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  • Submitted: Jun 12 2012 03:07 AM
  • Last Updated: Oct 12 2014 09:58 PM
  • File Size: 8.32MB
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  • Downloads: 306
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Download Open Cities Skyrim 1.1.0


open cities worldspace cities load screen



Screenshots
Open Cities Skyrim is a comprehensive project that aims to bring back at least part of the feel of Morrowind - specifically how most of the cities were a natural part of the world and you could just walk in without loading screens. The added immersion and realism goes a long way, probably a lot more than you might think. Ever wanted to ride your horse into the center of Riften? Well now you can. Need to get some help from the city guards to vanquish a foe? Run toward the gates and the guards will do their duty while you can seek safety within the walls. The town guards make for some very interesting interactions this way. This will also make running dragon battles that much more interesting since the flow of the battle won't be interrupted by the loading screen and all of the city guards can be involved at the same time.

Patches In The Patch Archive

Official Hearthfire DLC: Transfers the AI markers and triggers for the adoptable children into the open worldspace.
CL Cities - Whiterun: Adjusts navmesh data and makes copies of objects from CL Whiterun into the open worldspace.
Skyrim Sewers 4: Provides access to the sewer areas from the open city spaces.
Drinking Fountains of Skyrim: Copies the drinking fountain objects into the open city spaces. Patch written by Hanaisse.

What's New in Version 1.1.0 (See full changelog)

  • Windhelm: Triggering the setup for Blood on the Ice (MS11) was competing with scene fragments on the vanilla side that move the NPCs to their start locations. This would cause the NPCs to sometimes end up having to walk back to the open world side. The scenes themselves have now been edited to eliminate this problem.
  • Whiterun: The drawbridge mesh extended partway into the city past the normal wall and has been cut back to fit. (Bug #17877)


Screenshots

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When downloading mods on of the primary concerns is always "Is it clean? Is it going to work with my copy of the game". To that I can say it works very well, and I would go as far to say that this is almost a requirement for any avid player of the game. Loading screens not only detract from the realism and immersion of the game, but it also cuts into the time that you spend playing it. While most of us who value speed may just fast travel into the cities, this mod lets you be more efficient if you don't mind walking into the doors themselves.

 

Arthmoor.

 

You make some fantastic stuff. Thank you for the time and effort you put in to make quality mods, and to fix the many things that Bethesda missed in their attempts to fix things (Especially in Oblivion! Eek! :D)

 

McBeeski

    • 0

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