Misc. Buildings

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Any building not a player home such as Stables, Taverns, Shops, etc...

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  1. Miscarcand Inn
    by
    ladyonthemoon
     
     
    Description:
    Miscarcand Inn is an inn situated near the Ayleid ruins of Miscarcand, on the Gold Road:



    The garden:



    A place for the player's horse:



    The cellar:







    The inn belongs to Ojah and Ajah, two Argonian siblings. It's well frequented and offers a large and luxurious room for the player to rent:






    The price is quite expensive (40 Septims) but all the food and wine that are stored in the room are also available for the player to take.



    Ojah also sells food and drinks.



    Installation:
    Whatever your choice, loose files or BSA (only one of them must be installed), after downloading the archive, extract its content into the Data directory that you'll find in the main Oblivion folder. If you are using the Steam version of the game, it would be "C:\Steam\steamapps\common\Oblivion\Data". Launch the game and make sure the plugin is enabled, by clicking on "Data Files" and selecting the plugin in the list:  

     

    Deinstallation:
    The archive contents:
    an esp (Elder Scrolls plugin), named lotmMiscarcandInn.esp, a sound directory containing the necessary sound and lip files Ojah will need to say her lines. If you want to remove this mod,
    if you chose the loose files, remove both the lotmMiscarcandInn.esp and the sound folder. (Make sure you do not destroy other content present in this sound folder that could belong to other mods!), if you chose the BSA, remove both the lotmMiscarcandInn.esp and the lotmMiscarcandInn.bsa files. Thanks:
    To Bethesda Game Studio for their marvellous games!

    6 downloads

    0 comments

    Updated

  2. Required
    These mods are required to play Daedric Museum of Artifacts.

    Oblivion Script Extender (OBSE)
         OBSE -Elys- Universal Silent Voice

    Optional
    Some content is only accessible when the following DLC expansions have been installed.

    Knights of the Nine
         Mehrunes' Razor
         Shivering Isles

    Description
    This adds a museum to safely store & display all of the Daedric artifacts you've acquired throughout the game. The museum is south of Bruma along the Orange Road.
    Additionally, each Daedric Lord's statue doubles as a teleporter to that Lord's shrine in Cyrodiil. Some of the statues have additional locations. Sheogorath's statue, for example, acts as an alternative gateway to the Shivering Isles after you complete the Shivering Isles main quest.
    The museum also contains other Daedra related exhibits for the player to view.
    Museum Rooms
    Lobby

    Serves as a gateway to the rest of the museum

    Museum of Artifacts

    Display/storage area for all unique Daedric artifacts
         Daedric shrines that can be activated to teleport the player to the Daedric shrine or related location
         Shivering Isles: Pedestals for Sheogorath artifacts from the Shivering Isles
         Mehrunes' Razor: Pedestal for Mehrunes' Razor

    Museum of Lords

    Mannequin displays of the live Daedric Lords featured throughout the game
         Shivering Isles: Sheogroath & Jyggalag displays

    Museum of Daedra

    Mannequin displays of the live Daedra featured throughout the game
         Shivering Isles: Displays of Daedra from the Shivering Isles
         Knights of the Nine: Auroran display

    Museum of Relics

    Preset displays of miscellaneous Daedric items seen and acquired throughout the game
         Shivering Isles: Displays of Golden Saint, Dark Seducer, and Order equipment

    Mirrors

    AFK Mods
         Assimilation Lab
         Dark Creations
         Mod DB
         Nexus Mods

    Versions for Other The Elder Scrolls Games

    The Elder Scrolls V: Skyrim

    35 downloads

    0 comments

    Updated

  3. Description
    ===========
    Pelinal Abbey is an ancient Church which sits high in the Jerrel Mountains on the border between Cyrodil and Skyrim.

    Location
    ========
    Pelinal Abbey is the North East, just on the border between Cyrodil and Skyrim, the Abbey Hall is on the edge of Everwinter Valley, so you need to have in-game borders disabled to get there.

    Details
    =======
    Pelinal Abbey began life when I asked myself what an above-ground First-era building would look life, aside from the ruined drum-towers of the forts. My solution was to take bits from the ID and Fortruins sets, tweak them in nifscope and then basically turn them inside out. Pelinal Abbey is the result, with some added windows and Skingrad roof to keep the snow (and the player) from falling in. The location is somewhat arbitrary, finding somewhere that wasn't already occupied was nigh-impossible, and when I finally went "over the border" I discovered I had dropped the "Hall" right at the edge of Everwinter Valley. After consideration I decided it was a happy accident, and hence the mod dependency. The main purpose of this mod is "historical tourism", go there take a look, maybe take some pictures, try not to have too much to do with the locals. Currently, there are some lonely NPC's, a trader, Chapel not a lot else.

    Requirements
    =======
    Oblivion Patch 1.2.0.416
    UL Snowdale -http://tes.nexusmods.com/downloads/file.php?id=33125

    Install
    =======
    Manual:
    1. Extract the files to a temporary location.
    2. Copy folder "data" to your Oblivion folder.
    4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the "Pelinal Abbey.esp" and "Feldscar+Snowdale+Pelinal Abbey Patch.esp"
    BAIN:
    1. Drop "Pelinal Abbey.rar" into your BAIN folder, start BASH and install via the "installers" tab.

    Uninstall
    =========
    Manual:
    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
    2. Delete the esp's and the folder "PelAbbey" in Oblivion/data/meshes.
    BAIN:
    Simply uninstall from BASH via the "Installers" tab.
    After installing the mod adjust your Load Order so that the esp(s) are placed immediately after xulSnowdale.esp.

