Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

Falmeroon - Legacy of the Snow Elves 1.0.0

   (0 reviews)

8 Screenshots

About This File

Versión española: http://tesalliance.org/forums/index.php?/files/file/1957-falmeroon-legacy-of-the-snow-elves-spanish-version/


FALMEROON

Legacy of the Snow Elves

By Mr. C. Racer
 

  Since Bethesda released Dawnguard, it felt wrong that there was no snow elf ruins anywhere in the province, and that's why I made this mod. The logic I've followed is that the nords and their dragon masters burnt everything falmer-related they found to the ground; thus, you'll find most of my ruins in snowy places (they were the snow elves, after all), and very out of the way. If you can't (or lack the patience to) find them, you can spoil yourself their locations with the included text file.

  But ruins is not the only thing adventurers live off. The mod also includes:

- New dungeons, some of them configured for radiant quests.
- New lore books, written by yours truly.
- New loot.
- New enemies.
- One simple quest.

-------------
COMPATIBILITY
-------------

1. The mod is compatible with all my other mods but one: A Fitting Throne for Vyrthur. If you're using it, you can deactivate it because the throne is already included in Falmeroon.

2. The new books are included in the vanilla leveled lists so you can find them while playing. Which means, if you're using other mods that change the same lists, you'll need Wrye Bash to make them work together through a bashed patch.

3. I don't have Hearthfire so I can't test for incompatibilities, but considering how out of the way my ruins are, I expect very few, or none.

4. Other incompatibilites may arise (like other mods using the same exterior spaces). I'll deal wit them as they come.

------------
REQUIREMENTS
------------

- Dawnguard DLC.

- Dragonborn DLC.

- Fuz Ro D-oh - Silent Voice by shadeMe, if you want to be able to read the new dialogue.

------------
INSTALLATION
------------

  Unzip all the files and drop them on your Skyrim/Data folder, overwriting if asked, and activate the plugin in the Skyrim launcher. The file has been fully cleaned with TES5Edit 3.0.32.

----------------------------
BUGS / THINGS TO BE AWARE OF
----------------------------

1. Some exterior cells lack a navmesh because Bethesda didn't build it. As touching it is very dangerous, I've made only minimum changes, so you will find some locations where your companions can't follow you. It doesn't bother me because I never use companions, but if you do, just tell them to wait.

2. Likewise, although all dungeons are completely navmeshed, there're some very simple platforming parts where your companions will get stuck. Sometimes a little force push will help, sometimes it won't.

-------
HISTORY
-------

Version 1.0: First version.

-------
CREDITS
-------

- New snow elf pieces and furniture: original models and textures by Bethesda; retextured by Mr. C. Racer.
- Welkynd stone planter model and textures: InsanitySorrow (http://tesalliance.org/forums/index.php?/files/file/1330-the-tesa-skyrim-resource-kit-project/).
- Auriel medallion model and textures: UNI00SL (http://www.nexusmods.com/skyrim/mods/57113/?).
- Gehenoth model and textures: Viltuska (http://www.nexusmods.com/skyrim/mods/54629/?).

---------
THANKS TO
---------

- All the people whose free models I've used.
- The people at the official Elder Scrolls forums (CDM_, cdcooley, s7o) for helping with scripting.
- The TES5Edit team.
- Bethesda.

  • Thanks 2
  • Love This 6
  • Upvote 2
 Share


User Feedback

Recommended Comments

a year later, just wanted to give a head's up that the welkynd stone planter only has textures for the bowl... I had to download insanity's resource and add the gem textures myself. in case anyone else is confused about the gem coloration!

Link to comment
Share on other sites

So far the only interaction this mod has with another in my play through is the large fortification "The eye of Cyrodil" from the mod Gray Cowl of Nocturnal. Interesting enough, though they clip with each other dramatically, it still looks kinda neat like the fort was built around the ruin you have put there and the door is completely accessible. It is not bad but I though maybe you would like to know about it.

Thank you for the wonderful mod for all the snow elf lovers out there!

Link to comment
Share on other sites

I noticed that as well. This mod conflicts with Gray Cowl (the eye of cyrodiil) and The Tools of Kagrenac (oli-larto, spelling?) quite a bit. Toggling clipping makes the dungeons do-able, but it's not the same.

That being said, I noticed on Steam that he mentioned being banned from this site, so I doubt we will be an update.

Link to comment
Share on other sites

I completely forgot I had uploaded the file here too. I read the Steam comment about Tools of Kagrenac but didn't know about another conflict with Gray Cowl, so thanks for the heads-up. Now, about updates... Actually I've been slowly adding some things and fixing bugs since release when I felt like it, and the plan is to release a new version at some point in the future; whether it'll be this year or the next one that I dare not say. We'll see how it goes.

And the ban was about the Nexus, not here.

  • Thanks 3
Link to comment
Share on other sites

Hey, wanted to pop in and give feedback! I have been on a snow elf kick for a few months now and thank the Aedra for this mod, as it has actually cleaned up my years long gripe that there 0 snow elf ruins in Skyrim, aside from in the Forgotten vale. Remarkable job and this meshes perfectly with Legacy of the Dragonborn, as it also gives you ancient falmer artifacts and locations/quests! In fact, none of my mods conflicts with this one, including Beyond skyrim: Bruma, which was a concern considering how close Pale Pass is to one of your locations. The necklaces are a great touch too! 

Only two issues, more so oddities, I found happened to be running across a door standing in below the north side of Bleak falls barrow next to the mountain that is sorta just standing there upright with no buildings or rubble lol. Second was possibly a missing switch inside the dungeon I think for the door in the pit.

I'm looking to DL Snow Elf Hut by Lazz, and noticed it's close to one of the locations also, so hopefully there's no issues. Absolutely a brilliant job!

  • Love This 1
Link to comment
Share on other sites

This is the best snow elf mod, bar none. It gave me a much greater appreciation for the story and plight of the Falmer, and I was filled with an overwhelming sense of loss exploring the Falmer ruins.

The dungeons are great, the unique items are great, the custom lore texts are great. The dungeons are located in out-of-the-way places which is both thematic and good for compatibility.

Basically, incredible. I bring up this mod whenever I have the opportunity to spread awareness of how great it is.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...