About This File

Name: John's Leveled List Overhaul

Version: 1.0

Date: 6/24/2010

Category: Weapons and Armor

Requirements: Shivering Isles Patch, Oblivion Patch, Oblivion Mod Manager (OBMM)

Recommended: Oblivion Mod Manager

Author(s): Johnn123




Ever felt oblivion leveled lists to be well... to bland? Well this mod is an attempt to fix that! Made in collaboration with Vvardenfell Imports, this mod adds 50ish new sets of armor as well 150ish new weapons to the leveled lists. Currently compatible only in vanilla leveling, but do not despair OOO/FCOM users! Plugins to make this mod compatible with your set-up is on the way. I think this mod + OOO would make a great Morrowind type game. and since Morrowind is one of my all time fave games why would i pass this up?



Many of these items will appear randomly on enemies, guards and other NPC's but there are a few static npc's carrying a few pieces of the new armor.

NPC's altered:

Vicente Valtierre - Vvardenfell Darkbrotherhood Armour

Gogron gro-Bolmog -Vvardenfell Heavy Darkbrotherhood Armour

Brother Martin - Talon of Akatosh sword

Mannimarco - Necrom Ordinator Armour plus necromancer staff

Lord Drad - Black Baron's Armour

Dion - Skindgrad Honour Armour

Caelia Draconis - Leyawiin Honour Armour

Bittneld the Curse Bringer - Chorrol Honour Armour

Ulrich Leland - Cheydinhal Honour Armour

Burd - Bruma Honour Armour

All the Blades - now carry unique Katanas, well higher ranking blades have akaviri daishos



This mod is described as an overhaul mod. It will take Oblivion's default leveled lists and add many new items into them so they don't feel so bland. Many static NPC's were also changed and have add new armor and/or weapons added to them. All vvardenfell imports armors and weapons have the same stats they do in that mod, only price tags have been changed to fit a game where a bandit could be walking around with them, so they aren't really expensive anymore but fit a vanilla feel. All items have icons and are in all the proper pieces so they fit the game properly. No magic variants yet, sorry will be awhile yet, probably will be released after version one is.

Right now I'm planning on making 3 plugins for 2 kinds of set-ups, the set-ups being vanilla and OOO. The plugins will be:

Armour - Vanilla/OOO, Weapons - Vanilla/OOO and Complete - Vanilla/OOO. New weapons include rapiers, broadswords, katanas, dai katanas, no dachis and scimitars in all the standard "materials" as well as a pile of weapons made in common materials but only for that material. Example you will only find new staves made in dwarven and daedric style. Various artifacts items have also been added such as Martin's new Talon of Akatosh. Countess Narina Carvain's Akavir collection also underwent a huge overhaul. You'll find many unique Akaviri items there you wont find anywhere else.

Still to be done:

Finish off adding armours to NPC's that ive missed or forgotten

Create OOO/FCOM patches

Create Patches for other conflicting mods



This archive is distributed in what LHammonds calls OMOD-Ready format.

It allows you to manually extract and install like most other mods but it also

allows you to use Oblivion Mod Manager and import this archive with all the

settings pre-configured for an OMOD file.

Pick which method you are going to use for installation:

Manual Installation

- = or = -

OBMM Installation

Manual Install


1. Extract this archive to any folder and then copy the contents to Oblivion's Data

folder. You can ignore or delete the "omod conversion data" folder.

2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

OBMM Install


Create the OMOD (Do this section only once)

1. Copy archive to (install folder)\Oblivion\obmm\omod\

2. Start Oblivion Mod Manager.

3. Click the Create button.

4. Click the Add Archive button, find and select the archive, then click Yes.

5. Click the Create omod button, then click OK when it finishes.

Install the mod using OBMM

1. Start Oblivion Mod Manager.

2. Double-click the name of the mod in the right-hand side of the OBMM screen.

(icon should turn blue)

1. After this start Wrye bash.

2. Rebuild your bashed patch.

3. Activate it to ensure compatibility with MMM and Armamentarium vanilla version.



Pick which method you are going to use for uninstall based on how you installed it:

Manual Uninstall

- = or = -

OBMM Uninstall

Manual Uninstall


1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).

2. Delete the files/folders associated with the mod.

OBMM Uninstall


1. Start Oblivion Mod Manager.

2. Double-click the name of the mod in the right-hand side of the OBMM screen,

click Yes. (icon should turn green)



This mod will be updated frequently. All updates must done on a clean save. More details to come later.



Incompatible with

-Oscuro's Oblivion Overhaul (Patch Planned)

-FCOM (Patch Planned)

-Armamentarium (Unconfirmed but vanilla users with wrye bash should be ok)

-Mannimarco Revisited(Patch Provided)

-Francesco's Leveled Creatures/Items(Patch Planned)

Known Issues or Bugs


I can guarantee there is bugs in this mod. Any problems report to me.



1.0, 6/25/2010 - Initial release.



You can find on the BGS Forums as Johnn123




Thanks to Bethesda for creating Oblivion.

Thanks to LHammonds for the Readme Generator this file was based on.

