Submitter
File Information
- Submitted: Apr 12 2012 08:47 AM
- Last Updated: Apr 12 2012 08:48 AM
- File Size: 395.13K
- Views: 430
- Downloads: 12
- Usage Rights/Permissions: Do not upload this without my permission.
Download New Seyda Neen 1.6
The Elder Scrolls III
New Seyda Neen 1.6: A part of Morrowind Rebirth: http://www.moddb.com...rrowind-rebirth
By: Trancemaster_1988
***************************************
Index:
***************************************
1. Plugin Description
2. Installation and Playing
3. Usage
4. Version History
5. Credits
6. Contact info
***************************************
Plugin Description
***************************************
To be honest I’ve never liked the atmosphere in Seyda Neen. Some shacks, a shop, a few imperial guards, and Fargoth, that’s it. In search for various mods out there, I happened to stumble across a few, which were supposed revamp Seyda Neen into something far more exciting. Sorry to say I found none which still had caught the spirit of the orignial game. Mostly the mods were too large or didn't fit lorewise. That’s the reason why I’ve created this mod: New Seyda Neen.
Futures
* 13 new shacks with fully furnitured interiors.
* 2 New Taverns: The Evil Mudcrab & The Red Lantern.
* Docks with a shipmaster offering travel service to various destinations
* A new Imperial Barracks
* Several new traders & much more!
***************************************
Installation and Playing
***************************************
Place the contents of this rar file into your "Morrowind/Data Files" folder. If asked to overwrite, choose "Yes". Start a “New Game” in order to avoid dirty saves. Press play, and don’t forget to mark the box “New Seyda Neen 1.6” in “Data Files” on the start-up screen.
Note:
* This mod works fine with Seyda_Neen_abandoned_shack by Tesenthusiast, and PrincessDocks by Princess Stomper. It doesn't work well with Seyda Neen Docks v7.0 and Children Of Morrowind.. Thanks to tes96 for this information. (This may be outdated in 1.6)
* This mod will require a high end computer to run. You have been warned
***************************************
Usage
***************************************
By using this mod you acknowledge that I won’t take responsibility for a damaged save game. You may not re-use, re-upload or re anything without my permission.
***************************************
Version History: 1.6
***************************************
* Moved the Haunted Tower to a better location outside Seyda Neen
* Made some changes to the docks
* Added a new Imperial Barracks
* Several small issues fixed
***************************************
Thanks
***************************************
Thanks to "Tennisbollen" and "Xeth-Ban" for thier guidance and help with various things. Without them, I belive this wouldn’t be possible, thank you! I’d also want to thank all the others who gave me suggestions and advice on the journey, and it’s been a hell of a journey!
***************************************
Contact Info
***************************************
Since this is a rather extesive town expansion something might have slipped through my fingers, please tell me if there's any problem!
• Bethsoftforum: trancemaster_1988
• Planetelderscrolls: trancemaster_1988
New Seyda Neen 1.6: A part of Morrowind Rebirth: http://www.moddb.com...rrowind-rebirth
By: Trancemaster_1988
***************************************
Index:
***************************************
1. Plugin Description
2. Installation and Playing
3. Usage
4. Version History
5. Credits
6. Contact info
***************************************
Plugin Description
***************************************
To be honest I’ve never liked the atmosphere in Seyda Neen. Some shacks, a shop, a few imperial guards, and Fargoth, that’s it. In search for various mods out there, I happened to stumble across a few, which were supposed revamp Seyda Neen into something far more exciting. Sorry to say I found none which still had caught the spirit of the orignial game. Mostly the mods were too large or didn't fit lorewise. That’s the reason why I’ve created this mod: New Seyda Neen.
Futures
* 13 new shacks with fully furnitured interiors.
* 2 New Taverns: The Evil Mudcrab & The Red Lantern.
* Docks with a shipmaster offering travel service to various destinations
* A new Imperial Barracks
* Several new traders & much more!
***************************************
Installation and Playing
***************************************
Place the contents of this rar file into your "Morrowind/Data Files" folder. If asked to overwrite, choose "Yes". Start a “New Game” in order to avoid dirty saves. Press play, and don’t forget to mark the box “New Seyda Neen 1.6” in “Data Files” on the start-up screen.
Note:
* This mod works fine with Seyda_Neen_abandoned_shack by Tesenthusiast, and PrincessDocks by Princess Stomper. It doesn't work well with Seyda Neen Docks v7.0 and Children Of Morrowind.. Thanks to tes96 for this information. (This may be outdated in 1.6)
* This mod will require a high end computer to run. You have been warned
***************************************
Usage
***************************************
By using this mod you acknowledge that I won’t take responsibility for a damaged save game. You may not re-use, re-upload or re anything without my permission.
***************************************
Version History: 1.6
***************************************
* Moved the Haunted Tower to a better location outside Seyda Neen
* Made some changes to the docks
* Added a new Imperial Barracks
* Several small issues fixed
***************************************
Thanks
***************************************
Thanks to "Tennisbollen" and "Xeth-Ban" for thier guidance and help with various things. Without them, I belive this wouldn’t be possible, thank you! I’d also want to thank all the others who gave me suggestions and advice on the journey, and it’s been a hell of a journey!
***************************************
Contact Info
***************************************
Since this is a rather extesive town expansion something might have slipped through my fingers, please tell me if there's any problem!
• Bethsoftforum: trancemaster_1988
• Planetelderscrolls: trancemaster_1988
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