Lunar Forge Weapons final and Skyrim SE final and Skyrim SE versions


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About This File

This mod is another attempt at completing the unfinished job and bringing the Lunar Forge weapons into the game.

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Lunar Forge Weapons

by ladyonthemoon

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March 3rd, 2017, Skyrim Special Edition version:

To use this mod with Skyrim Special Edition, download the file named LunarForgeWeaponsSE.zip and extract its content into your Data files folder, exactly as you would do for the original Skyrim.

Once this done, launch the game, click on "mods" on the menu page and place it at the lowest place possible in your load order, using the "X" and arrow keys.

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Introduction:

The Lunar Forge is situated at the top of the Silent Moons ruins, North-West of Whiterun:

LFW03.jpg

During the day, this forge can be used to make any weapon you can make at any other ordinary forge:

LFW04.jpg

At night, between 9 pm and 5 am, things are different. On the nearby workbench, you'll find a book that describes the effects the forge applies to weapons made, and used, during the night, "when the moons are out":

LFW01.jpg

LFW02.jpg

The Lunar Forge enchantment:

  • As described in the book, the Lunar Forge enchantment absorbs a (relatively) small amount of health from the target. This enchantment is levelled: 10, 20 or 30 points during 3 seconds per hit.
  • The enchantment being apparently given by the Moons themselves, it cannot be learnt.
  • For the same reason, the weapons never need to be refilled; their charge is constant.

Crafting the weapons:

The level of enchantment applied to the weapons depend on the player's level at smithing:

  1. under 30, you'll make weapons that absorb 10 points of health from the target during 3 seconds,
  2. between 30 and under 60, you'll make weapons that absorb 20 points of health from the target during 3 seconds,
  3. from level 60, you'll make weapons that absorb 30 points of health from the target during 3 seconds.

Examples in images, using war hammers (the same apply to the other weapons, of course):

LFW05.jpg

LFW06.jpg

LFW07.jpg

LFW08.jpg

LFW09.jpg

LFW10.jpg

Improving the weapons:

The weapons made can be improved at any sharpening wheel, even if you don't have the Arcane perk. Examples in images, using war hammers (the same apply to the other weapons, of course):

LFW11.jpg

LFW12.jpg

LFW13.jpg

LFW14.jpg

LFW15.jpg

LFW16.jpg

Pros and cons of using these weapons:

It's up to you to decide which is a "pro" or a "con":

  • the weapons can be made at the Lunar Forge only, between 9 pm and 5 am, any day,
  • the enchantment apply to iron and steel weapons, one handed and two handed; bows excepted,
  • the enchantment cannot be learned at an enchanting table and applied to other weapons (the reason is that this enchantment is added by the moons and exists outside the scope of scholarly knowledge),
  • the enchantments are constant: no need to use soul gems to recharge the weapons,
  • the enchantment works at night between 9 pm and 5 am.

The weapons created are lighter and faster than their counterparts. Comparison:

Iron weapons:

  • Iron Battleaxe: weight 20, speed 0.7,
  • Lunar Forge Iron Battleaxe: weight 18, speed 0.8,
  • Iron Dagger: weight 2, speed 1.3,
  • Lunar Forge Iron Dagger; weight 1.5, speed 1.4,
  • Iron Great Sword: weight 16, speed 0.7,
  • Lunar Forge Iron Great Sword: weight 14, speed 0.9,
  • Iron Mace: weight 13, speed 0.8,
  • Lunar Forge Iron Mace: weight 12, speed 0.9,
  • Iron Sword: weight 9, speed 1.0,
  • Lunar Forge Iron Sword: weight 8, speed 1.1,
  • Iron War Axe: weight 11, speed 0.9,
  • Lunar Forge Iron War Axe: weight 10, speed 1.0,
  • Iron War Hammer: weight 24, speed 0.6,
  • Lunar Forge Iron War Hammer: weight 22, speed 0.7.

Steel weapons:

  • Steel Battleaxe: weight 21, speed 0.7,
  • Lunar Forge Steel Battleaxe: weight 19, speed 0.9,
  • Steel Dagger: weight 2.5, speed 1.3,
  • Lunar Forge Steel Dagger; weight 2.0, speed 1.3, (speed unchanged)
  • Steel Great Sword: weight 17, speed 0.7,
  • Lunar Forge Steel Great Sword: weight 15, speed 0.9,
  • Steel Mace: weight 14, speed 0.8,
  • Lunar Forge Steel Mace: weight 13, speed 0.9,
  • Steel Sword: weight 10, speed 1.0,
  • Lunar Forge Steel Sword: weight 9, speed 1.1,
  • Steel War Axe: weight 12, speed 0.9,
  • Lunar Forge Steel War Axe: weight 11, speed 0.9, (speed unchanged)
  • Steel War Hammer: weight 25, speed 0.6,
  • Lunar Forge Steel War Hammer: weight 23, speed 0.7.

Side notes:

  • I added a tanning rack near the forge; it had always bugged me that there was no tanning rack there.
  • The vanilla broken Lunar Forge weapons that were laying around near the forge and inside the ruins have been disabled and replaced by new ones.

Incompatibilities:

Any other mod that handles the Lunar Forge weapons or modifies the place.

Installation:

Extract the content of the archive into C:\Program Files\Steam\steamapps\common\Skyrim\Data. Launch the game and make sure the esp is selected in the launcher "Data Files".

XBox One version:

Lunar Forge Weapons, subscribe on Bethesda.net

Click on the link several times until it actually gets you to the right page.

Enjoy!

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I'll never thank Bethesda Games Softworks for their marvellous games! :D

Usage Permissions

No redistribution. You can modify this mod for your personal use only; do not redistribute this mod after you've modified it! You are not authorised to publish this mod on Bethesda.net.

What's New in Version final and Skyrim SE versions

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User Feedback

What platform?

Once I've managed to sort out the problems I have with Steam right now, I'd be able to upload it to Bethesda.net.

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There it is!

(deleted by author)

I removed my mods from Bethesda.net. You can find the special edition version here; download the file that ends with "SE".

Edited by ladyonthemoon
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