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Carah's Caravan Redux

Version: 1.0

Date: 10/24/2011

Category: Houses

Author: Carah

Version: 1.2

Date: 04/10/2013

To the wonderful people who have translated Carah's Caravan Redux V1.0 - I've made some changes to version 1.2 that might cause minor issues to your translated version. Please update. :)

Description

===========

Enjoy the carefree living like Gypsies have for hundreds of years, away from the noisy confusion of dirty, crowded cities.

Moonlight reflecting off the White Rose river enhances the mood while you dine by a cheerful fire each evening.

Your only neighbors are the animals of the forest when they happen to wander past.

Location

========

Located across the road from The Tower Stone. Between the Ayleid Ruin of Vindesel and Pell's Gate, south of The Imperial Isle.

Details

=======

This home has plenty of storage space for its size. The Main Cart sleeps two, while the Guest Cart made for companions, even the four legged kind, sleeps three.

All containers do not respawn, UNLESS, they have an astricks " * " beside its name.

Please do not store anything in these containers, because they do respawn.

The exterior lights, windows, and fire are scripted to come on after the sun goes down, and turn off after sunrise.

The Clyesdale is ridable and essential.

It isn't as involved as some of my other player homes.

This project started as an upgrade for Carah's Caravan, but ended up being an entity of its own.

I hope you enjoy my mod, and as they say in Romany, Sastimos! (To you health!)

Install

--------------

There are two files to choose from, but only install one.

CarahsCaravanReduxV1.2.rar: for NMM, Wrye Bash, and manual install.

CarahsCaravanReduxV1.2 OMOD.rar: for Oblivion Mod Manager only.

1. Extract CarahsCaravanRedux to any folder and then copy the contents to Oblivion's Data folder.

2. Start Oblivion Launcher, click Data Files, and enable the .esp file.

OBMM Install

------------

1. Extract Carah's Caravan Redux v1.2 OMOD to Bethesda Softworks\Oblivion\obmm\mods\

2. Start Oblivion Mod Manager.

3. Double-click the name of the mod in the right-hand side of the OBMM screen (icon should turn blue).

Uninstall

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1. Start Oblivion Launcher, click Data Files, uncheck the CarahsCaravanRedux.esp file.

2. Delete the files/folders associated with the mod.

CarahsCaravanRedux.esp

CarahsCaravanRedux.bsa

OBMM Uninstall

--------------

1. Start Oblivion Mod Manager.

2. Double-click the name of the mod in the right-hand side of the OBMM screen, click Yes. (icon should turn green)

Incompatibility

===============

Possible incompatibility and/or overlapping with other mods that use the following exterior cells: 2,5 and 2,6

Known Issues or Bugs

====================

None that I have experienced, but if you find something please notify me.

Contact

=======

You can leave a comment in the comments section where you downloaded this mod, or PM me in TES Alliance or the Nexus Forums.

Credits

=======

Alasdair - Exterior Windows - Nordic House Tileset - http://www.tesnexus....le.php?id=17179

Argoniano - Curtain - Table Cloth Resource - http://www.tesnexus....le.php?id=19435

Auryga - Akavir Fuyohin Isles Resource - http://www.tesnexus....le.php?id=28218

DarknessEternal - DUNE Al Jahar Rugs - http://www.tesnexus....le.php?id=12772

dunmermaiden - Tarot Cards - Diannes Magic Books - http://www.tesnexus....le.php?id=35096

Elterin - Roses, black and yellow - Ingredients de Tamriel - http://www.tesnexus....le.php?id=13241

Exilehunter - Highland Furniture - http://www.tesnexus....le.php?id=19384

Ismelda & XMarksTheSpot - Texture for Dibella cathedral window.

jcd13 - Paper Lanterns - Paper Lanterns On Ropes - http://www.tesnexus....le.php?id=12010

Jon Satriani - JonSatriani Telvanni Tileset - http://www.tesnexus....le.php?id=16560

Kalikut - Lace Texture and Curtain - Table Cloth Resource - http://www.tesnexus....le.php?id=19435

Khettienna - Orb Votives, Crystal Ball Script - Enchanted Potable Tent - http://www.tesnexus....le.php?id=28748

