons
    - You can build these from the manufacturing terminal
    -- XL Power Fist - EMP - Does massive damage to robots
    -- XL 10mm Pistol - EMP - Does extra damage to robots
    -- XL 44 Magnum - DU - Extra Hard hitting bullets
    -- XL Shotgun - Explosive - Each pellet explodes on contact
    -- XL Assault Rifle - Flame - Extra incendary damage
    -- XL Sniper - High Exp - Extra explosive damage on contact

    Experience Mainframe
    -------------------------
    - Gain a leveled amount of XP everytime you use it
    - Button that will decrease your level by 1 down to 2.

    A Portable Turret
    ----------------------
    - Once a day, for 1000 caps, you can manufacture a portable turret that you can take with you

    A Working Clock
    ------------------
    - So you always know what time it is

    Schematics Printer
    --------------------
    - Print out any schematic you want and as many of them as you want

    Transmitters
    ---------------
    There are 4 transmitters that you can drop, or 'reverse pickpocket' an NPC to place it on them.
    If you activate the transmitter, it will show up on your map as a moving marker.

    Merchant
    -------------
    - Repair items up to 100%
    - Trade with a neverending supply of Bottle Caps
    - Get a Haircut
    - Get Plastic Surgery
    - When activated, if the merchant is short on caps, she will get more

    Switch for Clearing Merchant goods
    ---------------------------------------
    - Click switch to remove all items from the merchant chest
    - Speeds up transactions

    Living room
    --------------
    - Living area with a working fireplace that you can turn on and off
    - Sniper weapon that uses special ammo. Explodes when it hits anything
    - Night Vision glasses

    Shooting Range
    ------------------
    - Shoot the targets for experience. After each hit, the targets will automatically reset
    - At long range, you can get 2-3 exp for each hit
    - At medium range, you can get 1-2 exp for his hit
    - Remember, there are perks that effect how much exp you gain
    - If you use explosives, they will not register as a hit and will not reset themselves

    Solar Blaster
    ------------------
    - Find the dead alien and find its weapon
    - The weapon recharges slowly when outside in the daylight and equipped
    - It will recharge very slowly if its not equipped
    - Once a day you can fully recharge the weapon by plugging it into the aliens suit
    - There are 7 levels of this weapon so you can upgrade it as you level up on the workbench near the clock
    - Percentage change of upgrading the weapon is your (((Repair * 2) + (Energy / 2)) / 2)
    - If you have advanced enough in levels, you can attempt to upgrade it once a day

    Gas Trap
    -----------
    - Fills lower room with gas which you can explode which kills the radroaches
    - A grenade appears on the valve.


    CREDITS
    =====================
    WillieSea - Entire mod

    Lord Inquisitor - Office Desk Fax Modders Resource
    Pinioncorp - Candles
    angleae - GPS Markers scripts and how-to
    SpeedyB - Aviator Glasses
    Humannature66 - Merchant body and clothing from the 'Skinny' mods
    Toloc - XL Disrober (Mesmetron Rifle model and texture)

    And most importantly to:
    Bethesda for the game and construction set.

    If I missed something and you see something you think is yours, give me a shout.

    Play Testers
    ---------------
    * WillieSea


    Legal and Permissions
    =====================
    - You can re-use any of the scripts or ideas from this mod, as long as you give credit where it is due.
    - You may convert it to another language, but you must keep the original English readme file intact and point to the download site on Fallout 3 Nexus.


