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Falmeroon - Legacy of the Snow Elves 1.0.0

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Versión española: http://tesalliance.org/forums/index.php?/files/file/1957-falmeroon-legacy-of-the-snow-elves-spanish-version/


FALMEROON

Legacy of the Snow Elves

By Mr. C. Racer
 

  Since Bethesda released Dawnguard, it felt wrong that there was no snow elf ruins anywhere in the province, and that's why I made this mod. The logic I've followed is that the nords and their dragon masters burnt everything falmer-related they found to the ground; thus, you'll find most of my ruins in snowy places (they were the snow elves, after all), and very out of the way. If you can't (or lack the patience to) find them, you can spoil yourself their locations with the included text file.

  But ruins is not the only thing adventurers live off. The mod also includes:

- New dungeons, some of them configured for radiant quests.
- New lore books, written by yours truly.
- New loot.
- New enemies.
- One simple quest.

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COMPATIBILITY
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1. The mod is compatible with all my other mods but one: A Fitting Throne for Vyrthur. If you're using it, you can deactivate it because the throne is already included in Falmeroon.

2. The new books are included in the vanilla leveled lists so you can find them while playing. Which means, if you're using other mods that change the same lists, you'll need Wrye Bash to make them work together through a bashed patch.

3. I don't have Hearthfire so I can't test for incompatibilities, but considering how out of the way my ruins are, I expect very few, or none.

4. Other incompatibilites may arise (like other mods using the same exterior spaces). I'll deal wit them as they come.

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REQUIREMENTS
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- Dawnguard DLC.

- Dragonborn DLC.

- Fuz Ro D-oh - Silent Voice by shadeMe, if you want to be able to read the new dialogue.

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INSTALLATION
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  Unzip all the files and drop them on your Skyrim/Data folder, overwriting if asked, and activate the plugin in the Skyrim launcher. The file has been fully cleaned with TES5Edit 3.0.32.

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BUGS / THINGS TO BE AWARE OF
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1. Some exterior cells lack a navmesh because Bethesda didn't build it. As touching it is very dangerous, I've made only minimum changes, so you will find some locations where your companions can't follow you. It doesn't bother me because I never use companions, but if you do, just tell them to wait.

2. Likewise, although all dungeons are completely navmeshed, there're some very simple platforming parts where your companions will get stuck. Sometimes a little force push will help, sometimes it won't.

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HISTORY
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Version 1.0: First version.

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CREDITS
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- New snow elf pieces and furniture: original models and textures by Bethesda; retextured by Mr. C. Racer.
- Welkynd stone planter model and textures: InsanitySorrow (http://tesalliance.org/forums/index.php?/files/file/1330-the-tesa-skyrim-resource-kit-project/).
- Auriel medallion model and textures: UNI00SL (http://www.nexusmods.com/skyrim/mods/57113/?).
- Gehenoth model and textures: Viltuska (http://www.nexusmods.com/skyrim/mods/54629/?).

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THANKS TO
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- All the people whose free models I've used.
- The people at the official Elder Scrolls forums (CDM_, cdcooley, s7o) for helping with scripting.
- The TES5Edit team.
- Bethesda.

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