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  • Submitted: May 24 2013 07:16 PM
  • Last Updated: May 27 2013 03:59 AM
  • File Size: 11.43MB
  • Views: 1209
  • Downloads: 129
  • Usage Rights/Permissions: This is a modders resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.

    Do not upload to other sites.

    Stroti has quit modding and will no longer be active on the forums.
    I have his personal permission to convert his Oblivion resources and to upload them.

Download Strotis Manor Resource 1.1


stroti resource manor



Screenshots
=============================
Strotis Manor Resource for Skyrim

Version 1.1
=============================

by Stroti

Converted by Tamira

=============================

Modders resource
=============================

This is a conversion of Strotis Dragonstone Manor Resource, originally published for Oblivion. You can find the original resource files here:
http://oblivion.nexu....com/mods/42793



A demo esp is included for a quick overview. I placed the manor near Heartwood Mill, the mapmarker is visible from start. Note that this is only a demo, the house has no navmesh and is not decorated.

I tried to port all animated objects over to Skyrim but I only was successful with the animated single doors and the secret doors. The divided doors, the secret levers and the rotating spit of the original are not included. As a replacement for the rotating spit I added a grill and a special fire for the hearth.

You will notice that there are no stairways between the floors. Stroti called this "barrier-free" ^^. You can connect the floor simply with doors or invent something else like the "lifts" that I made up in the demo esp.

It took me a rather long time to accomplish this as Stroti used many original Oblivion textures that I had to replace. I hope you like how it came out at last.

=============================
Changes in Version 1.1:
=============================

Added alternate meshes with lightened /unlightened windows for the manor, first floor, ground floor and attic. For those who want the exterior windows lighted too and for those who want to change the lighting of the windows per script according to the daytime
Added a modified Stroti well for use in the basement, for those who fear to fall down the black hole
Added missing footstep sound to the basement
Corrected wrong footstep sound for the outside stairs


=================
Tools used:
=================

Blender
Nifskope
NifUtils by Skyfox
Creation Kit

=================
Permissions:
=================

This is a modders resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it.

Do not upload to other sites.

Stroti has quit modding and will no longer be active on the forums.
I have his personal permission to convert his Oblivion resources and to upload them.

=================
Credits:
=================

Stroti for his resources and for everything he has given to the TES community!
The Niftools team for giving us Nifskope.
Skyfox from the Niftools team for his great tool NifUtils
Bethesda for the TES games.

What's New in Version 1.1 (See full changelog)

  • Changes in Version 1.1:
  • =============================
  • Added alternate meshes with lightened /unlightened windows for the manor, first floor, ground floor and attic. For those who want the exterior windows lighted too and for those who want to change the lighting of the windows per script according to the daytime
  • Added a modified Stroti well for use in the basement, for those who fear to fall down the black hole
  • Added missing footstep sound to the basement
  • Corrected wrong footstep sound for the outside stairs


Screenshots

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Photo
mellowtraumatic
May 25 2013 12:11 AM

Oh man, this place is beautiful. It's gonna get used. I just got to find the perfect spot for it.

    • 0

Sweeeeeeet!

    • 0
Photo
Penguinchao
May 27 2013 07:57 PM

Have I ever told you that I love you?

    • 0
Photo
Penguinchao
May 27 2013 09:15 PM

The creation kit doesn't always want to load the textures, but the game will. Am I the only one getting this? :o

    • 0

Never heard about that issue Penguin :shrug:

    • 0

When I change something like, the name of the first floor, it's all fine, but as soon as I try it out in Skyrim, it's reset to default again?

    • 0

@ceska: I do not quite understand what you are trying to do. Could you tell me in a PM please?

    • 0
Photo
Duncan_Disorderly
Apr 01 2014 09:06 AM

Very nice indeed. Everything in Skyrim looks dirty. The rugs are covered in stains and the walls look nasty, even in the Solitude crib.  

 

I recently got into editing my houses ingame, using console commands and the awesome FPI Gallery. Once you get used to how xyz position and angle work, it's quite simple. It's been a lot of fun deleting everything in a home and redesigning it, with a wide range of items at my disposal. I've even gone as far as making existing rooms much bigger by adding new outer walls and deleting the existing ones, with no dire consequences. 

 

There are other methods I've used in order to transform a room even further. Two ways you can make a room look amazing is to use the wall dividers as wood paneling. I setscale quite big so a single divider fits a wall, 2 floor pieces wide is ideal. Also, noticed some nice wood flooring on a boat and it's perfect for placing on top of existing floor tiles, to provide a new look. Also, they work just as well on the walls or even the ceiling.

 

Normally, if I see something I like in the game, I copy the ID in order to use it in the future. This mod will be perfect and will provide new resources when I edit. It's much appreciated.

    • 0

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