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Aleswell Cottage ver 4 4

   (1 review)

24 Screenshots

About This File

Aleswell Home ver 4.0

Already the first time i visited Aleswell and saw the beautiful view over the countryside and the Imperial city, I wanted my own house here. Now, years later, I have built it. The Aleswell Cottage is located just outside Aleswell village, with a breath-taking view overlake Rumare and the Imperial City.

The house is furnished with middle class- and some lower class furniture. It includes a dining room with fireplace, a kitchen with an abundance of 'mini-barrels', a study, a single-room bedroom and an open attic double-bedroom. There is also a basement with extra storage capacity an a spare bedroom, as well as an area suited for crafting.

It is made companion-friendly, is fully path-gridded and has persistant beds and chairs that companions can use. In order to further improve the companion-friendliness for basic companions (like CM Partners) who normally cannot be directed on where to go for a walk or where to sleep, there is an extra dialog topic - Living arrangements - added that will take care of this.

The mod also includes 51 no-respawn-containers (many of them 'mini-barrels') in the main cottage and 87 non-respawn-containers in the basement. (Additionally, there are also two respawning containers in the basement. One is called "TRASHBIN - RESPAWNS" and the other one "Companion keys - RESPAWNS". Don't put anything of value inside them! They have the word RESPAWNS in their names for a reason.

As a bonus, the house comes with optional trader-service at the Aleswell Inn and with ver. 4 a range of crafting facilities.

If you have played through Oblivion, you probably know about the quest offered from the Aleswell people. You have to complete this quest (which can be done also at very low levels) before you can buy the cottage. Then it will, as a quest reward, be offered to you for a very reasonable price (3 000 Gold) from the Aleswell inn-keeper.

New in version 4

- a stable has finally been added.

- a broad range of crafting facilities has been added, and the optional Aleswell trader has expanded his stock with crafting components.

Special features

Smelter - In the smelter, located behind the cottage, you convert silver and gold nuggets to ingots. You can also melt silver items like urns, vases, spoons in order to get ingots and metal items like callipers, mugs, shears, tankards to get scrap metal. Simply put the nuggets or items in the smelter.

Five pieces of scrap metal can be converted to an iron ingot.

You can also make iron ingots from iron ore, which you can buy from the Aleswell trader.

Use the bellows to light/extinguish the fire.

Crafting Jewelry - Use the small hammer (activator) on the red cloth on the workbench to craft your own jewelry. You will need gold or silver ingots in order to do so.

Enhancing Jewelry - Use the small tongs (container) on the red cloth on the workbench to enhance your gold jewelry with gems. You will need gold or silver jewelry and appropriate gems (rubies, sapphires, emeralds or diamonds) in order to do so. Put one gem and one piece of jewelry in the container. Close the container and re-open it - your enhanced jewelry is ready!

Note that you can not make silver diamond jewelry and that you cannot make any jewelry using flawed gems.

Tanning - At the Tanning Rack in the basement you can craft leather of your bear- lion- or wolf pelts.

Leather Armor - After you have converted pelts into leather, you can create your own leather armor. Activate the leather gauntlets on the workbench in order to do this.

Lockpicks - You can make your own lockpicks from scrap metal. Activate the lockpick on the red cloth on the basement workbench.

Repair - You can repair your armor at the basement anvil.

Armor Smithing - The Aleswell trader will sell you steel and iron ingots. You can use them to forge your own steel- or iron armor. In order to create armor, activate the steel gauntlets at the forge.

Weapon Smithing - The Aleswell trader will sell you steel and iron ingots that you can use to make your own steel- or iron weapons. If you additionally have silver ingots, you can also make silver weapons. In order to make weapons, activate the sword at the forge.

Spinning - Use the Spinning Wheel to spin your own yarn. Wool can be found in two containers in the basement, and you can buy additional wool from the Aleswell trader. Note that only Aleswell wool can be used.

Weaving - Use the loom in the basement to weave you own bolts of cloth. Note that you will need yarn for this purpose.

Sewing - There is a Sewing Chest in the same room as the loom. You can use it to make your own outfits. Note that you will need bolts of cloth for this purpose.

Statues - You can make your own statues of stones or of scrapmetal coated with gold or silver. Apart from the stone bricks you can find scattered over Cyrodiil, there is a little stone "quarry" in the Aleswell garden which will respawn regularly. Also the Aleswell trader will have some stones for sale. Activate the Mara statue in the garden to craft stone statues.

For gold- or silvercoated scrapmetal statues, you need 10 scrapmetals and 4 gold- or silver ingots. Activate the Silver Mara statue on the workbench in the basement.

Baking - You can bake your own bread in the kitchen. Note that you will need flour for this purpose (and further ingredients if you want to bake other than common bread). In order to bake, activate the flour sack on the kitchen bench. The bread loaves will show up in the oven, and once they are ready, you can take them.

Cooking - You can make your own soups and stews with beneficial effects in the cooking pot at the kitchen fireplace. Note that you will need the appropriate ingredients for this purpose.

Coffee - You can make your own coffee in the kitchen. There is a coffee pot placed under one of the windows.

Alchemy - Activate the mortar on the alchemy station on the second floor in order to brew your own potions.

Others:

- You can light and extinguish the fires by activating the watering cans next to the fire places.

- You can pour yourself a bottle of wine or beer from the kegs in the basement.

- In order to give your companions additional instructions, give them a companion key or amulet from the Companion chest in the basement bedroom. The chest will respawn over time.

- There is a trashbin available in the basement.

- There is a small altar on one of the drawers in the attic. Use it to cure yourself from illnesses.

More screen-shots can be found here: http://lovkullen.net/Emma/Aleswell.htm

ADD-ONS:

Vilja in Aleswell - now ver 1.4

=================

If you are using my Aleswell Cottage and have Companion Vilja by me and CDCooley in tow, you might want to use this add-on. It adds new dialog to Vilja - dialog that will only be available while you are in Aleswell - and it also gives her a number of new things to do while you are staying in the cottage. Among other things, she will take up painting, and if you let her paint ever so often, she will now and then actually complete a new painting that she will be happy to decorate the cottage with. She will also help the local farmers, bring you a bottle of beer, take care of your garden, go shopping and actually return home with some goods.

COBL-Addon for ver 4 and higher

==========

The following things have been incorporated:

- The Luggage - is located in the basement bedroom, but is only available if you have found the original Luggage in Anvil.

- Alchemy sorter - is located on the basement wall opposite of the basement fireplace.

- Dinnerplate is placed on the dinnertable.

- A water keg in the basement will give water if you are using a survival mod.

- With ver 4 a Converter has been added, so that you can convert 10 Aleswell iron ingots to 1 COBL iron ingot, or 1 COBL iron ingot to 10 Aleswell iron ingots.

Update 120116:

- Added a Grinder in the study on the second floor, close to the alchemy equipment.

I have choosen to make a COBL-add-on instead of a full COBL-version. My main reason for this is that I tend to continue to tinker on and improve my mods, and then I don't want to have to alter two esps. Obviously, the add-on has to load AFTER Aleswell Cottage, else many of the COBL-functions won't work.


What's New in Version 4

Released

  • Major overhaul:
  • - a stable has finally been added.
  • - a broad range of crafting facilities has been added, and the optional Aleswell trader has expanded his stock with crafting components.
  • Read more in the text below.
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