Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

Brina Cross Village 1.0.3

   (1 review)

7 Screenshots

About This File

Brina Cross Village

Current Version: 1.0.3

Introduction

Welcome to the crossroads township of Brina Cross, where merchants from far and wide travel to sell their goods and make some coin!

It started as a quaint farming community, but as time passed and Cyrodiil grew larger and larger (and more powerful), economic growth mushroomed with it. As a major crossroads between two major cities and a very large farm estate further north (and possibly a third city), the village soon became a place where various merchants and peddlers would convene to sell their wares to the many passing travelers. It was a strategic junction to attempt this, as traffic along the gold road tended to convene here.

This tactic proved fruitful, and the town grew from a small farming village to a bustling market square, with several new structures needing to be erected in a very short time. The inn, for example, simply did not have the capacity to serve the people who would come and go throughout the crossroads market, so a new dormitory was constructed off the road for use by traveling merchants. The idea was simple; pay the village a fee for the usage of market space in the square, and you would be provided free bedding for the extent of your rental. The tactic was quite successful, and revenue so far has been enough to allow for the beginnings of modernization within the town, including lighting the square and even a new clock tower. Unfortunately, some farmers are not entirely happy with the recent expansions, as it has begun to encroach on their fields.

However, the current boom in Brina Cross has not gone unnoticed, and many thieves and plunderers have kept a greedy, watchful eye on the rapidly expanding township, eager for a misstep they might be able to exploit.

Details

Contained within this mod is a total overhaul of the once quaint inn into a bustling township, complete with brand new NPCs, merchants, and a clock tower!

You will find that these NPCs exibit a dynamic and realistic AI schedule. Everyone goes to work, eats, and sleeps at reasonable times. The farmers even take weekends, and will stop tilling their fields and return home if it starts to rain.

Several new ingredients are added for roleplayers looking to indulge in a new cuisine, as well as several new books, and a little bit of extra house decor. It's not much, but every little bit helps!

Finally, the mod comes with its own unique dialogue tree about the village. Ask around, and see if you might learn a thing or two!

In short, this mod is everything you would expect from a high-quality village overhaul.

Requirements

- OBSE is required. See below.

- Requires Elys' Universal Silent Voice OBSE Plugin.

- Requires Oblivion Official Patch v1.2.0416 for all versions.

- COBL version requires COBL.

Installation

Manual Install (not recommended):

- Unpack the archive with your favorite un-zipper tool.

- Place the meshes and textures folders into the Oblivion data folder, overwrite when prompted.

- Place BrinaCrossVillage.ESP into the data folder.

- If you wish to use the COBL version, please use the seperate COBL plugin. You will need COBL installed to use this option.

- Use your favorite mod manager to adjust the load order, or use BOSS to place it automatically.

- Only use one of the two plugins. You will get duplicate objects if you use both at once.

- Start game, and enjoy your new village.

BAIN Install:

- Mod is pre-packaged for BAIN. Simply select the ESP you wish to install in BAIN, and let BAIN take care of the rest.

OMOD support is not planned at this time.

Uninstallation

If you're using BAIN, just select uninstall, and you're home free. No hassle.

If you are manual, things get a bit more difficult (actually, a lot more difficult). The easy way is to uncheck the ESP and reload the game without the mod in place, but that leaves the provided resources scattered around, as well.

I really can't be bothered to tell you where everything is being put in here, so if you do want to manually uninstall, please refer to the original archive to find everything.

Really, though, just switch to BAIN, it will make your life a lot easier.

Conflicts with Resolutions

ImpeREAL Empire - Unique Forts: Landscape clipping through dummy interior.

--- Resolution: Load Brina Cross after Unique Forts. Use compatibility plugin provided to fix pathgrids.

FF Real Thirst: Gigantic well in the middle of the square.

--- Resolution: Disable the well with the console.

