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Alchemy Jar Mesh Resources .02a

   (1 review)

2 Screenshots

About This File

BEFORE YOU DOWNLOAD: If you don't have the DLC that corresponds with one of the packs, then that pack will NOT work for you. There are no textures with these downloads and if you don't have the DLC a pack is for, you won't be able to see the ingredients! Use them ONLY if you have the DLC. The vanilla version is exempt to this, as well... Those are for the Vanilla version of Skyrim.

This is a modder's resource for a very nostalgic purpose. While Oaristys did a few alchemy jars that are being used

all over the internet for Skyrim mods, I had noticed that she didn't have a full set. So instead of using hers, I had created my

own that were less filled for immersion on how things are displayed. I had tried to get them looking more like how gravity would

fall within NifSkope, however that's a feat in of itself. I will also be updating these as people report problems within the

meshes themselves.

There are a few things that you can add to these jars as well. One main one is IsharaMeridan's Individual Item Sorter which can

be found here: Individual Item Auto Sorter. It's based on arrays and they work fantastic for those not wanting to use

General Stores for alchemy storage. Personally, this was the inspiration for this resource. It was visually immersive and it had

individual containers for Skyrim's ingredients. Not to mention the feel of General Stores to me, felt that everything ingredients

wise was all in one container. As an herbalist myself, knowing such things can be very VERY dangerous thing to do. Mainly being

that when you mix toxic and wet ingredients with dry ingredients, the toxins from the other ingredients can leech out to your

non-toxics as well as if there's wet ingredients. Not to mention wet ingredients will mold dry ingredients, etc, etc. Don't get

me wrong! The system is magnificent and I use it when revamping a player home to my liking, but I never used it for Alchemy

ingredients. But you can use these for General Stores too! In fact, I encourage you to use these meshes as you see fit!

There's also another system that IsharaMeridan has, though it's in testing. It's a multi-container auto-accessing system while

crafting. Meaning that when you've followed her instructions found in the following link, you can register these containers for

easily accessing before you start crafting! Though this is in a testing phase at the moment, and I will update this section when

it's gone through the testing phases and I can link it as a proper player resource.

[Testers needed] Multi-container auto-access when crafting:

http://forums.nexusmods.com/index.php?/topic/1094820-testers-needed-multi-container-auto-access-when-crafting/

Incompatibilities so far are none unless you make them that way. They should work with any retexture mods as well, but I'm quite

sure they'll ignore any mesh changes to the default meshes. Meaning if you have a mod that changes the way an ingredient is shaped, this will still look like the vanilla ingredients aside from retexture. There could be an incompatibility if the textures for the changed meshes are different than the basic retextures I was talking about or the vanilla textures. There's no way around that part if that does happen as I don't like uploading textures if I don't need to. Also please make sure you make the jars a different name or file path if you plan on changing the meshes

Installation:

Install the meshes into your Data folder. Open the Creation Kit, create new container objects or static objects (your preference),

and import the meshes that way.

Uninstallation:

Delete references in the Creation Kit, clean the mod that was using them, and delete the Pheo3309/Alchemy/Version sub-directory

folder. If no longer wish to keep any of the Alchemy Jars, then go ahead and delete the whole Pheo3309 folder. Version being Vanilla, Dawnguard, Hearthfire, or Dragonborn. You'll see exactly what I'm talking about after you unpack them. :)

Known Issues:

Since Tamira went ahead and changed all of these for us, there isn't any need for collision primitives anymore!

Frequently Asked Questions:

Q) What is the difference between these jars and Oaristys's Jars in her modding resource pack?

A) Well, firstly you'll notice that the jars aren't as full as hers are. As an herbalist, even with dry ingredients, I chose to

keep my jars under or over half full. The reason being is that if you have too full of dry herbs in a jar, the air isn't allowing

the dry herb to breathe. While it's still dead and dried, sometimes it's the air used in medicinal properties. For instance

Spearmint has a natrual menthol like scent. If my sinus cavities are filled up, I'll just open the jar cap, smell, and then it's

better. If it was too full, it wouldn't be as potent. So for me less filled jars are more immersive. Another reason is that wet

ingredients would spoil faster. This is based on my many years working with herbs and herbology in terms of medicine.

Another way that they're different, some of her ingredients are upside down, while all of mine are rightside up. In fact the only

similar jar mesh is the Canis Root Jar, to my knowledge.

Q) Can I use this for my housing mod?

A) Of course! You can use this for any mod as long as proper credit is given to me for the creation of the jars.

Q) There isn't a Salmon Roe Jar mesh! What gives?!

A) Due to some unfortunate circumstances with my current capabilities with Static Mashups, Salmon Roe wouldn't transfer correctly.

Everything I did to try and fix this either led me into dead ends, laggy meshes, and meshes that just didn't do it justice. I

prefer quality over quantity. However! You can make a static model of Salmon Roe by finding it's mesh under

_byoh\clutter\ingredients in the meshes folder and phase it through an empty jar. Oaristys and Blary both have empty jars that you

can do this with.

Q) I don't like the way one jar looks. Can you change it?

A) If there's enough demand for a change, I'll change them accordingly. However if you know how to change them you can! Just don't

upload it as your own resource without permission. That's the only "ask for permission" there is. If it's for personal use though,

it's totally fine and dandy!

Q) These meshes don't work!

A) If they don't work, try extracting the textures of the ingredients from the Textures BSA that comes with Skyrim. This is the

only thing that I could think that would affect how it would work. (It should work regardless however).

Q) I use modified ingredient meshes and it comes along with textures and now the meshes look terrible!

A) That means that this mod is incompatible with the new meshes and textures packed with those meshes. Do let me know and I'll

update the file and ReadMe to match to the according. If the mod author of these new meshes allow me, I'll try to make a

compatible version.

Q) Do you plan on doing the DLC ingredients?

A) I actually did them all at the same time. Though instead of packing them all together, I packed them separately so that people

that didn't have the DLC didn't have to gnash their teeth in frustration about why things aren't appearing correctly in the game.

Q) Can I add these to my resource mods?

A) As long as you've asked for my permission to do so and credit me for the meshes I've created.

Thanks To:

Oaristys for coming up with the idea first. Without your modder's resource package, I'd have never driven myself to do my own from

scratch. Mine aren't as pretty as yours, but now we all have a full set of vanilla ingredient jars to work with.

IsharaMeridan for listening to my constant psychobabble on the Nexus and putting up with my neverending questions on modding

Skyrim, as well as creating the system that sparked this idea in my head indirectly. Not to mention all the other systems you've

been creating, especially for crafting. Without these, I think that my Skyrim experience would be less immersive than what it is

now.

LisnPuppy for being not only the Goddess of the Nexus, but being the source of information and supported me with advice and

criticisms when I needed it most. Even though these are uploaded only on TESAlliance, you're still one of the greatest sources

of do's and don'ts on the Nexus. :P

Bantari for Ravenloft back in Morrowind's day. I know he's no longer modding for any game to my knowledge, but without his

inspirational mod for player housing, I'd have never jumped in head first into modding at all.

Tamira for optimizing the collision of all of these jars along with getting them to not bounce!


What's New in Version .02a

Released

  • .02a Added missed collision of Death Bell's Jar
  • .02: Optimized collision by Tamira
  • .01b: Edited Readme Info
  • .01a: Initial Release
  • Upvote 1
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