    Incompatibility
    ===============
    There is a landscape issue with Arthmoor's Feldscar mod, I have included a tweaked version of Arthmoor's Feldscar - Snowdale patch as a provisional fix subject to his approval. Although the landscape tear only really affects one cell it made the Abbey Hall inaccessible.

    Known Issues or Bugs
    ====================
    None known.

    43 downloads

    0 comments

    Updated

  4. ================
    Description:
    ================

    This mod replace the wood version of the second floor up the main entrance of chatedrals interiors, with a stone version plus mosaic at center (any single mosaic show the main symbol of the cathedral's god)

    ==============
    DETAILS:
    ==============

    The textures are not superior to 1024x1024 resolution

    This mod can be used as resource too.

    I made this for because I don't like very much the woodest floor of LMR (sorry Cliffworm ;-[ )

    ===============
    Credit:
    ===============

    To Cliffworm for Oblivifall - Losing My Religion.

    To Trollf (i've used the textures from his mod "Divine Shields")

    To Bethesda.

    44 downloads

    0 comments

    Updated

  5. This is a beta version of my mod the house of Alcatres.

    Right now this is in the early Beta stage and only so far includes the house.
    Very soon it'll include custom Npc's and a small quest that once completed will earn you the deed to the house.

    It includes a reading area. An outdoor fruit and vegitable garden. Along with a rustic dining room for those night in with friends.

    To install simply place in oblivion data folder and active esp in the data loader.
    It Has been cleaned of dirty references with TES4Edit

    If you find any problems or want to share you criticisms feel free to send me a private message.

    9 downloads

    0 comments

    Updated

  6. "They say time is the fire in which we burn." Dr. Tolian Soran surely must have been thinking of the Bruma Mages Guild when he said that to Captain Picard. For the guildhall burns in the eternal fire for all time. Or, at least it did!

    If you're like me, the ever-burning fires in the Bruma guild are an annoying consequence of the guild quest. I could see not doing something about rebuilding it immediately, but to just leave it sit? And with fires that never go out? That's silly. Upon teleporting in with a character who had already completed the quest line, I was reminded once more that I really REALLY wanted to do something about this. Now that I can, I have. The guildhall will undergo a staged reconstruction.

    The first two stages happen on their own, with no intervention. The fires will be put out, and the damaged rubble later cleared. The last two stages will not proceed until asked for, either by you asking Traven about it or by you ordering the reconstruction yourself once you become Arch-Mage. You can keep track of the progress by checking with Raminus Polus. He will handle getting new furnishings in and hiring new recruits. You will not be required to pay for this yourself.

    Due to technical issues involved in using the vanilla destroyed guild cell, the mod is forced to use a new cell for the rebuilding phases. All attempts to remove the noise left behind by the fires have failed. The only solution being to occupy a cell where those fires never existed OR to play a game with just this mod and Oblivion.esm loaded. Hardly ideal. Keep this in mind if you drop stuff in the burning hall, because you won't be able to retreive it.

    155 downloads

    0 comments

    Updated

  7. Visions of Time Amusement Park (Final Release) - Kroot9525

    Brief Introduction (If you want to get right to playing)

    Welcome to the Visions of Time Amusement Park! As the creator of Cyrodiil's Second Amusement Park, I humbly bid you welcome to one of the most remarkable places you will ever encounter in the world of Tamriel. You may have already heard of the Amusement Park of Cyrodiil near Anvil (established March 28, 2010). If not, know that we are a sister park operating just south of Leyawiin.

    The park is truly a magical place. Our engineers have constructed revolutionary rides and attractions in the Wilderness of Time section, including The Ayleid Explorer (Cyrodiil's first rollercoaster) and Revenge of the Lich King (re-make of the popular attraction from the Anvil park). Joining this lineup is the new Anyammis Hotel, which seeks to revolutionize the Cyrodiilic inn system through unique features such as the option to book multiple nights at one time, the option to book in advance, and an intelligent and competent staff that automatically checks guests out and assists with lost items.

    Of course, one could also wish to indulge in the various provincial themed pavilions of Zurx's Provincial Exchange section. From Valenwood to Hammerfell, this unique attraction allows you to sample various exotic foods, view elaborate decorations, and buy unique weapons or armor to suit your every need. For the daring, there is always The Manor of Lord Lukin, a haunted house full of thrills, chills, and stories.

    If you tire of all these attractions, fear not! Our Seasons of Time section boasts two whole new attractions that will keep you busy for a while. Escape the dread Headless Horseman in The Encounter: Sleepy Hallow. Or live in a rebuilt Imperial Legion fort at Fort Relsus. Watch recruits and guards as they go about their duties. Or try your hand at a simulated skirmish with some volunteer Dremora. With a park like Visions of Time, nearly anything is a possibility. Section V and VI are mod and ride problems you should be aware of. But the most important rule: have fun! I'll see you in the park.

    Long Description (For those of you who want to know everything)

    Index

    I. Install

    II. Location

    III. Rides and Attractions

    IV. Shops, Inns, and other Buildings

    V. Ride Problems and Solutions

    VI. Mod Compatibility Issues

    VII. Credits


    I. Install: Put the VisionsofTime1.0.esp and the MathFunctions.esm in your Oblivion/Data folder. Put the meshes, textures, and sounds into the Oblivion/Data folder. OBSE is not required.


