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  • Submitted: Jun 21 2010 07:16 PM
  • Last Updated: Feb 04 2012 10:36 AM
  • File Size: 46.03MB
  • Views: 2417
  • Downloads: 1,266
  • Usage Rights/Permissions: You must contact me and obtain my permission before re-packaging any part of this mod. You must contact all original authors before using their work.

Download John's Leveled List Overhaul





Name: John's Leveled List Overhaul
Version: 1.0
Date: 6/24/2010
Category: Weapons and Armor
Requirements: Shivering Isles Patch 1.2.0.201, Oblivion Patch 1.2.0.416, Oblivion Mod Manager (OBMM)
Recommended: Oblivion Mod Manager
Author(s): Johnn123
Source:

Description

===========
Ever felt oblivion leveled lists to be well... to bland? Well this mod is an attempt to fix that! Made in collaboration with Vvardenfell Imports, this mod adds 50ish new sets of armor as well 150ish new weapons to the leveled lists. Currently compatible only in vanilla leveling, but do not despair OOO/FCOM users! Plugins to make this mod compatible with your set-up is on the way. I think this mod + OOO would make a great Morrowind type game. and since Morrowind is one of my all time fave games why would i pass this up?


Location
========
Many of these items will appear randomly on enemies, guards and other NPC's but there are a few static npc's carrying a few pieces of the new armor.

NPC's altered:
Vicente Valtierre - Vvardenfell Darkbrotherhood Armour
Gogron gro-Bolmog -Vvardenfell Heavy Darkbrotherhood Armour
Brother Martin - Talon of Akatosh sword
Mannimarco - Necrom Ordinator Armour plus necromancer staff
Lord Drad - Black Baron's Armour
Dion - Skindgrad Honour Armour
Caelia Draconis - Leyawiin Honour Armour
Bittneld the Curse Bringer - Chorrol Honour Armour
Ulrich Leland - Cheydinhal Honour Armour
Burd - Bruma Honour Armour
All the Blades - now carry unique Katanas, well higher ranking blades have akaviri daishos

Details
=======
This mod is described as an overhaul mod. It will take Oblivion's default leveled lists and add many new items into them so they don't feel so bland. Many static NPC's were also changed and have add new armor and/or weapons added to them. All vvardenfell imports armors and weapons have the same stats they do in that mod, only price tags have been changed to fit a game where a bandit could be walking around with them, so they aren't really expensive anymore but fit a vanilla feel. All items have icons and are in all the proper pieces so they fit the game properly. No magic variants yet, sorry will be awhile yet, probably will be released after version one is.

Right now I'm planning on making 3 plugins for 2 kinds of set-ups, the set-ups being vanilla and OOO. The plugins will be:
Armour - Vanilla/OOO, Weapons - Vanilla/OOO and Complete - Vanilla/OOO. New weapons include rapiers, broadswords, katanas, dai katanas, no dachis and scimitars in all the standard "materials" as well as a pile of weapons made in common materials but only for that material. Example you will only find new  staves made in dwarven and daedric style. Various artifacts items have also been added such as Martin's new Talon of Akatosh. Countess Narina Carvain's Akavir collection also underwent a huge overhaul. You'll find many unique Akaviri items there you wont find anywhere else.

Still to be done:
Finish off adding armours to NPC's that ive missed or forgotten
Create OOO/FCOM patches
Create Patches for other conflicting mods

Install
=======
This archive is distributed in what LHammonds calls OMOD-Ready format.
It allows you to manually extract and install like most other mods but it also
allows you to use Oblivion Mod Manager and import this archive with all the
settings pre-configured for an OMOD file.

Pick which method you are going to use for installation:

Manual Installation
- = or = -
OBMM Installation

Manual Install
--------------
1. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder. You can ignore or delete the "omod conversion data" folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

OBMM Install
------------
Create the OMOD (Do this section only once)
1. Copy archive to (install folder)\Oblivion\obmm\omod\
2. Start Oblivion Mod Manager.
3. Click the Create button.
4. Click the Add Archive button, find and select the archive, then click Yes.
5. Click the Create omod button, then click OK when it finishes.

Install the mod using OBMM
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen.
(icon should turn blue)

1. After this start Wrye bash.
2. Rebuild your bashed patch.
3. Activate it to ensure compatibility with MMM and Armamentarium vanilla version.

Uninstall
=========
Pick which method you are going to use for uninstall based on how you installed it:

Manual Uninstall
- = or = -
OBMM Uninstall

Manual Uninstall
----------------
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

OBMM Uninstall

--------------
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen,
click Yes. (icon should turn green)

Upgrade

=======
This mod will be updated frequently. All updates must done on a clean save. More details to come later.

Incompatibility
===============
Incompatible with
-Oscuro's Oblivion Overhaul (Patch Planned)
-FCOM (Patch Planned)
-Armamentarium (Unconfirmed but vanilla users with wrye bash should be ok)
-Mannimarco Revisited(Patch Provided)
-Francesco's Leveled Creatures/Items(Patch Planned)

Known Issues or Bugs
====================
I can guarantee there is bugs in this mod. Any problems report to me.

History
=======

1.0, 6/25/2010 - Initial release.

Contact
=======

You can find on the BGS Forums as Johnn123


Credits
Spoiler


Licensing/Legal
===============
You must contact me and obtain my permission before re-packaging any part of
this mod. You must contact all original authors before using their work.

Changelog (See full changelog)

  • Updated John's Leveled List Overhaul.7z filesize is 806MB




Ok, you've confused me.
There's 2 files here. An 815m bsa version, or a 4m standard zip. Do I need both?
The 4m version seems to have very few meshes/textures in it compared to the amount of content you say has been added.

Also, there's 5 esp's. Do I need them all or will the "complete" one be sufficient?

(You should do a RELZ thread here so I don't have to muck up your comments. Sorry)
    • 0
Yes you need both the 815 mb which contains the BSA and you need the 4 mb file which contains the plugins and fix meshes and textures. there is a RELz thread hereon the BGS Forums, but ill have 1 up shortly on the Alliance
    • 0

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