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Duke Patrick's Incursion into Fortress Of Fear

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About This File

Horror survival Oblivion quest mod. New monsters, new features, new weapon, new ingredients and new style of game-play and dungeon.

The quest mod file is in the link below ONLY!

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CLICK ME! I am the link to the Quest mod file!

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Both mods Combat Magic and the Fortress Of Fear mods are in the same zip in the link above.

It is still on Tesalliance but only uploaded to the game Game Mechanics area because the quest mod is needed by the Game Mechanics mod and uploading to two different locations on the same web site was not practical.

I will not be updating this with REV news, look to the above link for updated versions of the Fortress Of Fear mod.

Quest trailer:

Starting the Quest

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You must finish the quest to earn the Combat Magic Kit from the Mage Guild.

You should see a pop up that says the mod is loaded. Then you must find and fight a necromancer that has the combat magic kit. This should be the first Necromancer you find after you load the esp. Then a pop up message will tell you that the quest has started! Necromancers are everywhere, but the best place is the Necromancer church across the river from Bravil.

Finishing the Quest

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There are 3 choices:

1. Finish the quest and DO NOT give the scroll to the mage guild (lie to them that you did not get the information ) Now If you DO NOT kill the hiding Necromancer and do not give the scrolls to the mage guild NO ONE in the game gets CM except for 1% of the Necromancers and Conjurers (That are in Evil factions only) in the game. Then this 1% grows each day to 100% after a YEAR (365 game days) as the secret to CM gets slowly passed on from one Necromancer to another. This is for players like MYSELF that are not all that interested in using Magic (I prefer sword and shield melee combat) but hate how EASY the conjurers are to kill in the vanilla game because their magic is so weak.

2. Finish the quest and DO NOT give the scroll to the mage guild (lie to them that you did not get the information ) Now if you kill the hiding Necromancer and do not give the scrolls to the mage guild NO ONE in the game gets CM. If you keep the CM esp loaded you will still get some other features, such as the Caltrop weapons and vanilla spell damage boosts (see below). If you do not want any of these features then you should take the Combat Magic esp out of your load order and your new savegames will be free of both ESP and all the changes. This choice is for the players that want to play the quest but not utilize Combat Magic in their game.

3. Finish the quest and give the scroll to the mage guild. You will eventually get the Combat Magic Kit after the Mage's guild has time to study the scrolls. Once the Guild has developed this new school of magic it will be available for sale to anyone with the gold to buy it and the skill to use it. Every NPC that qualifies as a magic specialist class has a chance to get it that starts at 3% and go up each day to 100% after 60 game days. They will favor the Combat Magic for combat, but they will also use all other spells as well. Now you may remove the Fortress of Fear quest ESP.

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