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  • Submitted: Feb 14 2012 08:38 AM
  • Last Updated: Yesterday, 11:07 PM
  • File Size: 4.4MB
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Download Alternate Start - Live Another Life 2.5.4

alternate start helgen roleplay character generation

Misery and despair have haunted you all your life. Just when you thought it couldn't get any worse, you've been arrested and thrown in the dungeons. Your trial was supposed to be weeks ago, only nobody has come for you. It's been so long since seeing daylight you no longer know what month it is anymore. The dungeon is cold, damp, and worse still, you're running out of food. At least you have that leak in the wall for water. It seems as though you've been forgotten, soon to rot away and die. The eight have forsaken you! Or... have they?

Live Another Life provides an alternative means to start the game for those who do not wish to go through the lengthy intro sequence at Helgen. You will be given the opportunity to choose your race and then choose a new life for your character to lead. A wide variety of choices will be available. What you choose will have a lasting impact, so choose carefully or the gods may forsake you again!

What's New in Version 2.5.4 (See full changelog)

  • Added a small stable for the player's horse at Shoal's Rest Farm if they own one. The horse should stable itself when fast traveling to the farm unless you're riding it.
  • The vanilla start option will be blocked if Morskom Estate is installed due to problems with their intro video on the cart ride. (Bug #18132)
  • A failsafe trigger has been added to the prison cell to return the player there if another mod somehow pulls you out before you're able to complete a proper startup. (Bug #18133)
  • Matlara, Ingrid, and Vilod will now be explicitly disabled by LAL during the Helgen cleanup process because they can sometimes be found in the ruins and should not be there. (Bug #17118)


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Couldn't wait to play this, have a note and a bug to report though. First the note, the lighting in the opening scene is really dark for character gen, I can see the character clearly. Secondly, the buglet, I chose the Imperial Soldier life and my hands are still tied. After talking to Legate Rikke, my hand are still tied. XD
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Er. I have no idea how the lighting is so dark for so many people. I'm not even using lighting mods and I had to scale it back because it was making the chargen setup too washed out looking.

Do you mean tied up as in fully bound still? I know it starts you off with your wrists crossed, but if you ready a weapon it goes away. I wasn't able to find anything in the scripting that even remotely indicated how the hands get unbound during the Helgen quest, so I assumed that since I didn't tell them to get bound that they wouldn't be.
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Yeah wrists crossed, I couldn't pick anything up, didn't try a weapon. When I drew a weapon that seemed to correct itself. The unbinding is in quest MQ101, result scripts in stages 202 and 240 should give you some clues to refine that if you wish.

Creative notes, the intro is really quite good, but might play better described as a dream sequence. I noticed upon entering the Imperial Soldier life, I didn't buy I was part of that world, everything was still marked as belonging to someone else, there wasn't even a bed I could sleep in in this faction hall. Might be a nice touch to immerse a bit more, not sure if you already planned that. :thumbup:

I'm off to try some more, the shipwreck was great but I was in the ship forever (user error) and would have liked to see more bodies floating about the wreckage XD
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