Incompatibilities

Any mod that significantly modifies the Brina Cross area in one of these ways:

- Major landscaping

- New structures

Known Issues

You might notice that some of the books added contain only end quotes. This is due to a bug in the game engine regarding the book formatting. Formatted quotes interfere with the HTML code used to format the books and cause anomalies to appear, usually in the form of no formatting taking place and a bunch of < symbols all over the place. Because of this, I am forced to use neutral quotes, which there is no model for in the Kingthings Petrock font the game uses. Because of this, it just defaults to end quotes. There is nothing that can be done about this, so please don't bug me about that.

Is your dialogue scrolling through insanely fast? You probably don't have Elys' Universal Silent Voice installed. Please install it, because I cannot be bothered to link all of the new dialogue to blank voice MP3s. That is simply a waste of time.

Version History

05/12/2011: V1.0.3

-- A few unimportant clutter objects outside have been removed. This should improve performance a bit in the square.

-- Adjusted Crossroads Trading Post so that Terrance won't lock you in when he leaves.

-- Fixed a couple typos in the dialogue.

05/05/2011: V1.0.2

-- Adjusted normal mapping for the clock faces, hands, and new signpost:

-> Clock faces and hands are no longer blindingly glarey.

-> Signpost normals are now more accurate.

05/02/2011: V1.0.1

-- Dogwood in graveyard exchanged for sugar maple

-- Interiors adjusted for nVidia Black Screen bug fix

-- Adjusted the displayed names of a couple dialogue topics

05/01/2011: V1.0

-- Initial Release

Contact

I can be reached via PM either at the Bethesda Oblivion Forums, TES Nexus, or TES Alliance.

All issues should be reported in the thread. Please use either the BGS or TESA threads, as those are the ones I tend to watch.

Credits

Meo: Static Dishes

Metallicow: Clock Resources:

mr_siika: Market Resources http://tesnexus.com/downloads/file.php?id=30404

TheMagician: Farm Resources http://www.tesnexus.com/downloads/file.php?id=29014

SilentResident: Sutch banners from ImpeREAL Sutch http://www.tesnexus.com/downloads/file.php?id=37867

Stroti: Hand Pump Resources http://www.tesnexus.com/downloads/file.php?id=35417

Stroti: Ram on a Stick Resources http://www.tesnexus.com/downloads/file.php?id=34723

Stroti: Rustic Farm Pieces http://www.tesnexus.com/downloads/file.php?id=35346

Stroti: Ship in a Bottle http://www.tesnexus.com/downloads/file.php?id=35318

Washington: Haystack Resources http://tesnexus.com/downloads/file.php?id=34652

WillieSea: Clock textures from Clocks of Cyrodiil http://www.tesnexus.com/downloads/file.php?id=11778

Permissions

You are free to use all resources from this mod EXCEPT SilentResident's banners, as they do not come from a free-to-use resource package. You must contact Silentresident if you wish to use those resources. Please credit the authors whenever possible (which is always).

You are allowed to alter, overhaul, or destroy this mod in any way you see fit. Please do give credit if you wish to distribute your efforts, though.


What's New in Version 1.0.3

Released

  • 05/12/2011: V1.0.3
  • -- A few unimportant clutter objects outside have been removed. This should improve performance a bit in the square.
  • -- Adjusted Crossroads Trading Post so that Terrance won't lock you in when he leaves.
  • -- Fixed a couple typos in the dialogue.
  • 05/05/2011: V1.0.2
  • -- Adjusted normal mapping for the clock faces, hands, and new signpost:
  • -> Clock faces and hands are no longer blindingly glarey.
  • -> Signpost normals are now more accurate.
  • 05/02/2010: V1.0.1
  • -- Dogwood in graveyard exchanged for sugar maple
  • -- Interiors adjusted for nVidia Black Screen bug fix
  • -- Adjusted the displayed names of a couple dialogue topics
  • 05/01/2010: V1.0
  • -- Initial Release
 Share


User Feedback

Recommended Comments

Excellent work TK, the town feels realistic and logical and looks fantastic :) The only problem I noticed was a few dialogue options named things like "BrinaCrossGumphreyTopic" (or something along those lines). Anyway, keep up the good work :D

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...