Jump to content

Submitter

File Information

  • Submitted: Sep 21 2010 12:50 AM
  • Last Updated: Jan 16 2011 11:33 PM
  • File Size: 54.79MB
  • Views: 1591
  • Downloads: 117

Download ROM: Revised Oblivion Mod





Hi everyone,

I have been modding Oblivion for about a year now, and working on a serious project for about half that time.  But I had not heard of the TES Alliance until a fan of my mod recently informed me of what you guys do here.  I love it--I wish I had known about your "modding school" back with I was first figuring everything out!  But I look forward to learning more all the time.

I have been working on a modest overhaul mod for a while now, called ROM.  I thought it might be nice to share it with some TESA members as well, as I'm sure I could get some really expert feedback here.

Above all else, ROM  is a gameplay overhaul mod.  I add no new quests, virtually no new items, virtually no new spells (with the exception of two new schools of conjuration).  Really no glitz or glitter.  What I have done was to craft TES IV into more of a role-playing game, with an emphasis on immersion and challenge.  I also envision this mod as balancing on a tightrope between tedious realism and arcade-style gaming, which is a tough middle ground to find but one which I am constantly aspiring towards.  While I do not punish you, the player, with such stringent requirements such as food and sleep, there are a hundred other ways in which you will be forced to make difficult decisions that never existed before.

To get into any more details here would be counterproductive, as I would not be able to summarize my work and still do it justice.  But I have written an extensive manual that explains everything about ROM in great detail.  If you are at all curious, I encourage you to download it (from the ROM Manual and Scripts archive) and check it out!  You will see that ROM amounts to much more than a mere alteration of gameplay settings.  ROM contains approximately somewhere between 100 to 200 scripts (I've lost count), which dramatically alter your gaming experience.  But, as you will see when you read, my purpose in creating ROM was not just to bring certain ideas to life, but to do so in a way that was as efficient and clean as possible.  Many features of ROM were in fact written as replacements for other, older standalone mods, such as my Fatigue and Movement module, and Drop Lit Torches.  I've even had people tell me that they are now able to play a heavily modded Oblivion on their laptops thanks to ROM, as it reduced their current mod list dramatically, and increased performance while still touching on just about every aspect of the game.  Along these lines, I am happy to share with you nearly all the scripts I've written in a convenient PDF format, for you to browse at your leisure. They are available with the ROM Manual in the same download.

As a teaser, here is the section from my Table of Contents, which documents all the changes (updated from version 2.10):

****************************************
ROM General Changes

Alchemical Potions Revised
Restricted Alchemical Ingredients
Uniform Potion Weight
Restricted Guild Membership
Restricted Spellmaking and Enchanting
Scrollmaking
Double Robe Enchanting
Loading Screen Replacer
Time Dilation (New!)
Companion Support (New!)
Revised Daedra and Dremora
Daedric Equipment
Aedric Equipment
Imperial Legion Redux
ROM Fatigue and Movement
Mercantile Leveling
Revised Reputation
Charity
Knights of the Nine Patch
Revised Sneaking and Chameleon
Diseases
Animal AI Mod
Quest Award Level
Swimming and Drowning
Ferry Boats
Drop Lit Torches (New!)
Miscellaneous

New Hotkey Functions

Alchemical Quick-Sorter
Spell Delete
Spell Toggle
Menu Escape
Denock Arrow
Torch Hotkey
Fatigue Effects
Saddlebags

ROM Combat and Equipment

Weapons and Armor Revaluated
No More Quest Items
Undead Combat Modifiers
Revised Blocking System
Combat Equipment Restrictions
NPC Potions
Combat Escape!

ROM Races and Birthsigns

Races and Leveling, Part I
Birthsigns and Birthstones
Leveling, Part II
Skill Level Capper
Leveling, Part III
Training

ROM Magic

General Description
Elemental Damage Spells
Elemental Shield Spells
Master Spells
Illusion Overhaul
Conjuration Overhaul
Item Enchantments and Sigil Stones
Enchantment Restore and Ayleid Wells
No Spell Stacking
Burden and Other Spells
New Spell Icons
Unique Enchantments
A Technical Commentary on ROM Conjuration
A Technical Commentary on Scrollmaking

*******************************************
This file can also be found, with further information on TesNexus: http://www.tesnexus....le.php?id=33114

I am open to comments, criticism, and suggestions!  Feel free to PM me or post here, or at the ROM thread on the main Bethesda  forum: http://forums.bethso...d/page__st__100

Underground




hi i read the manual and your mod sounds quite significant however i cannot find information of how to configure the hotkeys which is important as the hot keys are right in the middle of the main key configuration. i whoud be happy to get that information and it might be usful for others too. thx again
    • 0

Other files you may be interested in ..



Random Files





  • 1,166 Total Files
  • 136 Total Categories
  • 242 Total Authors
  • 302,047 Total Downloads
  • Catering by Lilith Latest File
  • lilith Latest Submitter

17 user(s) are online (in the past 15 minutes)

4 members, 12 guests, 0 anonymous users


orcmage, veelchynski, SIBIROK, Bing (1), Zibi