    Version History
    ===============
    Version 4.0 - 03/06/2011
    - New weapons: Note that explosive ammo works the best by shooting at the targets feet
    -- BBgun with explosive pellets
    -- 10mm EMP pistol
    -- 10mm submachine gun High Explosive
    -- 44 Magnum Depleted Uranium High Impact
    -- Assault Rifle with burning rounds
    -- XL Blaster with purple burning exploding flames (Hidden Hellfire version does double dmg)
    -- XL Disrober - Teleports targets equipment to the base chest
    -- Power Fist with EMP charge
    -- Shotgun with high explosive ammo
    -- XL Sniper with high explosive ammo
    -- XL Solar Blaster charged by the sun (7 versions that you can upgrade at the workbench based on your level and skill)
    - More Armors
    -- XL Combat armor and helmet
    -- XL Metal armor and helmet
    -- T-51XL Power armor and helmet
    -- XL Recon armor and helmet
    -- XL Leather duster with hat
    -- Night vision glasses version 1 is automatic
    -- Night vision glasses version 2 is on when worn - with 'clean' color view
    - Added Transmitter markers - Place them at locations or on NPC's to track them via selecting the tracker quest
    - Added pocket watch alarm
    - Many exterior world space changes around the outside of the base
    - Changes to Ham Radio Summoner - disintigrator now removes all items and places them in a chest first - Back button on menus
    - changes to teleporter including back button and on-screen transition effects
    - NPC Sophia clothing changes with automatic clothing changes - If she gets stuck outside, you can 'force' her back to the shop - Caps script now works correctly
    - Terminal to create several type of items that are DLC or very rare
    - Fax machine to print off schematics, skill books and other documents
    - Changes to several objects inside. Solar gun is quicker to upgrade, no more wait on gun/turret manufacture
    - Settings terminal to display several different game settings
    - MASTERY LEVEL PERKS added to take advantage of skills over 100
    1) Barter - The purchase price goes down by 2 percent per 5 points for every 5 points over 100 to a maximum of 70 percent with a skill of 250.
    2) Big Guns - Big Guns do 2 percent more damage to targets for every 5 points over 100 to a maximum of 160 percent with a skill of 250.
    3) Energy Weapons - Energy weapons do 2 percent more damage to targets for every 5 points over 100 to a maximum of 160 percent with a skill of 250.
    4) Explosivis - Explosive weapons do 2 percent more damage to targets for every 5 points over 100 to a maximum of 160 percent with a skill of 250.
    5) Medicine - Weapons do 2 percent more damage to Ghouls or Super Mutants for every 5 points over 100 to a maximum of 160 percent with a skill of 250.
    6) Melee Weapons - Melee weapons do 2 percent more damage to targets for every 5 points over 100 to a maximum of 160 percent with a skill of 250.
    7) Repair - Weapons do 5 percent more damage to robots for every 5 points over 100 to a maximum of 250 percent with a skill of 250.
    8) Small Guns - Small Guns do 2 percent more damage to targets for every 5 points over 100 to a maximum of 160 percent with a skill of 250.
    9) Sneak - Critical Hit Damage is increased by 2 percent to targets for every 5 points over 100 to a maximum of 160 percent with a skill of 250. You also gain 5 percent chameleon for every 25 points over 150.
    10) Speech - Raises your SPECIAL stats by 1 to 3 points each.
    11) Unarmed - Unarmed combat does 2 percent more damage to targets for every 5 points over 100 to a maximum of 160 percent with a skill of 250.
    - Special perks added:
    1) Analytical - gain five more skill points per level
    2) Killer - All weapons do +25% more damage
    3) Longer Days - Days go by slower, nights faster
    4) Longer Nights - Nights go by slower, days faster
    5) Night Vision - see much better inside and at night
    6) Packer - 10 levels - 200lbs carry weight each rank
    7) Speed - 2 levels - 15 percent running speed increase
    8) Stealth - 5 levels - Each rank gain an additional 5 percent chameleon
    9) Femme Fatale/Macho Fatale - In combat you do +20% damage against Humanoid opponents
    - Changes to teleporter script to add screen effects
    - Level UP button added that will level you up exactly one level
    - Posters on the walls, switch
    - Fixes to auto-sorter scripts
    - Fixes to bobblehead scripts
    - Added Level Up button on mainframe
    - Added button that forces reset of targets on range
    - Added button to disintigrate radroaches in Alien chamber
    - Edited light switch to include a 'delay' while the lever moves
    - Added terminal that teleports you to each of the bobbleheads in the world
    - Added Day of week, month, date and year display
    - Added explosives ammo press box

    Version 3.1 - 09/13/2010 - Added a button on mainframe that will decrease the player level by 1, down to 2.

