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Tafiir Hofkah V.1

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About This File

Tafiir Hofkah Read-me V.1

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Description:

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“Tafiir Hofkah†dragon tongue for Thief House, is a player home set in the Rift hold on the banks of Lake Honrich. With amazing views of Goldenglow Estate Snow-Shod Farm and Riften. There is a path that leads through the grounds to Nightingale Hall. All custom shelves and chests are safe to store player equipment. There is no real clutter on the floors of this house, which is personal preference. The house offers all what the player needs: A chopping block, a tanning rack and a smithy with a smelter in the basement.. Inside there are cooking station, enchanter, alchemy station, weapon racks, book shelf, mannequins. This is a WIP and more will be added as I understand the Creation kit.

Installation:

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Use the NMM to install/uninstall

Version 1.0

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Nothing was deleted from the cell just moved. RockCliff08FallForestGrass01 (0008BF22) has been moved underground to make way for the house.

Made in Creation kit 1.8.151.0

Compatibilities

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Is not Compatible with any mod that changes the cell 41, -26. But Lanterns on the Roads works fine with it.

To do list

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this house is meant to be given to the player at the end of the mean thief guild missions, and will be adding a quest to get the house.

Nocturnal spell. I would like this house to appear out of the mist after Nocturnal gives it back to Karliah. So that the cell would look like it does in the normal game until that time.

To add back story to this.

This mod was done for the TESA finale exam.

Recommend mods.

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Vanilla Mannequin Script Fix by SluckyD

http://skyrim.nexusmods.com/mods/10652

Lanterns on the Roads by Svabbarjack

http://skyrim.nexusmods.com/mods/10143

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Contact:

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lonewolfe10@ SteamCommunity

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Credits:

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Thanks to Bethesda for creating Elderscrolls.

And to Rob for testing it.

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