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  • Submitted: Jul 18 2013 01:55 AM
  • Last Updated: Jul 29 2013 02:54 PM
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Download Real Shelter (CoT version) .99





Screenshots

*Real Shelter CoT version - Use with Climates of Tamriel*

Real Shelter v.99 - Provides protection from the weather in areas that have overhead cover.

Deutsche-Version -- Versión en español


Posted Image


What this mod does
Real Shelter's primary function is to provide shelter, allowing you to experience Skyrim's weather while staying dry. It goes great with survival mods for a new level of immersion. When a shelter is entered it replaces the falling rain or snow (which is an on-screen filter effect) with a no-precipitation copy of that weather, while preserving the imagespace. Then it activates custom placed weather effects (which are real 'objects' within Skyrim's world) surrounding the shelter. When left the shelter turns off the effects and restores the prior weather.

What it does not do
- It will not crash your game. This mod uses safe scripting, meaning it doesn't have null calls, OnInits, registers or OnUpdates that can bloat or wreck saves.
- It does not provide shelter for portable homes, tents, or modded structures. Patches may be developed after full release.
- Sheltering is a manual process so this will not cover all of Skyrim at once. See below for sheltered locations.
- This is developed in pure unmodded Skyrim. Shelter performance will vary based on local hardware, software, display, game/mod version, used mods and game settings.

Sheltered areas by hold
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
EASTMARCH: Anga's Mill, Ansilvund, Darkwater Crossing, Eastmarch Imperial Military Camp, Kynesgrove, Mixwater Mill, Mzulft, Refugees Rest, Traitor's Post, WINDHELM, Windhelm Imperial Military Camp, Windhelm Stables and Yngol Barrow.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
FALKREATH HOLD: Angi's Camp, Anise's Cabin, Bannermist Tower, FALKREATH, Falkreath Imperial Military Camp, Falkreath Stormcloak Military Camp, Falkreath Watchtower, Half-Moon Mill, Lakeview Manor, North Shriekwind Bastion, Peak's Shade Tower, Pinewatch, Roadside Ruins, South Skybound Watch, South Shriekwind Bastion, and Twilight Sepulcher.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
HAAFINGAR: Dragon Bridge, Haafingar Stormcloak Military Camp, Hag's End, Katla's Farm, Pinefrost Tower, SOLITUDE, Solitude Mill, Solitude Stormcloak Military Camp, Volksygge and Widow's Watch Ruins.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
HJAALMARCH: Crabber's Shanty, Folgunthur, Hjaalmarch Imperial Military Camp, Hjaalmarch Stormcloak Military Camp, Labyrinthian, MORTHAL, Mzinchaleft, Rannveig's Fast, South Cold Wind Pass, Ustengrav and Windstad Manor.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
THE PALE: DAWNSTAR, Frostmere Crypt, Heljarchen Hall, Irkngthand, Korvanjund, Loreius Farm, Raldbthar, Silverdrift Lair, The Pale Imperial MIlitary Camp, The Pale Stormcloak Military Camp, Tower of Mzark, Volunruud, Windward Ruins and Yorgrim Overlook.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
THE REACH: Bard's Leap Summit, Blind Cliff Bastion, Bthardamz, Cradle Stone Tower, Dead Crone Rock, Deepwood Redoubt, Dushnikh Yal, Four Skull Lookout, Hag Rock Redoubt, Karthwasten, Lost Valley Redoubt, MARKARTH, Markarth Stables and Watchtowers, Ragnvald, Reachwind Eyrie, Salvius Farm, Sundered Towers and The Reach Imperial Military Camp, The Reach Stormcloak Military Camp, and Valthume.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
THE RIFT: Alchemist's Shack, Arcwind Point, Autumnshade Clearing, Autumnwatch Tower, Avanchnzel, Forelhost, Giermund's Hall, Heartwood Mill, Ivarstead, Merryfair Farm, Nilheim, RIFTEN, Ruins of Rkund, Sarethi Farm, Shor's Stone, Shor's Watchtower, Shroud Hearth Barrow, Skuldafn, Snow-Shod Farm, Stendarr's Beacon, The Rift Imperial Military Camp, The Rift Stormcloak Military Camp and The Rift Watchtower.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
WHITERUN HOLD: Battle-Born Farm, Bleak Falls Barrow, Chillfurrow Farm, Hamvir's Rest, High Hrothgar, Hillgrund's Tomb, North Skybound Watch, Pelagia Farm, Riverwood, Rorikstead, Silent Moons Camp, Valtheim Towers, Western Watchtower, WHITERUN, Whiterun Hold Stormcloak Military Camp, Whiterun Imperial Military Camp, Whiterun Stables, Whiterun Stormcloak Military Camp and Whitewatch Tower.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
WINTERHOLD: Alftand and Alftand Blackreach Exit, Journeyman's Nook, Pride of Tel Vos Wreck, Sightless Pit, Skytemple Ruins, Snowpoint Beacon, Snow Veil Sanctum, WINTERHOLD, Winterhold College, Winterhold Imperial Military Camp and Winterhold Stormcloak Military Camp.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Installation
- Initial installation: Manually place the RealShelter.esp, RSReadme.txt and scripts folder in Skyrim's data directory (overwrite/merge).
- Upgrading (this clean save technique is recommended for best results):
(1) Disable Real Shelter via MCM or console (set RealShelter_ShelterSwitch to 0).
(2) Go to an interior location, wait an in-game hour and make a new save.
(3) Exit the game and uninstall the mod.
(4) Load the new save, wait an in game hour and save over it.
(5) Exit the game and reinstall the newest version (overwrite/merge).
- Load order: BOSS knows best but does not know all. Load this after weather/lighting mods for best results.
- Uninstallation:
(1) Disable Real Shelter via MCM or console (set RealShelter_ShelterSwitch to 0).
(2) Go to an interior location, wait an in-game hour and make a new save.
(3) Exit the game and remove the files listed next.
- Files and locations are: (//data) RealShelter.esp, RSReadme.txt, (//data/scripts) GetShelterTBScript.pex, RealShelterConfigScript.pex, (//data/scripts/source) GetShelterTBScript.psc and RealShelterConfigScript.psc.
NOTE: If upgrading from a pre-.95 version remove RealShelter.bsa from your data directory.