    Version 3.0 - 09/13/2010 - Requires all 5 DLC
    - Added all DLC to the automatic sorters
    - Added explosives ammo press
    - Schematics Printer - Print out any schematic you want
    - 'Automatic' setting on night vision glasses
    - All special weapons have a different projectile now
    - Teleport ball has new effects. Added a back button to some menus
    - Added some new weapons
    - Added some new armors
    - Added weapon manufacture

    Version 2.0 - 07/19/2010
    - Moved entrance of sewers to the SE of vault 101
    - Added Night Vision Glasses
    - Fixed merchant 'caps' so when you sell stuff, you actually get the caps.

    Version 1.0 - 07/17/2010 Initial Release
    Beta 0.1 - 07/04/2010

    18 downloads

       (0 reviews)

    1 comment

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  3. Rivet City Room

    This is my first Fallout 3 release (although not the first FO3 mod I've started, it's the first I've finished) which I've been working on bit by bit when I get angry with the CS or don't have much to do. It's a fairly simple mod which replaces the empty room next to the stairwell with a comfortable player home (I moved the persistent reference filing cabinet with Paulie Cantelli's stash elsewhere). I'm sure this has been done before; the location is too good to be passed up, so someone must have used it before me, but oh well, variety is the spice of life (and maybe I'll make a ver 2.0 with a new location directly off the stairwell perhaps). In order to claim the home for your self, you must find the bodies of it's former owners in the Broken Bow (they're not too hard to find). One has a locked box containing the key to the room, the other has the key to that box and a note explaining everything. I enjoyed making it, and I hope others can enjoy using it.

    Readme:

    9 downloads

       (0 reviews)

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  4. Goodsprings Shack

    Name: Goodsprings Shack
    Version: 1.0
    Date: 10/23/2010
    Category: Houses
    Author: Cydonian_Knight

    =================
    Requirements:
    =================

    Oblivion 1.2.416

    =================
    Description:
    =================

    Adds a small shack that can be used as a house by the player. The house is located at north-western border of Goodsprings, underneath the cliffs. To gain access to the house, you will have to complete a small, unmarked quest. To start the quest, activate the door to the shack.

    I made this mod because I wanted to stay in Goodsprings a little while after the game started. But unfortunately, there isn't an obvious place to sleep in town. With hardcore mode enabled, this is a bit of a problem. So I made this mod for new characters who want to spend some time in Goodsprings. As such, it doesn't have a ton of helpful things or cool features. It's merely a simple place to sleep, drink, and store stuff. All the storage inside is set to not respawn so it's safe to store your stuff there.

    =================
    Installation
    =================

    1. Extract this archive to any folder and then copy the contents to Fallout: New Vegas' data folder.
    folder.
    2. Start the Fallout: New Vegas Launcher, click Data Files, and enable the .esp file(s).

    =================
    Un-Installation:
    =================

    Delete the esp included in this mod.

    =================
    Incompatibility:
    =================

    Should be compatible with anything that doesn't edit the same spot where the shack was placed.

    =================
    Known Issues:
    =================

    None known.

    =================
    History:
    =================

    10/23/2010 - 1.0 - Initial release.

    =================
    Contact:
    =================

    You can find me as Cydonian_Knight at the official forums and TESAlliance; and as Cydonian Knight at Fallout:NV Nexus.

    =================
    Credits:
    =================

    Thanks to Obsidian for creating Fallout: New Vegas.

    Thanks to InsanitySorrow for his ReadMe Generator this file is based on.

    =================
    Tools Used:
    =================

    NV GECK
    Insanity's ReadMe Generator


    =================
    Licensing/Legal:
    =================

    You may not alter, reupload or redistribute this mod without my permission. If you PM me and I do not respond within 3 weeks, you can do whatever you want with it.

    23 downloads

       (1 review)

    1 comment

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