Thanks to ThemythofStrider for vvardenfell imports, my main resource

Thanks to J3X for his daedric and dwarven staves

Thanks to Lemunde for his frail glass weapons resource

Thanks to Ronin for the nodachi model

Thanks to RDjeke for his art of war weapons resource and two handed maces resource

Thanks to InsanitySorrow for his various katana resources, icebrand and goldbrand flaming and his oblivion launcher which i feverishly used in the production of this mod

Thanks to Khugan for the akaviri ninjato

Thanks to Davidwhitefang for his blasphemous staff of the damned model

Thanks to Ronyn for the brigand armour

Thanks to severian1981 and nibato for akaviri imports

Thanks to Thanks to charles crowe for his weapons resource, mainly the rapier model used for my various rapiers

Thanks to Dall for the black baron armor and other weapons ive used

Thanks to Ancetral Ghost for the Daedric Crescent Blade

Thanks to Nicoroshi for thedoomshard bow, dreadweave set, ebony scimitars and nicos gift blades and talon of akatosh

Thanks to Najaknevrec for the elven armour assasins resource and mage equipment mod which i borrowed the glove ground model for the chitin gauntlets

Thanks to uglulyx for the stonesword resource

Thanks to lHammonds and ACDK for the kynareth armoury

Thanks to dragonBlade for the Magnir and Thoth shields

Thanks to Vason for the nordic weaponry resource

Thanks to Ryuunsun for his various scimitars

Thanks to Sinblood for the orthae sword and necromancer staff

Thanks to Throttle Kitty for some icons for the rapiers

Thanks to Ionis for the Mithril and Orcish Weapons

Thanks to Jounk for his polearms resource

Thanks to StarX for the Katanas

From VI readme credits:

Store created by Omegacron (along with custom almalexia statue and paintings)

PacificMorrowind custom mesh/uv maps.


These Mods were included unaltered with permission by the author(s)


Chitin Armor and Weapon Set by Helborne.

Daedric Lord Armor by Mcmuffin

Ordinator Armor by Cyro

Hircine Armor by Zenith92/JDfan

waalx's broad poignard from the Nord set.

Meshes utilized in this mod.


Ghogiel's Armor Resource by Ghogiel

Helborne's Mesh Resource by Helborne (are we feeling redundant yet?)

Chitin Armor and Weapon Set by Helborne.

Ghogiel's Samurai armor

Divine Guardian by PaleRider

Nordic Warrior by PaleRider

Paladin Equipment by PaleRider

Underworld Armor by zertual pro

Tyreal Armor by zertual pro

Morrigan Set by jojjo

DreadKnight Set by jojjo

Phitt's Helmet Collection

Ram Shield by Guncow

Brigandine Armor by Wikinger9048

Growlf's Hot Clothes v5 - by Growlf (just wanted to type that again)

Alexscorpion's Deadly Shadows

Adamantium Armor Suit by Alexscorpion

Alexscorpion's sneaking gear

Tda's Armoury

Predator Mod vers. 6 by the Predator Team

KURESE's NPR Knight Armor

NPR's Knight Armor

Umaril's Armor Separate by Selene310187

"Masks" by jcarl904

The Forgotten Shields by Painkiller_Rider

Medieval Shields by Lhammonds

Dark Tower Shield by Lhammonds

Skeleton K's nightshade armor

Skeleton K's dark illusion armor

Luchaire's exnem warrior armor

Ambassador of Darkness by Eyren and Robert Male version by Nivea

Doppler's Armory - Ryu Doppler

Her Hands Armor - Zenith92

Helms of Legend by Shamblin Horde

Yaarm's fur and iron armor

Lancillotto's butcher armor

Hashshashin Armor v2.0 by Dimitri Mazieres

Ranger Armor by Dimitri Mazieres

Tel Auruhn Cuirass by Ginnungagap

Lich King armor by Jojjo

Exnem's Warrior Armor

Druid armor and weapons by tumbajamba

Ordinator Armor by Cyro

Meshes used in Apachi Heroes store:







skeleton K





--Thanks to JDFan for the filled bookcase meshes.

--Thanks to Mdogger, XMarkstheSpot, and Grimdeath for the guar meshes.

--Thanks to Xiamara for the pillow meshes and textures.

--Thanks to Ancestral Ghost for the kwama egg meshes and textures.

--Thanks to Mikal33 for the high-res sign texture.


Textures that were used as a guide and resource



Darknut's High Res MW armor

Westly's Almalexia replacer.

Ghogiels Armor Resource

Apachi Heroes store

And that should be it. if anyone sees any of there awesome work not credited please say so! id hate to not credit someone for something i used!

Tools Used


7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579

3D Studio Max - http://www.autodesk.com/3dsmax

Blender - http://www.tesnexus.com/downloads/file.php?id=12248

BSA Commander - http://www.tesnexus.com/downloads/file.php?id=3311

DDS Converter - http://www.tesnexus.com/downloads/file.php?id=8698

GIMP - http://www.tesnexus.com/downloads/file.php?id=14920

NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope

Oblivion Mod Manager - http://www.tesnexus.com/downloads/file.php?id=2097

Photoshop - http://www.adobe.com/products/photoshop/

TES4Edit - http://www.tesnexus.com/downloads/file.php?id=11536

TES4Files - http://www.tesnexus.com/downloads/file.php?id=8489

TES4Gecko - http://www.tesnexus.com/downloads/file.php?id=8665

TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367

Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Wrye Bash - http://wrye.ufrealms.net/Wrye%20Bash.html

Usage Permissions

You must contact me and obtain my permission before re-packaging any part of this mod. You must contact all original authors before using their work.

What's New in Version


  • Updated John's Leveled List Overhaul.7z filesize is 806MB


User Feedback

Ok, you've confused me.

There's 2 files here. An 815m bsa version, or a 4m standard zip. Do I need both?

The 4m version seems to have very few meshes/textures in it compared to the amount of content you say has been added.

Also, there's 5 esp's. Do I need them all or will the "complete" one be sufficient?

(You should do a RELZ thread here so I don't have to muck up your comments. Sorry)


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Yes you need both the 815 mb which contains the BSA and you need the 4 mb file which contains the plugins and fix meshes and textures. there is a RELz thread hereon the BGS Forums, but ill have 1 up shortly on the Alliance


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