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The Shivering Isles Sewers and Slums 3.0

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About This File

This mod adds a sewer network to New sheoth (Shivering Isles). There´s an entrance in Bliss and another in Crucible.

The sewers are chaotic, connected to caves and root tunnels, and with some strange stuff, in order to fit the weird patterns of the Shivering isles (well, THERE, I think it would make some sense houses without bathrooms in a city with a complex network of sewers).

In the sewers` depths, two gangs struggle to dominate the felldew and greenmote smuggling business. These bandits are dissident Dark seducers and golden saints who have chosen to live in the sewers, to keep away from Sheogorath´s wrath. Some of them have become addicted to the narcotics,and now they look really weird. With some luck, you may witness clashes between the two gangs (but watch out, they are fierce and mercyless!). There are also some aquatic creatures from the SI and some rats.

There are 6 levels of sewers, linked by teleport pads, plus a bonus Grummite encampment. Now, in version 3.0, two new outdoor places were added: slums (Dementia favela and Mania favela), with 5 available shacks to be trespassed in each one. One of the shacks in Mania Favela has a trap door that leads to a new ruin, which the dissident golden saints have turned into a lab to refine Felldew and Greenmote, in order to smuggle them into Dementia through the sewers.You will also find some nasty felldew addictees there too.

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Installation

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Extract SIsewers.esp to your "Data" (c:/BethesdaSoftworks/Oblivion/data) folder.

Add a check to SIsewers.esp in your game start screen to activate the mod-and play!!

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Known Bugs/issues

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There was a report of sewer dwellers attacking the player during the battles of Cylarne and in the Ordered Fringe (Shivering Isles´ main quest), and it was not supposed to happen. This looks like a single incident (probably a conflict with other mod), since I have received no more complaints about that. Moreover, I played the main quest with this mod activated and that hasn´t happenned. Anyway,if this bug is confirmed, I will make all I can to fix it.

YOU SHOULD REPORT THIS OR ANY OTHER BUG/GLITCH YOU EVENTUALLY FIND.


What's New in Version 3.0

Released

  • v. 2.0
  • - Fixed several glitches from v 1.0, like floating objects and fissures
  • - Fixed pathgrids for all cells
  • - Fixed Bliss Sewer entrance
  • - Moved boss to 3rd level
  • - Added more Mania sewer Dwellers
  • v. 3.0
  • - Fixed some cracks and misplaced objects
  • - All sewer dwellers will respawn now
  • - Added more containers to be looted
  • - Re-managed some encounters
  • - Added 2 slums (Mania Favela and Dementia Favela), plus 10 shack interiors and a new Shivering Isles ruin beneath one of them.
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