Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

Skuldafn Cottage 1.0.2

   (0 reviews)

8 Screenshots

About This File

The Abandoned Cottage (which isn't really so abandoned) is a small, slightly cramped but cozy playerhome located in Skuldafn. 

Why, you ask? Who in their right mind would want to live there, right? 

Well, first, it's hostile and thoroughly unfriendly, and I for one like to have a cozy spot to come home to. Second, I like to have a convenient spot to store my stuff and I suspect I am not alone. Third, it comes with a merchant and easy access to Skyrim to sell off all those goodies you loot when you're chasing down Alduin and fighting those annoying draugr. So it's mostly a spot for the player's convenience, and with the access to Riverwood it can be used as a starterhome as well. Just watch out for the dragur if you use the main door at a low level! (Consider yourselves warned if you haven't finished the main quest yet!). 

The trapdoor is to the left of the main entrance of the Sleeping Giant Inn. The house itself is to the right of the main entrance in the Skuldafn courtyard. No key is required. 

Comes with a housecarl/merchant to take care of the place when the Dragonborn is off adventuring. 
-Mortar and Pestle on the table upstairs for Alchemy crafting 
-unique oven and cooking pot and some comfy spots to sit. 

Requires Hearthfire and suggest Dragonborn, I didn't use any resources from it but I had it loaded when I made this mod so I'm not sure how well it'll run without it. 

Acknowledgements: 
-ladyonthemoon over at TESA for helping me work out some dialogue bugs. 
-Darkfox127 for his tutorial videos on YouTube. He is totally worth checking out for anyone who wants to learn modding. 


Resources Used: 

*My apologies if I have forgotten anyone. Please PM me if I have and I'll be happy to add you to this list. 

Stroti's Small House Resource by Stroti and Tamira 
http://www.nexusmods.com/skyrim/mods/24827/? 

BookSets Resource Skyrim by Blary 
www.nexusmods.com/skyrim/mods/14135 

Stroti's Kitchen Tools by Stroti and Tamira 
http://www.nexusmods.com/skyrim/mods/42690/? 

Stroti's Ovens by Stroti and Tamira 
http://www.nexusmods.com/skyrim/mods/34969/? 

Stroti's Rustic Furniture by Stroti and Tamira 
http://www.nexusmods.com/skyrim/mods/24450/? 

Stroti's Treehouse Resource by Stroti and Tamira 
http://www.nexusmods.com/skyrim/mods/62787/? 

Ready Clutter and Furnishings by Lilith 
http://tesalliance.org/forums/index.php?/files/file/1300-ready-clutter-and-furnishings/ 

New Beddings by 1ndajone5 
http://www.nexusmods.com/skyrim/mods/72252/? 

Modder's Resource Pack by Oaristys and Tony67 
www.nexusmods.com/skyrim/mods/16525/ 

Static Dishes and Food by Tamira 
www.nexusmods.com/skyrim/mods/63446/ 20161129184435_1.jpg

Insanity's Folded Blankets by InsanitySorrow 
http://tesalliance.org/forums/index.php?/files/file/1452-insanitys-folded-blankets/ 

Insanity's Pillows by InsanitySorrow 
http://tesalliance.org/forums/index.php?/files/file/1429-insanitys-pillows/ 

Insanity's Sofas and Chairs by InsanitySorrow 
http://tesalliance.org/forums/index.php?/files/file/1464-insanitys-sofas-chairs/ 

Lolicept Resources by Lolicept 
www.nexusmods.com/skyrim/mods/62733/ 

Paintings and Frames by Artisanix 
www.nexusmods.com/skyrim/mods/17423 

20161129185008_1.jpg

20161129184621_1.jpg

20161129184633_1.jpg

20161129184641_1.jpg

20161129184711_1.jpg


What's New in Version 1.0.2

Released

Fix for Towns and Villages Enhanced - Riverwood mod conflict.  Just moved the location of the trapdoor slightly.

 Share


User Feedback

Recommended Comments

Hi,

Just downloaded the file. How is it that the sound and seq directories are not in the archive?

Also, how do you access the cottage?

 

Edited by ladyonthemoon
Link to comment
Share on other sites

hi; I seem to have problems when it comes to repacking the BSA (I'd be happy to reupload if someone can suggest a better tool to use.  I have FOMM but I'm not really all that familiar with it other than for unpacking files).  I have been using the Archive.Exe that comes with the CK and every time I try to repack one it crashes so when I uploaded here I packed the files separately to make sure they were included.

There are two ways in-game without using the console to access the cottage.  The first, is the main entrance which is in Skuldafn, to the right of the main entrance in the Skuldafn courtyard.  The second is in Riverwood; there is a trapdoor to the left of the sleeping giant inn (left when facing the inn from the road) past all of the fencing beside the guardwalk (covered walkway).  I'll post a couple of additional screenshots below that should help.

20161129184511_1.jpg

download.jpg

Link to comment
Share on other sites

that would be awesome if you could :)  I've been looking for some way to repack a BSA besides Archive.exe but every time I try google I get pointed back to that.  Maybe I'm doing something wrong?

Link to comment
Share on other sites

4 minutes ago, ladyonthemoon said:

How do you explain the trap door to Skuldafn? ;)

Maybe someone got stuck there ages ago and dug their way back to Skyrim, or used magic to create a passage?  ;) Okay, I'm reaching.  And it could probably be classed as a game cheat as well (maybe not the most lore-friendly mod out there).  I intended this for personal use when I started making it and I wanted a quick way to access Skyrim, but I liked the house enough when it was finished I decided to release after all.  

Link to comment
Share on other sites

That would make a very long tunnel from Skuldafn to Riverwood...

What you could do is put the trap door near that Dwemer ruins near Skuldafn and disable the it until the player has finished the main quest and "killed" Alduin? This would require a very easy script and a quest.

Edited by ladyonthemoon
Link to comment
Share on other sites

I'm sure I can find a tutorial somewhere that would show me how to do that but I haven't really looked too much into the mechanics of how to enable/disable objects once a quest is finished.  I'm kind of learning scripting as I go and I'm starting to get the hang of why it works and what's wrong when it doesn't work the way I want it to but for me it's a slow process.  I gather it would be a fairly small script to do that but I'm not really sure how to go about it.

I'm guessing it would be something to the effect of: 

Scriptname QuestScript Extends ObjectReference
{Enables the trapdoor on completion of the main questline}

ObjectReference Property Trapdoor Auto 
Quest Property MQ305 Auto

Event OnQuestShutdown MQ305
    Trapdoor.Enable()

End Event

but I have no idea if that's even close to correct...

Link to comment
Share on other sites

Something of the kind yes except that the script would extend a quest containing a stage containing a simple

Trapdoor.enable ()

The quest wouldn't be enabled at start; you could add a default SetStage on death script to Alduin so that when he dies the quest starts and the trap door is enabled. That's how I would do it. :)

Link to comment
Share on other sites

Don't know why I didn't think of that, but then, I always seem to make things harder than they need to be ;)

Reuploaded with the repacked BSA, thanks again!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...