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s7o's Cache Sacks 2.04

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19 Screenshots

About This File

Player-owned Cache Sacks that can be placed

whereever you need them, and taken with you

when empty -

A non-cheating way to handle overweight loot.

NEW: Any 3 other of my mods installed unlock

Cache Sack Crafting to let you create your

own Cache Sacks at tanning racks.

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FEATURES & HOW TO USE

To place a Cache Sack, simply drop an empty sack to make it 'unfold'

at your feet. It's inventory will automatically open.

To pick up a placed sack, remove all items from it and close it. The

empty sack will be returned to your inventory for re-use.

Empty sacks go to your inventory's misc-section.

Cache Sacks must be used one at a time, so whenever you have two

or more empty ones with you, your inventory will always show one

single sack and the rest in a stack for your dropping convenience.

If you drop more than one sacks at a time, only one will be placed,

the rest will be returned to your inventory. Should you want to get

rid of your sacks, put them into any container (including other

Cache Sacks of course).

For the most recent up to 30 placed sacks, markers will show on your

map. To toggle them on and off, set the "Cache Sack" entry in your

quest log's misc-section (this will only show up with at least one

sack actually placed) active or inactive as needed.

CACHE SACK CRAFTING will be unlocked with any 3 other of my

mods installed* (with less than 3, they unlock additional sacks).

After this, any desired amount of sacks can be created at tanning

rack (2 linen wraps + 1 leather strips = 1 sack).

* This does not yet work with all my other mods (list see below) -

should your particular combination not yet unlock crafting, i'm

currently about updating all of them, so as soon as yours are

updated, it will, pls hang on.

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WHERE

The first Cache Sack can be found on a barrel right outside of the

cave where you exit Helgen's keep on gamestart (also see images).

14 more are distributed to the three Kahjit caravaneers at random on

first load and can be bought from them.

Sacks unlocked by my other mods (any 3 unlock Cache Sack Crafting)

.) A's For Arrow (1): On the barrel on AFA's title pic (find it :-)

.) Chicken Fix deluxe (1): At one of your chicken shacks (by random)

.) Park Your Ride (3): Distributed to 3 random Guest Chests

.) Lund + Lambda (5): In a chest in the den's work area

.) Sit (1): Added to a random Khajit caravaneer for sale

.) The Humblest Hut (3): On the chest inside the hut

(...to be continued...)

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MORE s7o MODS

SKYRIM

...) A's For Arrow

...) Chicken Fix deluxe

...) Lund + Lambda

...) Park Your Ride

...) Sit

...) Suites Of Skyrim

...) The Humblest Hut

...) The Shady Nag

FALLOUT NV (most available on modsreloaded.com)

...) Cheng's Eastside Laundry

...) I Find Places

...) Mojave Express Courier Cap

...) Mole's Well

...) Vegas, Baby...

IF YOU LIKE MY MODS, PLEASE RATE AND FAVORIZE!

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ISSUES

An issue has been reported where Cache Sack map markers can dis-

and reappear with every second sack placed - working on this.

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VERSION CHANGES ~ v2.04

(entries <2.00 deleted for technical obsolescence)

--- 2.00 --- New Cache Sack model (no more visibility issues !)

. . . . . . --- Total script revision

. . . . . . --- Cache Sack crafting / unlimited sack count added

--- 2.01 --- 'Sit'-support added

. . . . . . --- Minor script fixes

--- 2.02 --- Fixes a bug in 'Sit'-support

--- 2.03 --- 'Chicken Fix deluxe'-support added

--- 2.04 --- 'Park Your Ride'-support added

UPDATING FROM <2.00 VERSIONS: Your Cache Sacks will auto-

matically be updated to their new versions; sacks already placed in

the world will remain where they are and keep their inventory;

empty Cache Sacks will be replaced with new versions, so don't

worry about them being removed from and re-added to your inven-

tory at first load. Please don't place or pick up any sacks for about

half a second after first load, thanks.

Should any items from your sacks' inventories get lost during the

update process (or at any other point) - which has never occured

and i also wouldn't see why it should, but you never know - talk

to Ma'iq the Liar...

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THANKS

Big thanks to VERTEIRON from Bethesda forums, who finally managed

to extinguish the obnoxious invisibility bug the Cache Sack's first

model had - and thanks to MINDBOGGLES and TAMIRA for tyring :-)

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