Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

Save Jake! v2.04

   (0 reviews)

1 Screenshot

About This File

If you have completed the Dark Brotherhood contract at Applewatch without Jake the dog witnessing it and attacking you, you'll notice that he's just left there by his lonesome self in the cold Jerall Mountains without a grudge against you or anyone to take care of him. Poor little guy. Therefore, I duplicated the basic functionality of my Ushnar's Re-Skinned Hound mod so that you can adopt Jake. Once that portion of the quest is complete, he will follow you around and fight for you, guard a spot of your choosing, scram off into the sunset if commanded, or go to whatever place you tell him is his new Forever Home. Specifically, when you activate Jake, you will get a menu offering you the following choices for what you'd like Jake to do:

Follow: Jake will follow at your side & attack any hostile targets engaged in combat with you or directly attacking him.

Stay: Jake will stay at his current spot and guard.

Scram: Jake will vamoose.

Go Home: Jake will vanish to the safety of home. While at home, he will wander & guard the premises defensively.

Mark Current Location as Home: Similar to many companion mods; the very spot where Jake is standing becomes his "home marker". This is where he will go when you tell him to Go Home.

Inventory: Use Jake as a pack mule. Meaning, he can store your stuff.

When Jake is set to Follow, he will do his best to keep up with you. You are also given a spell to summon Jake to you at any time.

If Jake is already dead when you install the mod, you still have the option of resurrecting & adopting him. If you kill Jake while the mod is loaded, however, the mod will assume that you don't want to adopt him, 'cause of reasons. There is an easy way to avoid this: watch the relevant quest target's wander habits, and plan your moves accordingly.

This plugin has been cleaned with TES4Edit for best compatibility.

==================================

REQUIREMENTS

==================================

Requires the latest official Oblivion patch (1.2.0.416).

==================================

LINKS

==================================

A french translation is available at La Confrérie des Traducteurs.


What's New in Version v2.04

Released

  • Fixed the "Scram" and "Go Home" commands to work properly.  No clean save is needed, but please be sure to rebuild your Bashed Patch.
 Share


User Feedback

You may only provide a review once you have downloaded the file.

There are no reviews to display.

×
×
  • Create New...