About This File
http://www.youtube.com/watch?v=ETyBCfH1nE4
ABOUT
If I could describe Skyrim's magic sounds in one word, it would be this: thin.
How are you supposed to feel like a badass sorcerer when it sounds like you're in the kitchen
cooking dinner?
This mod overhauls the casting sounds for several of the spell schools. Alteration, Illusion,
Restoration and Conjuration have been focused on so far.
I feel that the destruction sounds aren't in as dire need of attention, but they may be looked
on in the future if I feel I can improve them substantially.
All of the new sounds are high fidelity. This really shouldn't be a bullet point, but far too
often I find that mods containing custom sounds have sample rates as low as 11khz or even
worse, high noise floors, plenty of clipping, very audible aliasing artifacts, etc. These are
all clean sounding in 44khz 16-bit stereo!
MANUAL INSTALL
Extract into Skyrim/Data, overwrite when prompted, enable Immersive Sounds - Magic.esp
MANUAL UNINSTALL
Disable/remove .esp, then remove the relevant sub-folders within Data/sound/fx/mag/ (if you're unsure, just refer to the .zip you extracted them from)
COMPATIBILITY
This mod overrides vanilla sound files and alters some Sound Descriptors to enable
stereo playback. It is best to assume it will conflict with any mods that add similar changes. These aspects are mostly only changed by sound mods and should pose no problems at all with gameplay mods.
If you have some other specific preferences for sounds, it is best to install them after this one, and
any .esp should be loaded after Immersive Sounds in the Load Order.
FUTURE PLANS
This mod is the first part of a planned series, hence "Immersive Sounds". Melee
combat, archery, and world interactions (doors, item looting, etc) are on the way.
I also plan to update the Magic module with more changes, for example adding unique sounds to
the cornerstone Illusion spells such as Fury or Fear (currently using the Firebolt sounds in
vanilla). This requires more in-depth editing to spells though which may conflict with popular
magic/gameplay mods such as SkyRe, so compatibility solutions must be taken into account.
There are no gameplay mod conflicts in the current version!
What's New in Version 1.0
Released
- 1.0
- Initial Version