Morrowind Drinks

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About This File

Install version 2 patch after Cobl and overwrite old meshes.

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UPDATED TO VERSION 2.20! (November 17th, 2010)

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Change log for v2.2:

Changes from 2.10

- Repaired colision for Greef/Shein, Sujamma/Mazte (faced all normals outside so that it doesn't fall through floor anymore)

- Modified the collision for Bug Musk to fit the model better

===IMPORTANT NOTICE=====

This mod is now integrated in COBL (from version 1.58). I strongly suggest that you get COBL. The standalone version won't be updated, for use with COBL download "MW_Booze Cobl".

Link and info for COBL can be found here:

http://wryemusings.com/Cobl.html'>http://wryemusings.com/Cobl.html

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DESCRIPTION OF COBL VERSION:

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MW_Booze Readme - by washington

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This is version 1.00

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0. Requirements:

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This mod requires:

- Oblivion 1.2.0416

- COBL [Version 1.58 or higher] ; found here: http://wryemusings.com/Cobl.html'>http://wryemusings.com/Cobl.html

- Wrye Bash and Bashed Patch. Download and instructions are found here:

http://wryemusings.com/

1. Description:

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This plugin will add Flin, Greef, Mazte, Shein and Sujamma to levelled lists that contain drinks and Telvanni Bug Musk to strong potions levelled lists.

2. Installation:

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Extract all files from MW_Booze, Cobl.7z to bethesda softworks\oblivion\data. If

you are asked to overwrite files under meshes and textures, select 'yes to all'.

Merge "MW_Booze, Cobl.esp" into your Bashed patch. (Right click on the patch>rebuild>merge patches>check next to the right file)

Rebuild your Bashed Patch.

You should have a "+" sign next to "MW_Booze, Cobl.esp", if you have 'check', uncheck it.

3. Conflicts:

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None, if you follow the instructions and use Bashed patch to merge the file.

4. Permissions:

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You are free to use, share, modify and improve this mod and it's content under condition that proper credits are given.

5. Author, credits and contact:

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Author & contact: "washington" at official Oblivion forums: http://www.bethsoft.com/bgsforums

Credits:

Cobl Team

6. Version info:

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This is version 1.00

No plans for upgrading.

7. Version change log:

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N/A

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*** Thank you for reading***

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DESCRIPTION OF STANDALONE VERSION:

(No longer supported)

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*****************************************

MW_Booze Readme - by washington

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This is version 1.01

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To quote Skingrad24:

"Please Rate this mod: Ratings and Kudos are the only rewards a modder can earn."

0. Requirements:

************************

This mod requires:

- Oblivion 1.2.0416

Optional, but recommended: Wrye Bash and Bashed Patch. Download and instructions are found here:

http://wryemusings.com/

1. Description:

************************

This mod will add following items to some levelled lists:

- Flin

- Greef

- Mazte

- Shein

- Sujamma

- Telvanni Bug Musk

Those are all drinks from Morrowind. Their description can be found here: http://www.imperial-library.info/fsg/lordhlaaluarticle2.shtml

Note that meshes used in this version of the mod are far from perfect.

2. Installation:

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Extract all files from MW_Booze.7z to bethesda softworks\oblivions\data. If

you are asked to overwrite files under meshes and textures, select 'yes to all'.

Activate 'MW_Booze.esp'.

If you use other mods that add things to levelled lists (which you most likely do), rebuild your Bashed patch.

3. Conflicts:

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Mods that add items to same levelled lists. Use Bashed patch to avoid.

4. Permissions:

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You are free to use, share, modify and improve this mod and it's content under condition that proper credits are given. However, since I have plans to improve further this mod I ask to contact me first if you want to upload it. That is just to avoid confusion and multiple outdated versions.

5. Author, credits and contact:

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Author & contact: "washington" at official Oblivion forums: http://www.bethsoft.com/bgsforums

Credits:

Connary for creating beautiful textures. Textures used are from 'Fine Vials', bottle texture replacer

Dave_91 for help with modifying meshes

Vacuity for advices about levelled lists

Wrye for Wrye Bash

Bethesda for creating Oblivion and giving us the CS.

6. Version info:

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This is version 1.01

Upgrade plans:

Unless anything's wrong the .esp is final. But major plan is to create new custom meshes for greef/shein and mazte/sujamma that will be faithful to original Morrowind meshes. So, if you have modelling skills, consider this as invitation to participate in this mod.

7. Version change log:

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Version 1.01:

Telvanni bug mask changed to Telvanni bug musk

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*** Thank you for reading***

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