    II. Location: The park is located just south of the city of Leyawiin. You can, as some call it, "fast travel" to the area or take a nice swim. Once there, simply board the wooden rowboat on the dock and you will be transported to the park


    III. Rides/Attractions

    The Ayleid Explorer (The Wilderness of Time/The West Area): Embark on Cyrodiil's very first rollercoaster! You'll roll down gentle slopes and ascend rolling hills in a simple wooden cart surrounded by idyllic yet majestic redwoods. Like the rest of the attractions at the park, the cart will run by itself; no player operation necessary! The attractions is located at the far end of the West Area. Simply talk to the Breton staffmember at the entrance of the ride and he'll let you on. If you want to re-ride the attraction, simply exit through the archway and then reenter on the entrance side.

    The Excavation (The Wilderness of Time/The West Area): An interesting carnival game. Ever felt robbed by Vahatecen's superficial nature? Now you can finally participate in some "archeology" of your own. Situated nearby The Ayleid Explorer, the Excavation is simply a small rocky outcropping. Or at least it seems so. See, for a small gold price, you can actually use a pickaxe to break off chunks of the rocks. Then use a special brush to clean the samples. If your lucky, you'll find anything from Ayleid clutter to an invaluable Ayleid royal crown. If your not, well, better luck next time. This attraction is located on your right from where you enter the West Area. To buy supplies for the dig, see the attending Imperial staffmember.

    The Revenge of the Lich King (The Wilderness of Time/The West Area): And finally the most popular ride in park history makes a return. This ride may seem similar to the original, but it actually features several differences. For example, a whole new introduction based off Indiana Jones and the Temple of the Forbidden Eye has been added. Instead of Mara speaking to you, the Lich King offers you chilling praise and attempts to show you your deepest desires. You will then travel down one of three randomly chosen paths: Life, Power, or Wealth. Each path has it's own unique lighting and props; so make sure to keep riding the ride to see all of them. This attraction is located on your left from where you enter the West Area. To start the ride, simply talk to the Redguard staffmember in the second large room.

    The Encounter: Sleepy Hallow (Seasons of Time/The East Area): The dread Headless Horseman haunts the idyllic backwaters of this infamous town, and you're lucky enough to cross his path. Forced to make your way home from a local inn, you must outrun this famed dark rider in a thrilling chase that will take you through the largest ride layout in park history. But heed this warning: the horseman will only cease his pursuit if you cross the old bridge down by the river. Pray for mercy, for the horseman shows none. This attraction is located on your left as you enter the East Area.

    Fort Relsus (Seasons of Time/The East Area): Relive the glory days of the Imperial Legion. This rebuilt Legion fort is home to reenactors who are only too happy to help enhance the visitor experience by going around in the daily routines of authentic soldiers. Eat in the grand dining room, wander the barracks, or visit the battle room: a simulated archery duel between the Legion and four enemy Dremora. If you choose to participate in this skirmish, please use ONLY the Practice Bow and arrows located in the crates and barrels to your right and left as you step onto the wall. DO NOT use normal weapons; doing so may seriously injure one of the actors and result in a fine. This attraction is located straight ahead as you enter the East Area

    Zurx's Provincial Exchange (Zurx's Provincial Exchange/The North Area): My personal favorite. This sprawling area includes five themed pavilions of five of the numerous provinces in Tamriel. From left to right, they are Valenwood, Skyrim, Cyrodiil, Morrowind, and Hammerfell. At each pavilion, be sure to explore the various buildings and enjoy the unique architecture, clutter, and items for sale. I cannot begin to mention all the different possibilities the exchange offers. Of course, I will say that visitors looking for scares and horror will finally find satisfaction in The Manor of Lord Lukin, located in Hammerfell. This walkthrough, thrill-packed haunted house is one of the scariest attractions you will ever embark on. Follow the story of a Hammerfell nobleman, Lord Lukin, who sold his life in exchange for eternity. For those of you who wish to be scared: turn up your volume, switch off the lights, and walk very slowly through the attraction. For those of you who do not wish to be frightened, I warn you that embarking on this journey is no small task. To give you an idea, I am still scared to test out this ride alone in the dark. And I created it.


    IV. Shops, Inns, and other Buildings

    The Anyammis Hotel (Visions of Time Entrance): A four story hotel (two of which are room levels) located in the central plaza of the park. As explained in a post on the first page, the hotel includes an innovative check-in service that both allows multiple nights to be booked at once as well as allowing players to book a room ahead of time. It also features a "smart" hotel system that prevents items from being "forgotten" in the hotel room. In addition, the hotel features a downstairs dining room, an outdoor pool, and a quiet lobby for study. This hotel is located in the large building in the entrance area. To start your stay, simple talk to one of the three hotel attendants behind the desks. They'll guide you through the rest of the process.

    The Gift Shop (Visions of Time Entrance): A quaint little shop where you can buy some cool souvenirs from the park to take back to Cyrodiil. All goods are taken from the actual attractions. You can find the shop on your left as you enter the park.

    The Hungry Bear Bar (Visions of Time Entrance): Buy a warm beverage or sip on some unique Hungry Bear's special brew. Or just sit back and relax in the warmth of the bar. Courtesy of the Hungry Dragon Restaurant Franchise. You can find the shop on your right as you enter the park.

    The Information Booth (Visions of Time Entrance): If you ever lose yourself during your stay or simply wish to refresh your memory, visit this tent right next to the boat from which you entered the park. The staffmember can give you a handout that includes all information printed on this document. Wonderful, isn't it?

    The Wilderness Picnic Area (The Wilderness of Time/The West Area): A relatively obscure backwoods dining area that includes a vendor who sells some food and beverages. The area is located between the Ayleid Explorer and the Excavation.

