Jump to content

Submitter

File Information

  • Submitted: Nov 10 2011 10:42 PM
  • Last Updated: Nov 10 2011 10:42 PM
  • File Size: 7.93MB
  • Views: 810
  • Downloads: 54
  • Usage Rights/Permissions: You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.

Download Silverhop Alpha 1.0





Screenshots
Name: Silverhop Village
Version: Alpha 1.0
Date: 10/11/2011
Category: Towns
Author: The-manta
Source: TESAlliance

=================
Requirements:
=================

Oblivion 1.2.416

=================
Description:
=================

A small village to explore in the Blackwood region.

=================
Details:
=================

This mod has been an off and on project for longer than I care to remember, and it has never had the care it deserved. It isn't 'finished' as I would have liked, but I promised myself it would be released before Skyrim, so here you go. Hopefully it might give you something to do while TESV installs...

Anyway, it's a little village in the Blackwood region, on the Panther River. It has a chapel, general store, inn (all the rooms are taken... sorry), mage's house (where you can sleep if you're in the guild), smith, guard and a few other houses. In the general store you can buy the key for a small house (above the store). The base price is 2400 gold, but it varies depending on mercantile skills. This village is really more visual than anything else. There are no quests, no dialogue, and now new items, sorry, but this is all I have. I'm considering this an alpha version, and it WILL have bugs in. Do report any you find, and hopefully one day I will get back to this.

NOTE: requires the Unofficial TESA clutterers' Guild Pack (here:http://tesalliance.org/forums/index.php?/files/file/657-unofficial-tesa-clutterers-guild-resource-pack/)

=================
Installation
=================

1. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder.  
2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

=================
Un-Installation:
=================

1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

=================
Incompatibility:
=================

None known.

=================
Known Issues:
=================

None know.

=================
History:
=================

10/11/2011 - 10/11/11- initial release

=================
Contact:
=================

the-manta at TES Alliance

=================
Credits:
=================

Thanks to Bethesda for creating Oblivion.
Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
Thanks to Meo for his modular fireplaces resource, and for making the various signs in town.
Thanks to Garak for his book sets.
Thanks to Xiamara for her static wineracks.
Thanks to all the members of the unofficial TESA clutterers' guild.
And thanks to everyone at TES Alliance for your continuing help, support, and good company!

If I have missed anyone PLEASE let me know!

=================
Tools Used:
=================

Insanity's ReadMe Generator
Elderscrolls Construction Set
GIMP
Blender
NifSkope
TES4Gecko


=================
Licensing/Legal:
=================

You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.


Screenshots

Screenshots Screenshots Screenshots Screenshots


This MOD has "TESA Clutter.esm" in Masters...Is this a simple mistake?
    • 0
No that's one of the requirements, sorry i forgot to put it in the "requirements" section. The link is in the "details" section.
    • 0
Thanks!
    • 0
What I noticed...

1.Inn Fireplace's Meshes Link Error

2.General Store isn't opening
(But It's because other mod...?)

3.The key for my house is different
(Adrian Decanius's house key)
    • 0

-snip-


1. Is it just the inn? I think I used that fireplace a few times... weird.

2. It's probably my fault, AI isn't my strong point, I'll try and take a look.

3. I think Adrian Decanius's House key would be alphabetically just below my ones, so it was probably a hand slip or something.

Thanks for reporting these, I'll fix them and update this at some point this week hopefully.
    • 0

-snip-


I've checked it over several times in the CS and I can't find any reason why any of those things should be so :/ Have you tried reinstalling it?
    • 0

Random Files





  • 1,168 Total Files
  • 136 Total Categories
  • 242 Total Authors
  • 302,421 Total Downloads
  • Wildhunt Manor Latest File
  • Nahkin Latest Submitter

10 user(s) are online (in the past 15 minutes)

1 members, 8 guests, 0 anonymous users


VK1804, Bing (1)