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Riddick Saber Claws

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8 Screenshots

About This File

Name: Riddick Saber Claws

Version: 1.0

Date: 10/22/2007

Category: Weapons and Armor

Requirements: 7-Zip

Recommended: Oblivion Mod Manager

Author: LHammonds

Source: TESNexus.com

File Mirror #1: Planet Elder Scrolls

File Mirror #2: FileFront

File Mirror #3: RapidShare

File Mirror #4: 4Shared

File Mirror #5: SendSpace

RELz Thread: The Elder Scrolls Forum

Description

This mod adds 12 Riddick-inspired and unique Saber Claw weapons and 12 shields (off-hand weapons).

This is primarily a modder's resource and the plugin exists simply to allow non-modders to play around with the new items.

Location

The weapons can be purchased at A Fighting Chance in the Imperial City Market District.

Details

Blender shows the following stats about the original .Blend model:

Handle - 827 vertices, 1,650 triangles

Blade - 654 vertices, 1,319 triangles

Grand total for one model is 1,481 vertices, 2,969 triangles

NIFSkope shows the following stats about the exported NIF model:

Handle - 924 vertices, 2,974 triangles

Blade - 2,308 vertices, 3,803 triangles

Grand total for each model is 3,232 vertices, 6,777 triangles

There are a total of 12 weapons that are non-enchanted.

* Iron - Metallic dagger quality is similar to an Iron dagger.

* Steel - Metallic dagger quality is similar to a Steel dagger.

* Silver - Metallic dadder quality is similar to a Silver dagger.

* Fine Steel - Metallic dagger quality is similar to a Fine Steel dagger.

* Sun - Glass dagger quality is similar to a Dwarven dagger.

* Ice - Glass dagger quality is similar to an Elven dagger.

* Sapphire - Glass dagger quality is similar to an Elven dagger.

* Lava - Glass dagger quality is similar to a Glass dagger.

* Emerald - Glass dagger quality is similar to a Glass dagger.

* Imperial - Glass dagger quality is similar to an Ebony dagger.

* Stealth - Metallic dagger quality is similar to an Ebony dagger.

* Ruby - Glass dagger quality is similar to a Daedric dagger.

There are 12 shields (off-hand weapons) that are non-enchanted that share the same names as the ones above.

The shields weigh the same as the dagger equivalents and their armor rating is double the amount of their weight.

Install

This archive is distributed in 7-zip's .7z format which requires 7-zip (or other current archive utilities). The archive is what I call OMOD-Ready which simply means that it's a normal archive but with extra data contained in it to allow you to quickly convert it to an OMOD for use with Oblivion Mod Manager.

Pick which method you are going to use for installation:

Manual Installation

- = or = -

OBMM Installation

Manual Install

1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder. You can ignore or delete the "omod conversion data" folder.

2. Start Oblivion Launcher, click Data Files, and enable the .esp file.

OBMM Install

Create the OMOD (Do this section only once)

1. Copy archive to (install folder)\Oblivion\obmm\mods\

2. Start Oblivion Mod Manager.

3. Click the Create button.

4. Click the Add Archive button, find and select the archive, then click Yes.

5. Click the Create omod button, then click OK when it finishes.

Install the mod using OBMM

1. Start Oblivion Mod Manager.

2. Double-click the name of the mod in the right-hand side of the OBMM screen. (icon should turn blue)

Uninstall

Pick which method you are going to use for uninstall based on how you installed it:

Manual Uninstall

- = or = -

OBMM Uninstall

Manual Uninstall

1. Start Oblivion Launcher, click Data Files, uncheck the .esp file.

2. Delete the files/folders associated with the mod.

Oblivion\Data\Meshes\Armor\Riddick\

Oblivion\Data\Meshes\Weapons\Riddick\

Oblivion\Data\Textures\Armor\Riddick\

Oblivion\Data\Textures\Weapons\Riddick\

Oblivion\Data\Textures\Menus\Icons\Armor\Riddick\

Oblivion\Data\Textures\Menus\Icons\Weapons\Riddick\

Oblivion\Data\Riddick Saber Claws.esp

Oblivion\Data\Riddick Saber Claws Readme.txt

OBMM Uninstall

1. Start Oblivion Mod Manager.

2. Double-click the name of the mod in the right-hand side of the OBMM screen, click Yes. (icon should turn green)

Incompatibility

None.

Known Issues or Bugs

1. When the shield weapons are held at rest (not blocking), the default pose is with an open hand and looks strange. This is normal but you don't normally see it with other shields because they block your vision.

2. The collision model on the shields are custom-made and I couldn't quite figure out how to tweak them to work perfectly. If anyone can fix this and send them to me so I can update this mod, I'd really appreciate it. I side-stepped the problem by pointing the shield's "World Model" to the weapon models.

History

1.0, 2007-10-22 - Initial release.

Future

Nothing planned.

Contact

You can find me on the official Elder Scrolls forums as 'Conan_Lon'

You can find me on TESNexus as 'LHammonds'

Tools Used

7-Zip

Blender

CrazyBump

DDS Converter

ESPluginCracker

NifSkope

Oblivion Mod Manager

Paint Shop Pro

Photoshop

Readme Generator

TES Construction Set

TES4Files

Credits

Thanks to Jerros for the textures.

Thanks to Bethesda for creating Oblivion.

Thanks to TESTexus.com for the a one-stop-shop resource for authors and players.

Thanks to God for creating us all.

Licensing/Legal

You may use these resources in your own Oblivion mods and all I ask in return is that you give me credit for the models and Jerros credit for the textures if you distribute any part of this mod.

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