Submitter
File Information
- Submitted: Feb 19 2012 08:43 PM
- Last Updated: Mar 06 2012 03:00 PM
- File Size: 7.67MB
- Views: 511
- Downloads: 8
- Usage Rights/Permissions: hoping every hour that our friend Porsha will let me steal his awesome skeletons! What a difference it would make for my graveyeard changes!! the possibilities.
Download Danger Danger .5
video 1:
video 2 showcasing Riften is up!:
video 3 showcasing Falkreat and Death Shades later this week
PLEASE WATCH VIDEO #2 first - It is closest to what this mod is about
Objective: To add more danger to graveyards , crypts, and dungeons. I find them way too empty of enemies and too simple to clear. At first it will be with cursed objects that will extract a price for taking them, though there will be a benefit as well. Will include many scripted ambushes with an attemtp at randomness to keep it fresh. If the player survives and has high enough smithing he can use the cursed items to craft powerful cursed weapons. So far a cursed sword can be crafted, will drain health everytime you equip it but it is enchanted with useful powers.
Install: Now using a single bsa file. Place bsa file in data folder and activate.
Version log:
.5 Dangerizing Falkreath, phase 1 done - ghost sounds and random undead betweetn 8pm and 4 am. But that is just the beginning for Falkreath. Next: Expanding graveyard and adding a small dungeon crypt. Adding loot as well.
.45 Added some loot in the mausoleum in the Riften graveyard. This will lead to some scripted monster encounters. This will provide you with a couple of quick action battles without having to hang around the graveyard waiting on the dead to rise. You are still welcome to hang around and wait for the bony ones.
.4 Added spooky sounds and enccounters to Riften graveyard. Read sign marker at entrance to cemetery.
.3 Added spooky sounds and encounters to WhiteRun graveyard. This only happens at NIGHT, between 8pm and 4am.
.2 Whiterun Catacombs are Dangerized. On to the graveyard on the surface, not far from hall of the Dead.
.1 - PROOF OF CONCEPT - wip
a. Starting work in Whiterun, in the Catacombs In the Hall of the Dead. Added Cursed Gold Ingots and Cursed Daedra hearts. Cursed items are dangerous to handle and will drain health when touched. They are also guarded.
b. The cursed hearts can be taken to a forge and crafted into Cursed Swords. Cursed swords will demand a portion of your health each time they are equipped but are twice as powerful as a regular Daedric Sword and carry a drain health enchantment to boot. This compensates for draining the players health to a degree. Nice weapon.
To do and request from community:
1) I need the name of other crypts and graveyards. I really want to get those done first. No matter the size. If you can please post them as you play it will be extremely helpful, I have not found a filtered list anywhere and the way I play the game Skyrim 2 will be out before I finish exploring. I get distracted by EVERYTHING in the game.
2) Any ideas as to how to make them more dangerous and challenging are welcome. This is very much a work in progress. Do not want to create new dungeons though. Open to creating new graveyards. I am using this project to gain scripting skills before going back to Whispering Spells.
3) If users of this mod are interested, I will make more Cursed Equipment to make it worth it to collect cursed items. Traps and other hazards will be added, never to overpower but to add challenge and get the adrenaline pumping. Please let me know it here is interest.
video 2 showcasing Riften is up!:
video 3 showcasing Falkreat and Death Shades later this week
PLEASE WATCH VIDEO #2 first - It is closest to what this mod is about
Objective: To add more danger to graveyards , crypts, and dungeons. I find them way too empty of enemies and too simple to clear. At first it will be with cursed objects that will extract a price for taking them, though there will be a benefit as well. Will include many scripted ambushes with an attemtp at randomness to keep it fresh. If the player survives and has high enough smithing he can use the cursed items to craft powerful cursed weapons. So far a cursed sword can be crafted, will drain health everytime you equip it but it is enchanted with useful powers.
Install: Now using a single bsa file. Place bsa file in data folder and activate.
Version log:
.5 Dangerizing Falkreath, phase 1 done - ghost sounds and random undead betweetn 8pm and 4 am. But that is just the beginning for Falkreath. Next: Expanding graveyard and adding a small dungeon crypt. Adding loot as well.
.45 Added some loot in the mausoleum in the Riften graveyard. This will lead to some scripted monster encounters. This will provide you with a couple of quick action battles without having to hang around the graveyard waiting on the dead to rise. You are still welcome to hang around and wait for the bony ones.
.4 Added spooky sounds and enccounters to Riften graveyard. Read sign marker at entrance to cemetery.
.3 Added spooky sounds and encounters to WhiteRun graveyard. This only happens at NIGHT, between 8pm and 4am.
.2 Whiterun Catacombs are Dangerized. On to the graveyard on the surface, not far from hall of the Dead.
.1 - PROOF OF CONCEPT - wip
a. Starting work in Whiterun, in the Catacombs In the Hall of the Dead. Added Cursed Gold Ingots and Cursed Daedra hearts. Cursed items are dangerous to handle and will drain health when touched. They are also guarded.
b. The cursed hearts can be taken to a forge and crafted into Cursed Swords. Cursed swords will demand a portion of your health each time they are equipped but are twice as powerful as a regular Daedric Sword and carry a drain health enchantment to boot. This compensates for draining the players health to a degree. Nice weapon.
To do and request from community:
1) I need the name of other crypts and graveyards. I really want to get those done first. No matter the size. If you can please post them as you play it will be extremely helpful, I have not found a filtered list anywhere and the way I play the game Skyrim 2 will be out before I finish exploring. I get distracted by EVERYTHING in the game.
2) Any ideas as to how to make them more dangerous and challenging are welcome. This is very much a work in progress. Do not want to create new dungeons though. Open to creating new graveyards. I am using this project to gain scripting skills before going back to Whispering Spells.
3) If users of this mod are interested, I will make more Cursed Equipment to make it worth it to collect cursed items. Traps and other hazards will be added, never to overpower but to add challenge and get the adrenaline pumping. Please let me know it here is interest.
What's New in Version .5 (See full changelog)
- .5 Dangerizing Falkreath, phase 1 done - ghost sounds and random undead betweetn 8pm and 4 am. But that is just the beginning for Falkreath. Next: Expanding graveyard and adding a small dungeon crypt. Adding loot as well.
- .4 Added spooky sounds and enccounters to Riften graveyard. Read sign marker at entrance to cemetery. Includes optional bsa file in subfolder.
- .3 Added spooky sounds and encounters to WhiteRun graveyard. This only happens at NIGHT, between 8pm and 4am.
- .2 Whiterun Catacombs are Dangerized. On to the graveyard on the surface, not far from hall of the Dead.
- .1 - PROOF OF CONCEPT - wip
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