11 Screenshots


About This File

Open Cities Skyrim is a comprehensive project that aims to bring back at least part of the feel of Morrowind - specifically how most of the cities were a natural part of the world and you could just walk in without loading screens. The added immersion and realism goes a long way, probably a lot more than you might think. Ever wanted to ride your horse into the center of Riften? Well now you can. Need to get some help from the city guards to vanquish a foe? Run toward the gates and the guards will do their duty while you can seek safety within the walls. The town guards make for some very interesting interactions this way. This will also make running dragon battles that much more interesting since the flow of the battle won't be interrupted by the loading screen and all of the city guards can be involved at the same time.

 

Patches In The Patch Archive

 

CL Cities - Whiterun: Adjusts navmesh data and makes copies of objects from CL Whiterun into the open worldspace.

Skyrim Sewers 4: Provides access to the sewer areas from the open city spaces.

Drinking Fountains of Skyrim: Copies the drinking fountain objects into the open city spaces. Patch written by Hanaisse.

Usage Permissions

Please see the readme for details.

What's New in Version 2.0.3

Released

Thanks go to Nico coiN for this update. All of the work was his!

Windhelm: City gate mesh fixed to have proper collision on the entire door, along with an adjustment to slow the animation speed a bit.
Windhelm: The main city gate trigger was set to the wrong enable state and was not autoclosing the gate when the player left the area.
Windhelm: Fixed the area along the southwest exterior wall so that it no longer extends past the original city wall. Removed several edits to ground objects that were no longer needed.
Solitude: Repositioned 3 partially buried barrels outside of the Winking Skeever.
Markarth: Patched up the terrain visible in the tunnel leading to Cidhna Mine.
Markarth: Gave the main city gate a custom mesh with a proper length sound animation to go with it.
Riften: Removed two unneeded edits to vanilla trees outside the southeast gate. Added one tree inside the gate that was missing from vanilla.
Riften: Grounded a floating wall idle marker that caused guards to hover above the ground.
Other: French translation added to the MCM. Thanks Nico!


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User Feedback

When downloading mods on of the primary concerns is always "Is it clean? Is it going to work with my copy of the game". To that I can say it works very well, and I would go as far to say that this is almost a requirement for any avid player of the game. Loading screens not only detract from the realism and immersion of the game, but it also cuts into the time that you spend playing it. While most of us who value speed may just fast travel into the cities, this mod lets you be more efficient if you don't mind walking into the doors themselves.

 

Arthmoor.

 

You make some fantastic stuff. Thank you for the time and effort you put in to make quality mods, and to fix the many things that Bethesda missed in their attempts to fix things (Especially in Oblivion! Eek! :D)

 

McBeeski

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