    The Seasons of Time Food Stall (Seasons of Time/The East Area): Another relatively obscure backwoods stall that includes a vendor who sells some food and beverages. The stall is located on you right as you enter the East Area.

    And of course, the various shops and food areas in the provincial exchange.


    V. Ride Problems and Solutions

    1. Revenge of the Lich King:
    DO NOT WALK through the ride; we have specific mechanisms in place that will be negatively affected by such an act.
    DO NOT OPEN any menus, wait interfaces, message boxes, while onboard the ride. Our music player is extremely sensitive; any menus will immediately cause it to malfunction.

    2. The Ayleid Explorer:
    DO NOT WALK through the ride; we have specific mechanisms in place that will be negatively affected by such an act.
    PLEASE completely exit the ride and wait one hour in order to properly reset the rollercoaster. This is a precautionary measure to fully ensure the coaster works properly.

    3. The Encounter: Sleepy Hallow
    DO NOT WALK through the ride; we have specific mechanisms in place that will be negatively affected by such an act.
    DO NOT OPEN any menus, wait interfaces, message boxes, while onboard the ride. Our music player is extremely sensitive; any menus will immediately cause it to malfunction.

    4. On a side note, the voice acting is a little off. Sorry about that.


    VI. Mod Compatability Issues

    While I have taken caution to avoid confict with UL, I cannot guarantee that all mods that modify the sea south of Leywaiin are completely safe. Use caution when activating these mods.


    VII. Credits

    Hazard and cowl1787 for the horse cart

    Li-Hsin Huang for the song Legion's Rally

    Da Mage for his mine rails

    Phitt for the "rope pulley" mesh

    Olaf_soulshade- Valenwood sylvan houses

    Razorwing- Valenwood agora mesh

    Psychotic for the Skyrim shields

    Richard for the Skryim rugs and tapestries

    Tarnsman for the Morrowind food

    jcarl904 for the Pumpkin Head

    walx for the Hammerfell swords and bows

    razorwire for the torture devices

    Horinf for the Ayleid terrace structure

    Everyone who lended support or encouragment to me during this difficult process.

    56 downloads

    0 comments

    Updated

  8. Adds a necromancers shop in Cheydinhal. Run by two necromancers this shop catters for all the aspiring necromancer could desire and more. Train your skill in conjuration and purchase a powerful reanimate spell, try the new potions Drink Me, Lich Blood, or poison your foes with a Necro Poison. Possibly the most valuable item for sale would be the Ossavomica Bone Blade, a powerful sword forged from the bone of an unknown creature and imbued with a diabolical power.

    V1.2 is an esp only, updates some minor errors.

    104 downloads

    0 comments

    Updated

  9. NOTE: There is a slight problem with the audio for Isla Horste and Slaughter the Slaughterfish. I plan to fix this, but for now, you might want to use a voice extender to help you read the text from these characters. I apologize for this.

    OBSE is REQUIRED for The Famous Battles Ride! However, the rest of the park will function without it.

    INDEX

    I. Install

    II. Ride Descriptions and Basic Operating Instructions

    III. Ride Problems

    IV. Shops, Restaurants, Etc.

    V. Glitches and Problems

    VI. Credits


    INTRODUCTION:

    Welcome to the Amusement Park of Cyrodiil! As the creator of the very first amusement park in Cyrodiil, I'd like to take this time to thank you for downloading this mod.

    This complete version includes a bonus "expansion park", whose entrance is located just outside Miniland. This new park adds five more rides, a new carnival game, and several new shops. This version also updates the Haunted Mansion of Skingrad, adds lines to several rides, adds extra gifts to the gift shop, adds another park description to the information building, and fixes several old NPCs.

    Please read through the entire read-me or web description. Or, if you're impatient, go to the information building in game. It's located just inside the worldspace (on your right as you enter) in the Park Exterior.
    If you have any questions or concerns, PM me or email me at tau434@gmail.com


    LOCATION: On an island on the Abeccaan Sea, just south-west of Anvil. You can fast travel there immediately.




    I.INSTALL

    Put the esp. and esm. in your Oblivion data folder.

    Put the meshes, sound, and textures where they belong (Oblivion\Data)

    Put the videos in the video folder under Oblivion\Data




    II.RIDE DESCRIPTIONS AND BASIC OPERATING INSTRUCTIONS:



    TALE OF CAPTAIN REDTOOTH (Updated): A ride inspired by Disney's The Pirates of the Carribean. When you enter, follow the tunnel until you reach the end. Turn right and head down to the attending staffmember. Talk to him. He'll put you on the new boat, which steers itself. (Unfortunately, the water still seeps through). Then sit back and enjoy!


    HAUNTED MANSION OF SKINGRAD: A ride inspired by Disney's The Haunted Mansion. This one is also a discreet reference to the famous "Nerastarel's House" in Skingrad. Simply talk to the guide just inside the mansion as you enter. Ask him for a tour. He'll take you on a tour of the mansion. Make sure to keep close to him at all times.


    FEARRABBIT'S DAEDRIC FREEFALL TOWER: A ride suggested by FearRabbit, a forum goer on Bethesda Softworks. In this ride, you enter and are teleported to the top of a small Oblivion tower. From here, simply jump off the top level and freefall to the bottom. Don't worry, you WON'T DIE from the fall. Read the RIDE PROBLEMS section for more details.


    THE REVENGE OF THE LICH KING: A ride inspired by Disney's Indiana Jones and the Temple of the Forbidden Eye. In this you must traverse the ruin until you come to the room with two horses, yellow lighting, and a staffmember standing in the middle. (It has a bunch of furniture all over the place) Talk to the staffmember in the second big room (The one with the horses in it), who will let you on the ride. For this, a horse and cart will do all the work for you; just sit back and relax!


