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At last, it has begun. I managed to sneak through this dark mine and steal one of their robes, now I am dressed as a demonist. Their cult is full of initiates, as long as I don´t act in a suspicious waythere´s no risk of being discovered.I´ve been monitoring their activities for some time and I know exactly what I have to do to infiltrate in their lair and uncover their secrets.I will leave my notes in these demonic altars, I know they don´t mess with anything which is put on it without the permission of the high priest that I stabbed in the back and buried his corpse near the mine´s entrance, now I have a safe place to leave them while I explore this dark place.

As I dedicated my life to the welfare of mankind and studied all ways to ease the pains of our earthly existence,what I´ve learned about demons is that their aim is not to destroy life, but to bring pain and suffering to the point that makes it unbearable. The origin of this mystic beings is a mistery, as Their own existence is a paradox which makes us question the faith we have in our gods. If our deities are truly almighty, why can`t they get rid of their own opposition? And if they are really wise and benevolent,then why do they allow the existenece of these beings, whose only purpose in their existence is to bring scourge to all living things? In fact,all I can assure is that demons are real and they are immortal, what means that they cannot be utterly destroyed. They, however, can be banished, what means that they can be put out of the scene for certain times, depending on the faith and diligence of the one who casts them away.

Now, after years tracking traces of the existence of an unique cult of evil, I finally discovered their hideout in the wilds of the Reach. Their faith is based on an ancient legend about the origins of demons. It tells that in the beggining of times, at the dawn of all aeons and all worlds which ever existed, the gods created a divine being to act as an intermediate between they and men. An angel of pure light, destined to share the gods`wisdom with the mortals. In order to perform his duty, this being should be able to experience all the nature of human in its purest essence, from the ecstasy to the agony, from the deepest passions to the heights of wisdom. Of course when I think about this tale I wonder that the gods were either naive or wreckless to allow such a powerful entity to experience all features from the human nature. Of course at a certain time it got in touch with hatred, fear, resentment and all that garbage that drags us towards our inner abyss, as his light became simply the purest darkness.First, he rebelled himself against the other deities, but as he found himself unable to destroy his on creators, his anger turned to their creation: the mortals, who were doomed to be tormented throughout their their existence as he unfolded his revenge against the gods.So, the very first demon was born.

The cultists that I´ve been tracking seem to take this legend seriously, and I am to investigate them as I feel I´m close to the ansers to questions that bugged me in all these years of research about the origins of evil and the powers of darkness, as I follow the trail of the legendary demonic realm.If I manage to find it, I believe I will be able to gather knowledge that no other mortal got even close to it. I am not afraid in my journey, despite all the risk I am taking. I know I will cry for the gods, but only the silence of solitude will reply. I know I will reach for the light, but there will be only darkness, but I am committed, and I will carry on with my struggle to the very last breath.

Yours sincerely,

Marius the elder alchemist.



-Dawnguard DLC required

-This is a horror mod. It may be disturbing to some.

-It is not lore-friendly. This will SURELY be disturbing to MANY.




Demonika- Better to be played in a dark night, alone at home.A spooky and nightmarish dungeon-crawling divided in ten acts:

I- Meus Oblitus

II- Locus horribilis

III- Castrum de Tenebris

IV- Quod mallum

V- Tenebrosi Cuniculum

VI- Profundum Diabolicum

VII- Ignis Pretorium

VIII- Regnum Mali

IX- Via Tremenda

X- Daemonium Sanctum

Every time you find a demonic altar, loot the small strongbox on it to get a message from Marius, the elder alchemist. Follow his steps from the mine at the reach to the demonic abyss, where he finds his doom.

IT IS DARK- I put a barrel with 20 torches at the entrance, loot them all. In some areas you will experience realistic darkness, with scarce and distant light spots. This is not a bug or misconception: this mod was meant to provide the experience of exploring a dark dungeon keeping one hand busy with a torch, making no idea of what lies ahead (can be a treasure or a monster).




Like the old school of RPGs, there will be some locked doors and you will have to search for the keys in a puzzling castle. There are 3 keys to be found, one in a certain container and two with a certain boss creature. I added a SPOILER .txt in case you are having problems to find, but it is not difficult.


THE DEMONIC ABYSS (a.k.a. Profundum Diabolicum)


Once you reach the demonic abyss, you will have to jump onto ledges and descend into a pit (not reccommended to bring followers there). Watch your step and save often. If you fall in the void of the abyss, you will return to this level´s start point. Follow the skull torches, and don´t get astray from your path, or else it will be hard to find it again. A boss creature guards the key to the last level.




-Some issues when magic creatures perform electric attacks





-Extract the "Data" folder in this mod to your "The Elder Scrolls V Skyrim" folder.

-Add a check to Demonika.esp in your Skyrim Launcher screen to activate the mod... and play!!!




"A long forgotten mine" is located at the Reach, to the east of Dushnith Yal and to the south of Reachcliff Cave.




BAD GREMLIN- clutter meshes

CRAZYJOE2K- The mystic fountain


IRONMAN5000- The altar

JOKERINE- His skeletons

JSNIDER193- Critter variants

OARYSTIS- Several of his meshes, including some borrowed from CDprojekt with permission

PHITT- The new rocks

REFURBMADNESS- His alchemy and enchanting tables

RUNSPECT- Clutter meshes

STOVERJM- The open books

STROTI apud. TAMIRA- Clutter meshes

TAMIRA- Voodoo doll

TENTAIN- Skull torches

VICN- New creatures

And some stuff of mine of course.

A very special thanks for Tamira for helping with my mods, as always.


Usage Permissions

Ask for permission to modify or upload this enywhere else.

What's New in Version 1.9


  • Version 1.9:

    -Added lots of new meshes

    -Put all new stuff in .BSA format

    -Added two more cells to the first leve plus some keys to be found, and added a new level to the bonus dungeon

    -Made some slight changes to some areas

  • v. 1.8:

    - Fixed some few cracks on the ground and displaced objects

  • v. 1.7:

    - Fixed bug that prevented key keeper tp show up near the door before last level for some.

    - Fixed sound and ambient music from one of the castle´s new cells from previous version

    - Expanded the abyss with a new level.

    v. 1.6:

    - Abyss demons now leave a fire trace, and explode when they get killed, causing fire damage.

    - Expanded the castle even further, with 2 more cells.

    - Added new monsters, now the dugeon is a more challenging experience.

  • v.1.5:                           

  • - Added a bonus dungeon: 1 nordic ruin level + 1 demonic abyss cell.

    - The castle was expanded; now, the adventure is made of 11 acts. 
      there are 3 new cells to be explored, and 2 new keys to be found.

    - Some enemies are tougher now.

    - Added some new meshes and new monsters.  

  • v. 1.4:
  • - Fixed the glitch that caused some demons to get "stuck" in a certain point of the demonic abyss
  • - Some foes are more challenging now.
  • - Added some new clutter meshes from Tamira and Bad Gremlin.
  • v. 1.3: Fixed some misplaced objects
  • V. 1.2: Fixed texture issues from versions 1.1 and 1.2


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