Compatibility
There are no known conflicts, but Real Shelter may not support mods that change the position of sheltered buildings or ones that make their own weather unless listed here. It is reported compatible with the following mods:

- Hearthfire home towers (DLC not required)
- CLARALUX
- Climates of Tamriel (use CoT version; doesn't support Winter Edition) * THIS IS THE CORRECT VERSION*
- Enhanced Lights and FX (load before Real Shelter)
- Frostfall
- Immersive Skyrim Thunder
- More Rain and More Snow
- Namaof's Watchtower
- Open Cities (load before Real Shelter)
- RCRN
- Realistic Lighting Overhaul (ver 4.0.7 +)
- Supreme and Volumetric Fog
- Supreme Storms
- Tropical Skyrim
- WATER and Pure Waters
- Wet & Cold


Testing
This is a beta release. If you would like to help test please read this page and the sticky note on the posts page, and thank you in advance.
- Testing characters
: The best way to test is with a new character. An easy way to do this is at the game's main menu type 'coc riverwood' in the console. A default character will render there which has no saved data that could corrupt testing.
- Getting rain: Using forced weather commands will not permanently change the weather and can affect script timers so use with caution. A better alternative is to use the games wait or fast travel functions for natural weather cycles.
- Transitioning to and from shelter: Weather transitions are near instant but due to game mechanics the weather effects from leaving shelter may take up to 10 seconds. There are different mechanics between Skyrim's on screen filter-like precipitation and Real Shelter's object-oriented rain effects. As a result there may be noticeable transitions when going to and from some shelters, based on individual gaming setups. Existing weather imagespaces are preserved.
- Restoring weather defaults: Wait 30-60 seconds to give the game a chance to restore normal weather. If it doesn't then type ' fw 15e ' in the console for default weather.
- Disabling Real Shelter: Use the MCM to turn it off or enter the following command in the console: set RealShelter_ShelterSwitch to 0 . A value of 1 re-enables it.
- Memory related bugs: Thanks to Wolfgrimdark for this advice on resetting the game's memory: (Paraphrased) Install the previous RS version inside an Inn, wait 24 hours, save to a new slot, exit the game, uninstall the old RS version, load the new game, wait 24 hours, save a new game again, exit the game, install the newest version, load the save, wait 24 hours, save final new game.


Credits and permissions
Thanks to Elys, kromey, IsharaMeridin, jjc71, MannyGT, Prometheus and Verteiron for their assistance. Thanks to the team at Bethesda for the great experiences and the creation kit to tinker with them.

I hope you enjoy Real Shelter.