    ESCAPE THE CASTLE: This ride comes in two parts. The first part is a walkthrough that tells the story of a castle, a king, and a queen. The second part is a fast-paced, high energy mine ride that takes you through narrow tunnels, down harrowing drops, and into the midst of a pitched battle. A horse and cart is provided for this part; talk to the nearby staffmember upon entering the mines to ride.


    THE FAMOUS BATTLES RIDE: A ride inspired by the unfinished Famous Battles mod. Take a boat ride through three different renactments of some of the most famous battles in Cyrodiilic history. From left to right, the battles are: Invasion of Akavir, Sancre Tor, and Red Diamond War
    Note: You will have to control the boat using your arrow keys.


    ROUGETET'S FLIGHT: Inspired by Disney's Soaring over California. This ride utilizes in-game video technology to take you on a flight across Cyrodiil. From the tranquil docks of Anvil to a fireworks spectacular over the Imperial City, this ride will truly let you soar over the world. To ride the ride, first enter the building, then descend to the basement. Simply activate the low-res or high-res orb to begin. Thanks to forum goer Rougetet for the idea and technology.


    IMPERIAL WILDLIFE RESERVE: A nice wildlife park for you to relax in. You can admire some of the common creatures of Cyrodiil in either a plain or forest enviornment. Also, take a moment to visit the museum (10 A.M. to 10 P.M.), or just sit back and enjoy the view.


    IMPERIAL WILDLIFE RESERVE:ISLA HORSTE: In sharp contrast its idyllic counterpart, Isla Horste is home to some of the most dangerous creatures in Cyrodiil. To enter Isla Horste, one must take a parachute ride into the island itself. Talk to the attending staffmember to get the parachute. Once on the island, take time to explore, and then use the teleporter on the far end of the island to get back to the amusement park. You can also buy the parachute in the gift shop; use it to soar over Cyrodiil.


    STOMPER'S MIRROR MAZE: A maze full of mirrors (no they don't reflect). There's really no point, just explore it. Thanks to forum moderator Princess Stomper for the idea.




    MINILAND: Walk around and examine the dioramas made by my own brother.


    THE EXHIBIT HALL: In place of the old petting zoo, the exhibit hall brings a different flavor to the park. For the first time, you can view some cancelled or removed rides and ideas as they would have appeared in the actual park. From entrance going counter-clockwise: The Haunted Mansion (Alternate), The Gauntlet, The Labyrinth, and The Theatre.


    ASSORTED CARNIVAL GAMES: There are several carnival games you can play. Talk to the attending staffmember for a full description. If you need any help, just PM me or email me and I'll try to help or clarify. Note that the vendors will only talk to you if you have enough money.




    III.RIDE PROBLEMS: (Hey, just like real ones, these rides do have occasional problems).


    Haunted Mansion of Skingrad:

    1.There are certain parts in the ride when a disembodied voice will speak to you. When this happens, DO NOT pull up your inventory, any message boxes, or the wait button. It will cut off the sound.


    Tale of Captain Redtooth:


    1.The same sound problem happens here. When the music comes on, don't pull up your inventory, press the wait button, or bring up any message boxes. It cuts off the song.


    The Revenge of the Lich King and Escape the Castle

    1. There seems to be a problem with the ride that leads to a cart that sometimes tips to either side. Don't worry, it doesn't affect anything, but it may lead to annoying wall clippings.

    2. Same sound problem as Redtooth and Mansion. Don't bring up inventories, message boxes, or wait buttons when the music starts.

    3. Try not to walk through the ride. It messes up certain stuff. It's not anything major, but it can get annoying.



    Daedric Freefall Tower:

    1. Only one, but significant problem here. The ride is meant so that you jump right from the top to the bottom. However, I haven't placed collision boxes all over the lower levels so a player can descend and then jump off from a lower point. Be warned though; should you jump off multiple times from different points, you may end up confusing the system I have set up and dying from the fall. However, if you accidentely jump onto a far down ledge, you won't die.

    The best way to avoid this is to save before trying multiple jumps.


    Anyway, there you go. Only the Daedric Freefall Tower has a serious problem. The rest are either easily avoided or simply annoying.



    IV. SHOPS, RESTAURANTS, ETC.


    THE HUNGRY MINOTAUR RESTAURANT:

    Here's a quick walkthrough on how to correctly dine in this fine establishment:

    1.As you enter, your table is straight ahead of you; it has a menu on top of it.

    2.Sit down on one of chairs next to your table. Or you can stand, if you prefer.

    3.Look at the menu. This is EXTREMELY important, so pay attention carefully. You must read the menu (meaning activate it) for the process to continue. And you CANNOT lose this menu!!! And pay close attention to those prices, cuz just like a real restaurant, you can't take it back once you've ordered.

    4.Once you've exited the menu (forgive the pun), watch as one of the waiters walks towards your table.

    5.You must talk to the waiter; he won't initiate the conversation. Tell him what you want. You must choose a main course and a drink (No skipping).

    6.Once you're done, watch as the waiter descends to the basement and prepares your food. It will take about an hour (game time) for him to come back up, so either use the wait button or just sit back and relax.

    7.When the waiter comes back up and walk to your table, you again need to talk to him. He'll give you your food and then ask you to pay. Pay him. If you don't have the money, oh well, you get a 100 gold bounty on your head.

    8.To restart the meal, walk back outside and then reenter the premises.

    If you follow these rules carefully, you should be fine.


