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John's Skyrim Entry - Bleak Falls Cave 1.1

   (1 review)

6 Screenshots

About This File

This is my entry for TESAlliance's "How do you Skyrim?" contest. It's entered as a mod in the Misc section.

Name: John's Skyrim Entry - Bleak Falls Cave

Version: 1

Date: 13/09/2011

Category: Dungeons

Author: Johnn123

Source: TESAlliance

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Requirements:

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Oblivion 1.2.416

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Description:

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This is my entry for TESAlliance's How do you Skyrim contest. This mod adds a new dungeon themed after the upcoming TES:V Skyrim. The dungeon is rated for higher leveled players.

As you first enter enemies will be easy, but as you progress they will become increasingly more difficult. In this mod, the player can travel to

Bleak Falls Cave in the southern Jerall's and explore old Nordic Ruins. They say deep inside a surprise waits for those who can make it through.

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Installation:

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Manual Install

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1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder.

2. Start Oblivion Launcher, click Data Files, and enable the John's Skyrim Entry - Bleak Falls Cave.esp file(s).

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OBMM Install

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Installing the Mod

1. Extract the archive to any other folder.

2. Copy the extracted archive to [install Path]\Oblivion\OBMM\Mods\

3. Start Oblivion Mod Manager

4. Click the Create button

5. Click the Add Archive button, navigate to the archive and select it, then click the Yes button.

6. Click the Create OMOD button, wait until it finishes, then click the Ok button

Activating the Mod

1. Start Oblivion Mod Manager

2. Double-click the name of the mod in the right-hand side of the OBMM screen, once installed the mod icon will turn blue

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BAIN Install

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1. Copy the entire archive into your Oblivion Mods\Bash Installers folder.

2. In Wrye Bash Installers tab, highlight the new archive.

3. Check any sub-folders, ESP/ESM's as required.

4. Right click the archive name and Install.

5. In Wrye Bash Mods tab, check the ESP/ESM's and rebuild Bashed patch. (Also recommeneded to run BOSS first).

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Un-Installation:

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Manual Un-Install

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1. Start Oblivion Launcher, click Data Files, and enable the John's Skyrim Entry - Bleak Falls Cave.esp file(s).

2. Delete the files/folders associated with the mod.

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OBMM Un-Install

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1. Start Oblivion Mod Manager

2. Double click the mod to deactivate it, once finished the icon will turn green

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BAIN Un-Install

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1. In Wrye Bash Mods tab, deselect the ESP/ESM's associated with this mod.

2. In Wrye Bash Installers tab, right click on the archive name and Uninstall.

3. Rebuild Bashed patch.

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History:

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13/09/2011 - 13/09/2011

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Contact Details:

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You can find me on TESAlliance as John

You can find me on the BGSF as Johnn123

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Credits:

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Thanks to InsanitySorrow for his readme generator, Drinking Horn Resource and Hammer of Thor.

Thanks to 1D4VE for the Skyrim Steel Sword and Elven Glass Sword.

Thanks to KingGsterUK for the Dovahkiin Helmet and Banded Iron Shield.

Thanks to Ysne58 for beta testing.

Thanks to Momo for his Skyrim Ruin Tile Set.

Thanks to BGS for TES:IV Oblivion, TESCS and TES:V Skyrim

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Tools Used:

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Insanity's ReadMe Generator

Elderscrolls Construction Set

Construction Set Extender

Photoshop

GIMP

Blender

Nifskope

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Licensing/Legal:

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You can do whatever you want with this, all I ask is that you give full credit for any work used.

I would also appreciate you letting me know where the work was used.

All resources utilized are free to use resources under their respective authors. Use of them in mods is allowed under the condition credit is given to the original author.


What's New in Version 1.1

Released

  • 14/09/2011 - Initial Release
  • 15/09/2011 - Fixed a bug where the player couldn't get through the doors.
  • Thanks 1
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