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  • Submitted: Apr 29 2012 04:48 PM
  • Last Updated: Apr 29 2012 04:48 PM
  • File Size: 1.17MB
  • Views: 279
  • Downloads: 8
  • Usage Rights/Permissions: Most of the resources in this mod were created for this and do not require permission to use provided you credit the original authors, except for Better Skulls. Tronvillian doesn't mind resuse, but he would like his readme included and a note mentioning where his work is being used.

Download Morte 1.2





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Summary

This mod adds a floating, talking skull called Morte based on the same NPC from the Bioware game Planetscape: Torment (PS: T). You can find him trapped in a skull pile in the Samarys Ancestral Tomb. This mod is not lore correct and was never meant to be lore correct. It is meant to be a fun little mod without a whole lot of substance. Morte is a floating skull after all...

Features

This mod uses Grumpy's companion template and scripting system - updated and improved by Melian - that includes companion leveling, levitation ability, warping and water breathing. Morte will follow and fight for you if you free him first. He will level when you do (after you sleep at least one hour) and has his own custom weapon (teeth) that you can find in another skull pile in the Adrano tomb south of Pelagiad. Note that these teeth are not equipable. His teeth will repair themselves whenever you sleep.

Requirements

This mod requires Tribunal and Bloodmoon.

Known issues

This mod was not designed for players that choose to become werewolves or vampires. A vampire should have no issues playing with it, but those that choose to be a lycanthrope should not allow him to see you change. If he does, he may attack and/or report you as a werewolf.

There is a 72-hour bug in which NPCs are reset if you do not talk to them at least once in any 72 game hour period, or if they are not within the same cell as you. If you don't talk to Morte at least once every 72 game hours, his teleportation ring may cease to function. You can use his telepathy ring to contact him once every 72 hours or so if you need to leave him somewhere.

Because Morte has no defined body, he may not be on the same level when you levitate. If you get too far ahead, he will automatically teleport to you. Morte also has footfall sounds because he is an NPC and not a creature. This was a design compromise to make it easier for me to make him.

What's New in Version 1.2 (See full changelog)

  • 1.2
  • Fixed typo in giving healing potions topic.
  • Increased Morte's health per level when the player is below level 35.
  • Changed dialog when player is severly hurt (30% of maximum health or below) and added Morte's health check.
  • 1.1
  • Fixed giving healing potions topic.
  • 1.0
  • Initial release.





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