    GENERAL STORE, SMITH, AND MAGIC STORE:

    Located outside in the Park Exterior, all three act like normal shops. They close at 8 o'clock. (PM)


    GIFT SHOP: Located just inside the park entrance, the gift shop sells a variety of little gifts and souvenirs. Simply treat it like a normal store. Closes at 8 o'clock. (PM)


    INFORMATION BUILDING: If you are ever lost, go here and ask the woman behind the counter for information. She'll give you a paper that repeats what's in this readme.


    THE TINY MOUSE AND AMUSEMENT PARK OF CYRODIIL HOTEL:

    Act like normal inns. The Tiny Mouse costs 10 gold. The hotel costs 30.




    V. GLITCHES AND PROBLEMS

    1. Sometimes the weather doesn't change outright when you enter the park. Just wait a while and it will change.

    2. Some of the voice acting is a little off. Sorry about that.




    VI. CREDITS

    Hazard and cowl1787 for the horse cart

    Li-Hsin Huang for the song Legion's Rally

    pale_rider for his pirate gear

    mr. siika and the NWJ team for their farm animals

    Lady Li, Tchos, and Malo for their snack meshes and textures

    Barbarus and Razerwing for the mummy mesh and texture

    toutais for his rowboat

    Koniption for his palm tree mesh and texture

    My brother for Miniland

    FearRabbit for his Daedric Freefall Tower idea

    Rougetet for Rougetet's Flight idea

    Princess Stomper for his Mirror Maze idea

    mr. siika for his Dwemer Parachute

    Everyone who lended support or encouragment to me during this difficult process.

    38 downloads

    2 comments

    Updated

  10. Better Dark Brotherhood Sanctuary (BDBS) is an encompassing collection of improvements to your Dark Brotherhood experience. Here's a complete list (I think):
    When you first join, you will notice:
    The existing sanctuary is now all one, unified cell, without load doors. Credits to TiberiusLazarus (Dark Brotherhood One Room). Custom textures make the sanctuary more elegant, while maintaining the basic architecture and layout of the existing sanctuary. Decor and clutter improvements throughout. The default DB armor is now actually black for both genders (optional). The default DB hood is now shaped like a mage's hood, but with the leather DB texture. Credits to Sonico717 (Dark Brotherhood Hood Replacer) (optional). You have your own bed and safe storage chest in the dorm. There is a porter named Harry on duty from 8 a.m. to 10 p.m. Telaendril, the elf, will now actually patrol outside the Abandoned House's entrance as her letter to Ocheeva states. Vicente's chamber doors are now labeled in the same fashion as Ocheeva's. There is a labeled, respawning dresser in the dorm containing extra DB armors and hoods. Ideal for companions. Schemer got a DB-style makeover. All NPC's AI packages were adjusted to accommodate the new sanctuary. If you're a Cobl user, you'll also find The Luggage at the foot of your bed, as well as a Cobl sorter. There's also a dinner plate & water source in the dining area of the dorm. The next time you enter the sanctuary after completing the quest chain and speaking to Arquen and then leaving again, you will notice:
    What this mod doesn't do:
    This mod will not dramatically change the layout or stock feel of the sanctuary. It's a thousand times better, but it will still feel familiar and work how you expect it to.
    This mod also does not alter the Abandoned House. There are lots of mods out there that do this already, and I prefer modularity. If you are looking for one, check out my Better Abandoned House here.
    This mod does not include any new sanctuaries. If you are looking for new sanctuaries to use in tandem with BDBS, check out Arthmoor's A Brotherhood Renewed (which is 100% compatible with this mod), found here.
    Support for many other mods is included in the main download, including:
    A Cobl version of Better Dark Brotherhood Sanctuary A patch plugin for WillieSea's Assassin Tripwires A patch plugin for See You Sleep, for the new custom beds A replacement plugin for aralina81's Dark Brotherhood Chapel Memorial A patch plugin for Whispered Warning (or any similar mod - the patch provides extra accomodations for the higher number of NPCs once the quest chain is complete) Replacement armor meshes for Robert's Male, Exnem's EC Body, HGEC E-Cup and C-Cup, HGEC EBE, TGND, and FF Replacement hood meshes for use with madmole's Shadowy Hoods All meshes have been pyffi'd for best performance, all resources have unique file paths, and all plugins have been cleaned with TES4Edit for best compatibility.
    ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    ==================================
    LINKS
    ==================================
    A French translation of this mod is available at La Confrérie des Traducteurs.
    ==================================
    CREDITS
    ==================================
    Thanks to/for, in no particular order:
    Qarl for the normal maps for the new floor texture and the color map base for the round rug Sonico717 for the idea for the new hood shape TiberiusLazarus for the base of the unified Sanctuary WillieSea for allowing me to have his way with his very excellent Tripwires mod aralina81 for Dark Brotherhood Chapel Memorial mmmpld for See You Sleep & bed mesh madmole for Shadowy Hoods Pheonix Amon for the original Ingredient Storage Shelves Exnem, Gryhs, RAIAR, the HGEC Eve Team, Luchaire, Kalia, Robert, and TeamFF for the replacement armor meshes (these credits are further detailed in the separate Readme included with those meshes) Athray & YX33A for playtesting InsanitySorrow for the better than awesome architecture retexture

    329 downloads

    0 comments

    Updated

  11. Here is a hotel that I entered into the ORE Hotel Challenge. I thought I would share it with all of you.

    The hotel is located across the river from Bravil along the road for any weary traveler. It is a warm place to rest before you continue your travels. I hope you like it. I will get some screenshots up in a few minutes.

