About This File
The Oblivion Centaur Project
Authors & Credits
Amorilia â€“ Bug fixing Blender animation exporters
Andrew Maneri - Oblivion Mount Project Animation Warper (OMPAW)
TheTalkieToaster â€“ Varied NPC Skeletons
Reneer â€“ Teaching me how to add dummy bones
Drake the Dragon â€“ Animation help
scruggsywuggsy the ferret â€“ Creating an OBSE function for me
So now we have this first release alpha version of the Centaur project. This is not a complete version, it may be clunky to play with, and the install instructions to use it as playable are rather annoying. Now to what this version is about:
â€“ Alpha Player Race. It is not perfect and you might find it rather clunky to use, but it does work.
â€“ Majority of important animations have been completed
- Sneak mode isnt finished.
- First Person view uses Third Person animations, therefore it isnt perfect yet.
â€“ Short guide on how to use as a resource.
â€“ Only one colour centaur (chestnut)
- Centaurs can equip Boots/Greaves. They simply arent displayed, but you still get the effects.
- Centaurs have a "Humaniod Form" spell that allows them to take human form for 60 seconds.
What I don't want to hear about (they are on my to-fix list):
â€“ The arms shouldn't moves when walking/running
â€“ The strafe looks silly
This version is also intended to be used as a modders resource, however you must follow some rules when using it. You cannot merge the esm your mod, and you cannot include the centaur files within your mod's download. This has been done because this is far from the finaly version, and I dont want outdated versions floating around in other mods.
Bugs & Glitches
- Animations are still a bit clunky.
- Sneak mode isnt finished.
- Centaurs may fall apart on death. IF this happens, contact me! I need more info on this bug.
- First Person view uses Third Person animations
First off, you install like any other mod, copy paste all files into your Oblivion\Data\ folder.
If you intend to use this as a resource, you do not need to use the "TOCP - Playable Centaur.esp" plugin. You can delete or ignore that.
If you want to have playable Centaurs, it gets a bit tricky. You need to activate both plugins, however when the "TOCP - Playable Centaur.esp" plugin is active you should only play centaur character, deactivate it again when you want ot play another race, a message will dispaly when you load Oblivion is Playable Centaurs is active. This is a limitation of the OBSE functions. You will also need a mod that lets you use custom races from with the prision. The Unoffical Oblivion Patch fixes this.
Delete the following:
TOCP - Playable Centaur.esp
If you try to load a game where your race is a centaur after unistalling, it will cause a crash.
Da Mage - By PM at TES Alliance or Bethesda Softworks Forums
Or just post in the thread at the Bethesda Softworks Forums
Lisensing & Legal
As stated, you cannot reupload any of the centaur files anywhere else, or within another mod. YOu can make plug-ins that use the TOCP.esm to add Centaurs to your mod, but you must link to The Centaur project and not include it within your mod files.