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  • Submitted: Mar 13 2012 08:15 PM
  • Last Updated: Mar 24 2012 02:39 AM
  • File Size: 488.62K
  • Views: 706
  • Downloads: 8
  • Usage Rights/Permissions: Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License

Download Dragon Belly Home - Spouse Usable with Voiced NPC Quest 0.0.11b





Screenshots
3modz - Dragon Belly
by Recon3Y3z

REMOVED ALL NAVMESHES UNTIL BETHESDA FINDS A FIX...
The Skyrim 1.5 update has upgraded the navmesh bug to causing CTDs.
To prevent crashes I have temporally removed all navmeshes from this mod.
This means NPCs will walk around like it's vanilla Skyrim for now.

A spouse usable player home located under Dragon Bridge with a voiced NPC ownership quest.



Features
-Ownership quest (purchase/murder)
-NPC with full voice dialog
-Ownable player home under dragon bridge
-Spouse can live in the home with you
-Fast travel map marker
-Tanning, enchanter, alchemy and cooking
-Chests, sachels, sacks, barrels and a safe
-All containers are new "no respawn" named references
-Garden and other ingredient plants
-Dock, Walking path and landscaping
-Increased river fish and mead
-Increased cheese and mead

In-Progress
-Alternate ways to gain ownership of house
-NPC in Dragon Bridge to provide upgrades

Known Issues
-No Navmeshes to prevent CTDs (still awaiting Bethesdas fix)



Find a bug?
https://bitbucket.or...gonbelly/issues

Dragon Bridge?
http://www.uesp.net/maps/srmap/srmap.shtml?centeron=Dragon+Bridge

Navmesh Bug? (now with CTDs)
http://www.youtube.c...h?v=RlNBVOcuW3M
http://forums.bethso...0#entry20341090

What's New in Version 0.0.11b (See full changelog)

  • Removed all navmeshs
  • Fixed purchase dialog not showing when player had 4500 gold
  • Added area for horse with path to road
  • Added new named horse for NPC
  • Added new NPC with work/eat/sleep AI packages
  • Added full voice dialog for NPC
  • Added simple home purchase ownership quest
  • Added sacthels and sacks in entry area
  • Added barrels and a chest to the attic
  • Added more food and ingredients on shelves
  • Added murder option to ownership quest
  • Added window and lighting to cellar and exterior
  • Added horse ownership to player for quest murder option
  • Fixed interior fire lighting to prevent shadowing issue
  • Fixed fish collisions in the cellar
  • Fixes to clutter interior placements for clipping issues
  • Fixes to exterior navmesh for preventing NPC object collisions
  • Recreated all containers from new "no-respawn" named references
  • Added work-around for NPC facial data export CK bug
  • Compressed WAV's to XWM's with xwmaencode
  • Complete Remake of Exterior
  • Fully Navmeshed Exterior (manual)
  • Textured and Painter Landscape
  • Spouse Livable (fully)
  • Added Tanning Rack
  • Added Flooded Cellar
  • Added Garden and Other Flora
  • Added Trees and Bushes
  • Increased Salmon in River
  • Reworked Interior Clutter
  • Added Exterior Clutter
  • Added Fast Travel Map Marker
  • Spouse livable (partial)
  • Added Arcane Enchanter
  • Added Player Home
  • Added Alchemy Table


Screenshots

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Was forced to remove navmeshs to prevent crashing until we get a game update. D'=
    • 0

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