    40 downloads

    2 comments

    Updated

  12. White Gold Tower


    by GOOGLEPOX


    THRONE ROOM RELEASED
    This module adds the Throne room to the Imperial Palace.

    I. Description
    II. Installation
    III. Playing
    IV. Usage
    V. Uninstallation
    VI. Thanks

    I. DESCRIPTION
    White Gold Tower is a modular mod that adds many aspects to the imperial palace that were lacking in the Vanilla game. The first module includes the Throne room, and the next will be the War Room.


    II. INSTALLATION
    Extract the data conents to your Oblivion\Data folder. Double click the Oblivion icon and
    select "Data Files". Find the "whiteGoldTower.esp" and check it. Then play.

    III. PLAYING
    To play this mod, all youmust do is visit the Elder Council Chambers upper floor and begin there. That is the location of the throne, and behind the throne is a door that will, when updated, lead you to the other parts of the palace. Enjoy

    IV. USAGE
    All usage of this mod is prohibited unless I give my own consent. Contact me by PM i you are interested in using this mod.

    V. UNINSTALLATION
    Double click "Oblivion.exe" and click "Data Files". Find "WhiteGoldTower1.0" and uncheck it.

    VI. THANKS
    1. Thank you to Bethesda for making such an awesome game!
    2. A big thanks to dunmermaiden for Diannes Thrones And Clutter
    ENJOY!

    52 downloads

    0 comments

    Updated

  13. To leave the house abandoned and in shambles invites investigation and vandalism. This simple immersion mod changes the Cheydinhal Abandoned House to Alamo's house. No one can remember the last time they saw him; yet his house remains well-kept, his fireplace lit, and his taxes paid. You may find a few more ambiguous clues about his identity if you become involved with the Dark Brotherhood.
    There are a lot of mods that renovate the abandoned house in Cheydinhal into something quite livable, but I wanted a subtle story to show how the sanctuary remains undetected. If a house is not abandoned, it has a resident; and then there must be a reason that the resident is either unaware of or understanding of having a Dark Brotherhood sanctuary is his or her basement.
    This is not meant to be a player house, just an immersion/beautification mod. I knew some of you would try to live in it anyway, so I made the containers non-respawning; however, it is as bland and unmemorable as possible, so as not to rouse suspicion.
    Objects have been added to and moved in the house, the basement, and the immediate exterior. One load screen had its text changed so that it no longer mentions the Abandoned House, but rather refers to Alamo. The Abandoned House Key has been renamed to Alamo's House Key.
    Since the house is owned, you can no longer just waltz in without consequence. Those who are welcome in the sanctuary below may stay and go as they please, however.
    This mod was designed to complement my Better Dark Brotherhood Sanctuary mod; however, the two are completely modular and can be used separately.
    All meshes have been pyffi'd for best performance, all resources have unique file paths, and all plugins have been cleaned with TES4Edit for best compatibility.
    Land texture seam fix:
    An ugly land texture seam in Cheydinhal next door to the Abandoned House was previously fixed by this mod, but that is no longer the case since all land edits were removed for compatibility's sake. Therefore, the following plugins have been added, please use only one:
    Landscape fix for users of vanilla cities or Open Cities Classic who are NOT using UL - Cheydinhal Falls. Landscape fix for users of vanilla cities who are using UL - Cheydinhal Falls. Landscape fix for users of both Open Cities Classic and UL - Cheydinhal Falls. Better Cities and Open Cities Reborn do not have this landscape texture seam, and therefore don't need fixing. ==================================
    REQUIREMENTS
    ==================================
    Requires the latest official Oblivion patch (1.2.0.416).
    ==================================
    LINKS
    ==================================
    A french translation of this mod is available at La Confrérie des Traducteurs.
    ==================================
    CREDITS
    ==================================
    Special thanks to Ismelda & XMarksTheSpot for AWLS & the IllumAnimation tool, which was used to convert this to an AWLS-friendly house.
    More special thanks to Demni for testing out the Better Cities patches as I worked on them. That was super helpful!

    111 downloads

    0 comments

    Updated

  14. STONEHENGE IC*
    June 26,2010
    BY CELTICDOG
    ===============
    Updated By; DarkRider
    January 28, 2011
    v1.1 Changelog: Fixed file paths pointing to C: Drive install.
    ===============

    Adds Stonehenge SE of IC. Stonehenge has the power of the Nine.
    Two piece altar is for enchanting & spellmaking.

    Two swords Achillies & Celtic swords with Nordic runes & Boudica"s & Celtic shield models of real Celtic shields.
    Magical Pictish & Runic stones that restore made by me, Paradisebird's, Creatures, Evil Forest Spirit, Raptor Rex,
    Siika's Dragon, Shadow, Midas Shark, Midas Slaughterfish, Shadow Xivilai, Oblivicrock, Pain Xivilai,
    Caledoni the Druid priestess a healer, Norse ship with a bed and respawning chest of ingredients.
    Favious birds and a dog, a rottweiler many more things to discover.



    ==========================================================================================================

    **CREDITS and THANKS**


    *Lady Li & Malo's, Paradise bird

    *xilver, Sharks, Fish, Shadow Xivilai*mr_siikas, Shadow Creature, Shadow Dragon, Viking ship, Birds,

    *Waalx, Sword

    *mjy, Stonehenge, alter mesh & Achillies sword

    *Painkiller97, Shield mesh, Xivila

    *Corepc Dev_Akm Shadowborn,

    *MMM, Hunger

    *Meo, Celtic tombstones

    *SachielMF, Rock Resource.