What's New in Version .99 (See full changelog)

  • ver .99 initial TESA release


Screenshots

Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots


For best results install on a save without this mod installed. Please read the description before reporting issues or asking questions (it may already be answered :)


- All cities and towns are sheltered and compatible with Open Cities.
- All bridges, farms, mills, Nordic ruins, Dwemer ruins and military camps have been sheltered.
- The Winterhold College terrace shelters have been removed. The circular nature of the terrace caused unstable behavior and being semi-open to the snows shelter wasn't really practical there anyway.
- The MCM menu options have been stabilized. You should be able to enable/disable debug mode and the mod with no problems.

KNOWN ISSUES
Weather mismatches: 'Sheltered precipitation' refers to the rain & snow effects this mod surrounds a shelter with, either rain or snow bands. Currently, Real Shelter can only provide one type of sheltered precipitation at a time. Since a few areas in Skyrim can receive both snow and rain precipitation, sheltering in those areas could result in outside-weather to sheltered-weather mismatches. Meaning it could be snowy outside that turns to rain when shelter is entered; or rain can turn to snow when under shelter. Please help and report any locations you see these mismatches in for future fixes.
Odd weather behavior: This mod uses conditional timers and the game can force or revert weather. As a result entering and leaving sheltered locations too rapidly can cause strange weather behavior. If odd weather happens wait a minute to see if normal weather resumes. If not the console command ' fw 15e ' can be used to restore weather defaults.
Load game crashes: Occasional crashes have been reported when loading a game that was saved under shelter during rain or snow. To reduce this risk save your game in an interior location or during fair weather if outside.

BUG REPORTING
This mod is nearing full release so be sure to let me know of any problems needing attention (broken shelters, visible rain bands, etc). Be sure to read the description page and this post before reporting.

Check before reporting:
* Use BOSS to sort load order. Loading RS after weather/lighting mods can fix some lighting issues.
* Verify you have the right version needed, CoT or standard.
* Make sure your game is up to date and is a legal copy.
* Consider if anything was changed or added before the problem started.
* Consider if your issues may be related to changes made to your ini files and/or graphics driver game profile.
* Check to see if you are using Skyproc or need to update a patched mod (i.e. Automatic Variants, Dual Sheath Redux, etc.).
* Are you using any other programs that affect the game directly (i.e. NVidia Inspector, Gamebooster, etc)?
* Make sure the bug is repeatable.
* Papyrus logs are not crash logs. Disable logging after troubleshooting, it can be resource-intensive and a drain on game performance.

When reporting:
* Please be specific and polite.
* Note what you were doing when the problem occurred and which exact shelter it occurred in or if it affects all shelters.
* State if you are using SKSE, ENBs or any mods that affect lighting or weather.
* State how you isolated the problem to this mod.

 

This mod will be updated to version 1.0 later this year

    • 0
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WalterMitty
Jul 20 2013 04:18 PM

Thank you for uploading this here. I forgot to keep a copy of this and was dismayed to find it no longer on the Nexus. I really like this mod and appreciate having a place to download it from again.

    • 1

Sure thing, glad I can still offer it to you. Let me know if you have any issues :)

    • 0

Glad your still working on this and you uploaded it here, Can't wait for full release. I normally don't DL outside Nexus but this mod is def one of a kind. ^.^

    • 1

Hi robin I have climates of tamriel I used your previous versions and it is working good. But after updating to this version the rain is now going through the roofs. Is there anyway for me to get an older version? because NMM deleted the zip file already T_T

    • 1

Very glad to see this is still being worked on. It's one of those mods which is very hard to give up once you've tried it. Excellent atmosphere when sheltering from the rain. I don't know what further plans you have for it or if it is even possible, but any improvement which would make the precipitation effect when under shelter more closely resemble the precipitation effect outside shelter would receive any number of metaphorical thumbs ups from me (I would even be willing to post a screenshot of actual thumbs raised skywards if this would provide satisfaction)

    • 1

Hi guys.

 

joedoed This is the same version as the last one on the Nexus. Try doing a complete uninstall and reinstall this using the clean save technique mentioned above.

 

Setsuei The Real Shelter rain cannot totally match the rains outside since the rain you came in from is an on-screen filter like effect the rain Real Shelter outs in is an actual object in Skyrim's world. Due to the very different nature of the two rain types there will always be a transition with the strength of the transition varying depending on local game, mod and lighting setups.

    • 0

Could you upload the CoT verison, please? This is the same standard version.

    • 1

So it is! Sorry about that, not sure how that happened. It's fixed.

    • 0

Thank you :)

    • 0

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