Lady Li - Metal Reliefs Resource, Pareti Resource - http://www.tesnexus....x.php?id=268690

LHammonds for the Readme Generator

Little Baron - Flower Pot Makeover - http://www.tesnexus....le.php?id=33447

Meo3000 - Window Boxes, Series BookSets, Canvas and Frames, Static Dishes Resource - http://www.tesnexus....x.php?id=143664

MickTheMage - Wooden Toys Resource - http://www.tesnexus....le.php?id=12670

Mjy - Chello - Mjy's Nibenay Castle - http://www.tesnexus....le.php?id=14295

Momo77 - Carts, Vases, Hanging Cloths, and Farm Resources - http://www.tesnexus.....php?id=1522419

N'dib - Pod windows - Valenwood Village Modders Resource - http://www.tesnexus....le.php?id=23177

Olaf_soulshade - Sylvan Houses - Valenwood Village Modders Resource - http://www.tesnexus....le.php?id=23177

Phaedra13 - Flowers Resource Pack - http://www.tesnexus....le.php?id=28310

Phitt - Phitt's Artifacts - http://www.tesnexus....le.php?id=29931

Ronin Photography - for the photo of Newfoundland by Scott Grant

Stroti - Ram On A Stick, Washing Meshes, Static Gramophone, Horse Statue, Kitchen Tools,

Blacksmith Tools, Castle Furniture I, II, and III, Rustic Pieces Resources - http://www.tesnexus.....php?id=1657719

TES Alliance (DaMage,donnato,Galvon,Garnet,grond,InsanitySorrow,Khettienna,Metallicow,StarX,the-manta,Vince Bly,Washington,WillieSea) - Static Clutter -

http://tesalliance.o...-resource-pack/

WillieSea - Food Items - Ancient Towers - http://www.tesnexus....le.php?id=16308

Xiamara - Tall Bookshelf, Coffer, and Wine Rack - Manor Bed Set - http://www.tesnexus....ex.php?id=24825

Zira's Clydesdale Horses - http://www.tesnexus....le.php?id=30882

Thanks to Malachi Delacot with your helpful suggestions and beta testing.

Thanks to Bethesda for creating Oblivion.

Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.

If I have missed crediting anyone, please let me know.

Tools Used

==========

7-Zip - http://www.tesnexus....le.php?id=15579

DDS Converter - http://www.tesnexus....ile.php?id=8698

GIMP - http://www.tesnexus....le.php?id=14920

NIFSkope - http://niftools.sour...t/wiki/NifSkope

Oblivion Mod Manager - http://www.tesnexus....ile.php?id=2097

TES4Edit - http://www.tesnexus....le.php?id=11536

TES4Gecko - http://www.tesnexus....ile.php?id=8665

TES Construction Set - http://www.tesnexus....le.php?id=11367

Readme Generator - http://HammondsLegac..._generator1.asp

Wrye Bash - http://wrye.ufrealms.../Wrye Bash.html

Usage Permissions

You must contact me and obtain my permission before re-packaging any part of this mod. Due to some assets used are not my own. If there is an asset you need. Please refer to my read me file where I have links to all the resources I've used, and the Authors name. If they are my own, and I do not respond within 2 weeks. You can do what you want with them.

What's New in Version 1.2

Released

  • 04/10/2013: Exterior windows light up at night.
  • Interior windows darken at night.
  • Paper lanterns no longer look glaring during the day.
  • 04/03/2013: Fixed horse missing in-game.
  • 03/30/2013: The horse will stay after PC dismounts. The gramophone no longer plays music.
  • 10/26/11: Replaced 2 meshes and esp.

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User Feedback

This is my new favorite house, it's wonderful! I love the variety of unique food you put in there, it's completely companion friendly and has all the basic things you could want from a house (other than a bathroom.) I use this house as my permanent abode.

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Ooh, awesome!

One of my favorite mods of Oblivion is back for Skyrim.

Question: I know it may be well-nigh impossible, but can you see if you can make this Caravan driveable, like the Dragonkiller Cart mod?

That would be abode-home nirvana!

Then I build a few more caravan houses for my followers, and we can all make a epic adventure journey together -- a caravan in its truest sense!

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To vvk78: I wish I could have the Caravan drivable, but I'm just a humble modder that can clutter homes nicely. :)

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