    *Reaper9111, Dog

    *Bethesda, for the great game and background for modding, thanks to all who worked on the game.

    *Blender, http://www.blender.org/

    *Nifskope, http://niftools.sourceforge.net/wiki/NifSkope

    *Oblivion Mod Manager

    *7-Zip

    *Gimp, http://www.gimp.org/

    *TES4FILES

    *TES4Edit

    *TES4LODGen


    ===========================================================

    PERMISSION
    **********

    You may use the included textures and models in other mods,
    As long as you give credit were do.

    ===========================================================

    Thanks downloading my mod, Have Fun! :

    Live Long And Play Hard

    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

    *CELTICDOG* A WOODS

    94 downloads

    2 comments

    Updated

  15. Name: Kvatch Reclaimed
    Version: Alpha
    Date: 17/03/2010
    Category: Location, buildings
    Requirements: Oblivion Patch 1.2.0416
    Author(s): VictoriaG

    Description
    ===========

    This was an attempt to relandscape Kvatch, mostly for screenshot purposes. It is unfinished and has a few issues namely you need a beast of a computer as the fps is terrible.
    Kvatch Reclaimed is a place to take pretty pictures that's all, there is no quest and it is incomplete I have no plans to finish it.


    Location
    ========

    It is a copy of Kvatch that exists in it's own worldspace, to get there type the following in the console: coc 0kvatchmainplazareclaimed you may need use the tcl function to move from where you end up. There are other locations (look in the cs).


    Install
    =======
    1. Extract this esp to your Oblivion data directory, or extract to a temporary directory and manually copy
    over the file if you prefer.
    2. Start Oblivion Launcher (Or Mod Manager if preferred), click 'Data Files', place a checkmark beside the TheLostChapel.esp
    file.

    Uninstall
    =========

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file.
    2. Delete the esp


    Compatibility Notes
    ===================

    This mod is incomplete, although this version of Kvatch does not break the mainquest it does for some reason make the vanilla Kvatch's ground grassed over.
    You need a very powerful system, I went overboard with the foliage which totally kills the fps, the chapel is the same version used in the Chapel Shop mod.


    Notes
    ====================

    None, happy screenshooting!


    History
    =======
    Alpha - 17/03/2010 - Kvatch Reclaimed (As is)


    Contact
    =======

    You can contact me as VictoriaG on Nexus.


    Credits
    =======

    Thanks to kalia for some esp work.
    Thanks to Bethesda for the wonderful game and construction set.
    Thanks to LHammonds for the Readme Generator this file was based on.

    Tools Used
    ==========
    TES Construction Set: http://www.elderscrolls.com/downloads/updates_utilities.htm
    7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579
    Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp


    Licensing/Legal
    ===============

    Do not alter, re-upload this or include it in whole or in part in any compilations, period.
    If I have left Oblivion modding & *want* it re-uploaded, I will change this section, otherwise, this stands,
    regardless of whether or not you can contact me.

    43 downloads

    0 comments

    Updated

  16. Name: The Lost Chapel
    Version: 2.00
    Date: 21/06/2009
    Category: Location, buildings
    Requirements: Oblivion Patch 1.2.0416
    Author(s): VictoriaG

    Description
    ===========

    Just over the border of Blackwood stands a ruined chapel forgotten by time. This is a simple edit to the chapel location used in the Chapel Shop mod, I've stripped out the vendor and the clothing/weapon part of the mod and simply added a bedroll and some player safe storage sacks. This is for folks who like the location but didn't want the weapons and clothing therefore, since this uses just vanilla items the download is very small in size and easy to install.


    Location
    ========

    Just over the border of Blackwood you will see a map marker. You must have borders turned off in the .ini.

    In the ini located \Documents and Settings\[username]\My Documents\My Games\Oblivion directory (or Users\[username]\Documents\My Games\Oblivion in Vista), find this line: bBorderRegionsEnabled

    Change the 1 to a 0 and save, borders will now be disabled.


    Features
    =======
    Just a bed and some storage sacks, and of coarse a nice location for taking screenshots. Don't worry about the sprites they are friendly but will attack if you attack them first.


    Install
    =======
    1. Extract this esp to your Oblivion data directory, or extract to a temporary directory and manually copy
    over the file if you prefer.
    2. Start Oblivion Launcher (Or Mod Manager if preferred), click 'Data Files', place a checkmark beside the TheLostChapel.esp
    file.

    Uninstall
    =========

    1. Start Oblivion Launcher, click Data Files, uncheck the .esp file.
    2. Delete the esp


    Compatibility Notes
    ===================

    This mod uses totally vanilla items, no other mods required.



    Incompatibility
    ===============

    *IMPORTANT* this mod will conflict with the original Chapel Shop mod, do not run both together as it uses the same location and will conflict with any other mod that uses the same location.


    Notes
    ====================

    None, happy screenshooting!


    History
    =======
    v1.0, 12/05/2008 - Chapel Shop
    v2.0, 21/05/2009 - The Lost Chapel


    Contact
    =======

    You can contact me as VictoriaG on Nexus.


    Credits
    =======

    Thanks to Bethesda for the wonderful game and construction set.
    Thanks to LHammonds for the Readme Generator this file was based on.

    Tools Used
    ==========
    TES Construction Set: http://www.elderscrolls.com/downloads/updates_utilities.htm
    7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579
    Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp


    Licensing/Legal
    ===============

    Do not re-upload this or include it in whole or in part in any compilations, period.
    If I have left Oblivion modding & *want* it re-uploaded, I will change this section, otherwise, this stands,
    regardless of whether or not you can contact me.

    88 downloads

    0 comments

    Updated

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