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  • Submitted: Jul 30 2009 04:17 AM
  • Last Updated: Jan 16 2011 01:44 AM
  • File Size: 65.39K
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Download Oblivifall - Closing Time!





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Name: Oblivifall “Revenge of the Classic” – Closing Time
Version: 1.0 BETA
Date: 29/07/09
Category: Shops, Misc
Requires: Oblivion 1.2.0416
Author: Cliffworms (mr__legault@hotmail.com)

1. Oblivifall Introduction
2. Mod Description
3. Requirements
4. Installing the plug-in
5. Playing the plug-in
6. Save games
7. Conflicts/Known Errors
8. Legal Stuff/Disclaimer
9. Changelog
10. Credits
11. Oblivifall Modules & Community mods

1. OBLIVIFALL INTRODUCTION

Oblivifall “Revenge of the Classic” is a project that aims to bring many features from The Elder Scrolls 2: Daggerfall to Oblivion. For many old fans of Elder Scrolls, Daggerfall is still the best cRPG Bethesda has ever designed or even the best cRPG ever made. I will be releasing many separate mods that will add new features and options to Oblivion.

Now let’s see what this mod is about, shall we?

2. CLOSING TIME

Not every shopkeeper in Cyrodiil closes his shop at the same time. Depending on their shop type, shopkeepers will open or close at different hours. You can ask the shopkeepers to know what their opening hours are or you can refer below for more details.

Enjoy!



3. REQUIREMENTS

You need the latest version of Oblivion.

4. INSTALLING/UNINSTALLING THE PLUG-IN

Simply extract the Data folder to your Oblivion/Data folder.
To uninstall, remove the " Oblivifall – Closing Time.esp” file.

5. PLAYING THE PLUG-IN

Before activating the plugin, please make sure you are not in a shop. Just in case.

In the Oblivion Launcher, activate "Oblivifall – Closing Time.esp" by double-clicking on it.

The new shopping hours are as follows:

Alchemists: 07:00 – 22:00
Armorers: 09:00 – 19:00
Bookstores: 09:00 – 21:00
Clothing Stores: 10:00 – 19:00
Gem Stores: 09:00 – 18:00
General Stores: 06:00 – 23:00
Pawn Shops: 09:00 – 20:00
Weapon Smiths: 09:00 – 20:00


6. SAVE GAMES

Make sure your save is not inside a shop before activating the plugin.
You do not need to start a new game to see the changes.

7. CONFLICTS/KNOWN ERRORS

- Will conflict with any mod that changes the shopkeepers’ schedules.
- This mod is in beta state. Exercise with caution. I have tested a lot the mod, but I want the players to test it too before I call it bug-free release.

8. LEGAL STUFF/DISCLAIMER

Distribute this mod as you wish. Just give the credits to me for releasing the plugin.

9. CHANGELOG

V1.0: Initial release.

10. CREDITS

- The Daggerfall Dev Team for the best cRPG ever created.
- The Unofficial Elder Scrolls Pages for the shopkeepers’ schedules. http://www.uesp.net/wiki/Main_Page

- Bethesda for the Oblivion CS.

11. Oblivifall modules and Daggerfall-related mods by the Community

For the rest of Oblivifall’s modules, check “Oblivifall Modules” in your Oblivifall Docs folder.

For a more “Daggerfallesque” experience, take a look at my “Daggerfallesque Mod List” here on TES ALLIANCE.

http://www.bethsoft.com/bgsforums/index.php?showtopic=1004917&hl=




Simply awesome! Thank you :question:
    • 0

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