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About This File

UPDATE 2.5: now available in 2 versions, one that adds a "stay put"-script to the Wargs (so they stay where you dismount them), the other is the regular setting "not stay put" (so they go home). Only one version possible at a time.

This mod includes 2 types of mountable Wargs, one more simple ("Warg") and another more brutal ("Berserker Warg"). Each of the 2 types comes in 3 different fur-textures, the grey is the standard one, and in addition to that red and black are included.

The Wargs can be found ... *drumroll* ... inside the orc-strongholds ;)

Each of the four strongholds (Largashbur, Dushnik Yal, Mor Khazgur and Narzulbur) has got one regular and one berserker-warg placed inside.

Once you can enter the orc-strongholds, you're free to use any of the wargs. They cost no gold, and dont bite (at least not you). Just get close enough, get up, and roam skyrim.

They are set up as follows: if you unmount and leave them they will go back to their place in their stronghold, if they die they will respawn after you left the corresponding cell for 10 days. So whatever you do, no damage done.

For the case you want the Wargs look all the same, you can easily change that yourself. Here is how: there are 3 texture files (*.dds) in this mods texture folder, those are named "ragnarokhordewarg" (grey version), "ragnarokhordewargrot" (red version) and "ragnarokhordewargschwarz" (black version). You would just have to delete the texture files of the two colors you dont want, copy the one you want 2 times, and give your 2 copies the name of the 2 deleted files.

For example: to get only black Wargs you would delete the grey and red textures, copy the file "ragnarokhordewargschwarz.dds" two times, rename one "ragnarokhordwarg.dds" and the other "ragnarokhordewargrot.dds", done. All Wargs are black now.

Have some fun :)

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Q: Will there be any updates?

A: Yep, most likely, depending on the amount of time I invest, I also work on a new collection of orcish weapons and armors. This mod is in an early stage, but of course fully working. Next thing would be cluttering up the Wargs regular places a little with bloody bones, a source of drinking watter, maybe a bowl with some fresh meat. It might also be that I tweak their AI a little more. Maybe improve the weightpainting a little. Or increase their damage / health. Perhaps some retextures. Last, but not least, the main reason why I'm sure its not the last version: I never intended to make only 2 types of Warg. Now that all seems to work as I want, it's time to start thinking about heavy armored Wargs.

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Credits:

Ragna_Rok from TESAlliance for creating this mod and putting the Wargs where they belong.

All the creators of the countless Tutorials on TESA, thx for sharing and teaching your knowledge <3

The guys that made Blender, Gimp, DDS-Converter, FO3Archive, WinRar

Bethesda for Skyrim and the CK

Permissions:

stated under "Usage Rights / Permissions"

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CHANGELOG:

2.5 --> Couple of tweaks. Most important: Wargs now have a stay-put-script added, so they will stay wherever you dismount. For those that don't like that script, just go for "2.5 not-stay-put".

2.1 --> Fixed ownership. Sorry about that ;)

2.0 --> Lots of tweaks. Placed wargs in orc-strongholds, ai changes, factions, owners, markers, 2 awnings added (Largashbur and Mor Khazgur), and so on.

1.0 --> Initial release

Usage Permissions

NO CHANGES, NO MODIFICATIONS, NO REUPLOAD! Only one exception for now: I allow the Nexus-Member named "SniffoTheKhajiit" to reupload this mod to nexusmods.com. If anyone making a new-land-mod wants to use those Wargs for their mod just ask for permission to use them by contacting the author (Ragna_Rok) on tesalliance.org, usually those kind of mods get supported with most of Ragna'

What's New in Version 2.5

Released

  • 2.5 --> Couple of tweaks. Most important: Wargs now have a stay-put-script added, so they will stay wherever you dismount. For those that don't like that script, just go for "2.5 not-stay-put".
  • 2.1 --> Fixed ownership.
  • 2.0 --> Lots of tweaks. Placed wargs in orc-strongholds, ai changes, factions, owners, markers, 2 awnings added (Largashbur and Mor Khazgur), and so on.
  • 1.0 --> Initial release

