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File Information
- Submitted: Jun 08 2012 01:26 PM
- Last Updated: Jun 09 2012 06:28 PM
- File Size: 844.81K
- Views: 822
- Downloads: 27
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Usage Rights/Permissions:
Clone, copy, spread, mutate, merge, and do whatever you want just as long you give me credit for my work.
If you upload this mod to any other site (don't upload to sites that make money from mods) please make sure that it's updated and link back to http://skyrim.nexusmods.com/downloads/file.php?id=9583
You do not need to ask for permission to use any parts of this mod.
If you create a modification to this mod please release it.
If you manage to fix some bug or add a new awesome feature please let it be included in this mod as well.
Download Summon Skeletal Horde 0.5
Necromage Magic Summon Army Skeleton Horde J3X Dark necromagic Command
FEATURES
This mod adds a new spell; Summon Skeletal Horde. It summons up to 15 minions that you can control in a Overlord:ish style.
Novice Conjuration
2 / 1 / 0 / 1
Apprentice Conjuration
4 / 2 / 0 / 2
Adept Conjuration
5 / 3 / 1 / 3
Expert Conjuration
6 / 4 / 2 / 4
Master Conjuration
7 / 5 / 3 / 5
INSTALLING
Yes, I know this is much work, but I got no idea of how to force the game to reset the quest scripts without it.
Only need to do this is you have played this mod before 0.5 with your saved game.
MIRRORSKNOWN BUGS
All credits to J3X for creating this mod.
Drop me a message at jex_ mus [at] hotmail [dot] com if you want anything.
Or contact me at SkyrimNexus as J3X.
This mod adds a new spell; Summon Skeletal Horde. It summons up to 15 minions that you can control in a Overlord:ish style.
- Three different minions; Warriors, Archers and Lesser Liches.
- You can now toggle between aggressive and passive minions. Minions are aggressive per default.
- Charge command: Makes your minions charge towards the selected location, fighting any enemies they may encounter. They will also loot any weapons they can find to make them stronger. You send away minions one by one, hold to send away more.
- Return command: Your minions will return and follow you. Your minions return one by one, hold to return more.
- Your minions will follow you in a half circle formation.
- You can unsummon your minions.
- Your skeletal minions are now affected by perks (Dark Souls).
- Warriors and archers can be equipped with shields and weapons, liches can use staves.
Novice Conjuration
2 / 1 / 0 / 1
Apprentice Conjuration
4 / 2 / 0 / 2
Adept Conjuration
5 / 3 / 1 / 3
Expert Conjuration
6 / 4 / 2 / 4
Master Conjuration
7 / 5 / 3 / 5
INSTALLING
- Install as any ordinary mod, dump all files inside skyrim/data & activate SummonSkeletalHorde.esp.
- Travel to Skytemple Ruins, directly north of the College of Winterhold.
- Fight a Skeletal Wizard that carries the spell book.
Yes, I know this is much work, but I got no idea of how to force the game to reset the quest scripts without it.
Only need to do this is you have played this mod before 0.5 with your saved game.
- Disable SummonSkeletalHorde.esp.
- Delete files inside "...\skyrim\Data\": SummonSkeletalHorde.bsa SummonSkeletalHorde.bsl SummonSkeletalHorde.ckm SummonSkeletalHorde.esp
- Load a saved game.
- Save the game.
- Install the new version of this mod.
- Load your saved game and play.
MIRRORSKNOWN BUGS
- The fallen skeletons have no raise animation. They will simply stand up when you raise them.
- Skeletons will sometimes, when you raise them instantly, 'walk around' while lying down.
- Your minions are quite slow to react and don't like walking in formations, I blame the creepy Skyrim AI and path finding.
All credits to J3X for creating this mod.
Drop me a message at jex_ mus [at] hotmail [dot] com if you want anything.
Or contact me at SkyrimNexus as J3X.
What's New in Version 0.5 (See full changelog)
- Added Lesser Liches (with a new model!).
- Summon limit is now 15.
- Added Archers.
- Recall spell recalls all minions.
- Minor stats balancing.
- You now summon more skeletons per spell cast.
Screenshots
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