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- Submitted: Jul 28 2012 02:09 AM
- Last Updated: Dec 30 2012 03:19 AM
- File Size: 4.01MB
- Views: 2270
- Downloads: 311
- Usage Rights/Permissions: The Unofficial Official Mods Patch is provided free and "as is" for use at your own risk; the creators cannot be held responsible/liable for anything that happens while using it. This product is not created by nor associated with Bethesda Softworks, Zenimax Media, nor any of their affiliates. Feel free to host the Unofficial Official Mods Patch anywhere you want but only in its original unmodified package; please do not release your own modified versions of it.
Download Unofficial Official Mods Patch 18
dlc unofficial patch oblivion
The aim of this mod is to fix the bugs existing in the official mods released by Bethesda.
NOTE: These fixed plugins use the ESP master (aka mod de-isolation) method which means you still need the original plugins for these plugins to work! The plug-ins are not a redistribution of modified original Bethesda plug-ins, but contain only changes and have the original plug-ins set as masters. Because of this, these are not standard plug-in ESP files. Merging, editing or otherwise modifying them using the Elder Scrolls Construction Set or other utilities may cause them to stop functioning or cause severe bugs in your game! The UOMP plug-ins must load after the official plug-ins that they patch and the official plug-ins must be present if the UOMP patch ESP's are activated, or Oblivion WILL crash on launch or load of a save.
The one exception to merging is that the DLCThievesDen - Unofficial Patch.esp and DLCThievesDen - Unofficial Patch - SSSB.esp files are safe to merge as they are both dependent on the same masters.
It is recommended to not activate the Thieves Den' SSSB (Sigil Stone Sound Bug) fix plug-in DLCThievesDen - Unofficial Patch - SSSB.esp on an existing game, but rather only on a new game, as otherwise the middle deck of the Black Flag could lose its doors (as their position is stored in the save file) and/or any objects already dropped in this cell could be lost.
If you find any bugs with the fixes or bugs with the official mods themselves that we haven't fixed yet, please report them to either of us.
The complete changelog is available here.
NOTE: These fixed plugins use the ESP master (aka mod de-isolation) method which means you still need the original plugins for these plugins to work! The plug-ins are not a redistribution of modified original Bethesda plug-ins, but contain only changes and have the original plug-ins set as masters. Because of this, these are not standard plug-in ESP files. Merging, editing or otherwise modifying them using the Elder Scrolls Construction Set or other utilities may cause them to stop functioning or cause severe bugs in your game! The UOMP plug-ins must load after the official plug-ins that they patch and the official plug-ins must be present if the UOMP patch ESP's are activated, or Oblivion WILL crash on launch or load of a save.
The one exception to merging is that the DLCThievesDen - Unofficial Patch.esp and DLCThievesDen - Unofficial Patch - SSSB.esp files are safe to merge as they are both dependent on the same masters.
It is recommended to not activate the Thieves Den' SSSB (Sigil Stone Sound Bug) fix plug-in DLCThievesDen - Unofficial Patch - SSSB.esp on an existing game, but rather only on a new game, as otherwise the middle deck of the Black Flag could lose its doors (as their position is stored in the save file) and/or any objects already dropped in this cell could be lost.
If you find any bugs with the fixes or bugs with the official mods themselves that we haven't fixed yet, please report them to either of us.
The complete changelog is available here.
What's New in Version 18 (See full changelog)
- Eighteenth Release (2012-Dec-31)
- Frostcrag Spire bugs fixed (v1.0.8):
- The script on the teleport pad that goes to the destroyed version of the Bruma Mages Guild would constantly attempt to enable itself, which could lead to performance degredation. The script also did not have the weather change fix applied that the other script for the other teleport pads uses.
- Knights of the Nine bugs fixed (v1.1.3)
- The lesser power "Lay Hands" (ND06LayHands) will now be immune to getting absorbed or silenced which could cause it to fail when the player uses it on Kellen.
- Horse Armor bugs fixed (v1.0.8):
- Script DLCHorseArmorDoorScript was not guarded against NPCs triggering the lengthy checks for the legal status of the player's horses.
- Vile Lair bugs fixed (v1.0.9):
- The trap door exit from Deepscorn Cloister could not be used by NPCs.
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