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User Feedback

progress: one comment on nexus states that the wargs (when you ride on them) count as stolen. can anyone confirm that? i only use my main char "Ragna-Rok" to play skyrim (level 247 orc), will set up a new char now (non orc) and test that myself. thx for the message, sniffo :wub:

 

on a further note, i got also informed of a mod named "Convenient Horses", if the author helps out with setting the wargs up i will gladly upload a compatible version. this depends on him, the required tweaks are new territory for me and thus are no option for the next weeks, i have way too much on my lists to dig into this now. the author of "CH" states that he would gladly help out, so lets hope the best :)

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weird. so, ive made a new darkelf... went to a stronghold... entered it, was told to fudge of coz im no bloodkin... wargs are marked as stolen. so far, that is right. now, where was the quest to become bloodkin... guess i gotta level up a little.

nope, didnt work. i coudl swear that the bloodkin-stuff itself is messed up :shrug: ... ill just run some last tests and then most likely tweak some stuff.

 

--> got fixed. will update now :woot:

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got your message, sniffo. sure, just go ahead and check that convenient horse compatibilty yourself ;)

 

sounds very promising, at this point i say "thx a lot for the info, Mitchalek" :wub:

 

EDIT: for those lurking here, tests from sniffo confirmed compatibility. so my wargs work with "convenient horses" :woot:

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sneak preview on version 2.1-stay-put: ... well, the name indicates it. its exactly the same mod, but i will put ai-packages on all 8 wargs that will make the warg stay wherever you dismount (after your first ride). i know theres an easy way that makes only THE PLAYERS horse stay put, and a more tricky way so that ALSO YOUR FOLLOWERS horses stay where they dismount them. of course i will go for the "also your follower horses stay put, like yours"-version.

 

edit: ive just noticed another thing that i will redo. update wont be online before tomorrow.

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update: well, the reuploaded file has been removed from nexus, sniffothekhajiit got banned. dont know how, dont know why. former banned user? what user? usually the logs in nexus at least give a name, this sounds kinda strange from nexus mod perspective ... anyways, i cant say anything about that. sniffo is a guy ive met back on ll, ages ago, though his nick was a different there.

well, at least the "removing" was not asked for, i am the only one that would have the right to do so as author, i didnt, and perms for sniffo were stated here, afaik the descriptions files and screenshots were taken from my releases here (which is exactly what i asked for in those mails in exchange for perms), for the agreements between me and sniffo lots of mails have been written.

assuming that the mail-adress i sent them to is the same sniffo used to register on nexus, that should count as unquestionable proof for the perms. if anyone from the nexus moderation teams wants those mails to be sent to them (sniffo sent in an unban appeal i heard), just let me know. you can have the communication, its about one to two dozen mails, i have nothing to hide.

its hard for me to believe that sniffo asked for removing. why would he do that? first the trouble of uploading, then he even makes a good job as support (which i didnt even ask for), and he takes the time to inform me about comments that lead to me fixing stuff. this makes no sense at all.

 

on a further note i discovered another russian site, tes-game.ru, that steals mods in huge amounts, mainly they seem to yoink stuff from the nexus. at least they dont add virusses inside the files like that other russian nexus-copy. the thieves ignore any messages, after some research actually the 2 thieves ive figured out for now are "sub-admins" there... baaad manners, folks. not nice. btw, those folks are also too stupid to watch for updates of the mods they steal, all in all it seems like some ducks going for some quick bucks.

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I have a problem. My orc female rides at horse hight. This means she is about a foot above the back of the warg. I suspect she is ar normal level for a horse, and horses work fine. My guess is that the worg is using a horse skeleton. Dunno though, I'm no modder. I am using the 2.5 stay put version. I really like the mount, they way he moves etc. Now If I could just set in the saddle.

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@jeofry

 

weird. do you use any mods for mounts? like convenient horses? the skeleton is a custom one, and most mount-mods (at least the ones i know) kinda "override" your custom skeleton, which means anything thats not exactly the same size as the regular horse skeleton has got that problem. if your char is female or male shouldnt matter.

 

id need a couple of screenshots. best send them by pm to me here, and id also need infos about the mods you run that might change mounts. (convenient horses is such a mod for example).

 

cheers :)

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in my game if the warg fall off high cliff the game CTD anyone can confirm that ?

 

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