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Oblivifall - Losing My Religion 1.43

   (1 review)

16 Screenshots

About This File

OBLIVIFALL : Vengeance of the Classic

Losing My Religion

Latest Version: 1.43 -- 02/08/2011

Download/Installation

- If you've been having problems with the textures on the exterior cathedral windows (Pink textures), download and install "LMR_WindowTextureFix.zip"

- If you already have Losing My Religion version 1.4 or higher, download and install the update file.

- If you do not have Losing My Religion installed, download the main file and the update.

Finally, if you have one of the mods below active in your game, you'll need to also download the compatibility patches that can be found here (Linkie) :

- Animated Window Lighting System (AWLS) (Patch by Brumbek)

- All Natural (Patch by Brumbek)

- Better Cities (Full, Full B&M and the separate cities)

- DC Sutch Reborn

- Knights of the Nine Official DLC

- Kvatch Rebuilt

- Blood & Mud

- Heart of the Dead

- West Roads

- Open Cities Classic & Reborn

Be sure to check "Conflicts/Known Errors" section for information about conflicts between LMR and other mods.

1. OBLIVIFALL INTRODUCTION

Oblivifall "Vengeance of the Classic" is a project that aims to bring many features from The Elder Scrolls 2: Daggerfall to Oblivion. For many old fans of Elder Scrolls, Daggerfall is still the best cRPG Bethesda has ever designed or even the best cRPG ever made. You check out Oblivifall's mainthread for discussion about the current work in progress here.

2. REQUIREMENTS/RECOMMENDATIONS

Required

- Oblivion version 1.2.0416

- Shivering Isles Expansion

- Oblivifall Master File Version 1.1 or higher (Included in the mod package)

Recommended (For silent dialogues)

- OBSE V.0012 or above (Download Link)

- Elys Universal Silent Voice V0.93 or above (Download Link)

3. CONFLICTS/KNOWN ERRORS

LMR conflicts with the following mods:

with Nine Divines Robes

Cathedral Improver

5. LOSING MY RELIGION MANUAL

- 5.1 Welcome to Losing My Religion

Losing My Religion overhauls the religious aspects of Oblivion. In the original game, religion has very low significant importance for the player other than receiving quick healing. The chapels' interiors are uninteresting and most of the lore established in Daggerfall is gone. Welcome to Losing My Religion, where the Nine Divines get changed for the better.

I advise you to read through the manual to know about the features and changes this Oblivifall modules does, since some of the original in-game mechanics have been changed or deleted.

Have fun!

Cliff

- 5.2 Name Changes

The name of each chapel's institution has been changed for its Daggerfall equivalent. Their new names are as follows:

- Akatosh Chantry

- Order of Arkay

- House of Dibella

- School of Julianos

- Temple of Kynareth

- Benevolence of Mara

- Temple of Stendarr

- Resolution of Zenithar

- Order of Talos

The chapels' new names have also been changed in the books in which they were talked about, such as the city guides.

- 5.3 De-Unified Nine Divines

The Nine Divines faction no longer exists. Each god/goddess has its own faction and each priest has been associated to his god/goddess.

Each god faction has different reputations with the other gods or other factions. Since each god views things differently, some might not be in good terms with each other or, on the opposite, might be allies.

Although no religion is enemy with each other, if you encounter a conversation between two members of rival religions, it might be more hostile than before.

Inside chapels, all stained glass showing other gods than the one worshipped have been replaced with clear stained glass windows.

Every altar dedicated to gods that are not worshipped has been removed as well.

Gottlefront Priory and its priests are associated with Kynareth, Weynon Priory to Talos and Cadlew Chapel to Arkay.

- 5.4 Chapel Interiors Overhaul

Each chapel has been decorated according to the god worshipped there. Wander inside the School of Julianos' Great Library, witness the beauty of the House of Dibella or pay homage to the Empire's heroes in the Order of Talos. Or even walk inside the Order of Arkay's Great Undercroft, where the dead lie. There are many new areas for you to explore inside the chapels.

The bodies found in the undercrofts have been named and "epitaphed" by Oblivion players. Have fun checking up who died, why and what was written on their tomb.

- 5.5 Chapel Services & NPCs

Each religion offers a variety of services to both the player and the general population. Most of them offer the basic services which include alchemists, trainers, spell sellers, healers and donation collectors.

But each offers one or more unique services, whether it's usable by the player or a town's population. I will let you discover what they are. Let's not spoil the fun eh?

Each service is offered by a new NPC, except for the services that were already provided in-game, such as trainers and spells. Don't be shy to ask questions to the priests to know who offers what. They'll always give you an answer, though they don't like to be bothered during their prayers.

Healers offer three types of cures. Cure disease, restore health and full restoration. Each cure has a price and you can no longer get these cures by praying at the central altar of the chapels.

Donating to a religion will boost your disposition with its members and, if you donate a large amount, you will receive a blessing. The higher the amount, the better the blessing.

- 5.6 Shrine of Kynareth

Kynareth now has a shrine worthy of her fame and name. Located in the West Weald, south-west of Chorrol's Great Forest, lays a shrine of tranquility and peace where worshippers live in harmony with nature.

Close to the shrine is the Kynaran Order, Kynareth's knightly order.

- 5.7 Knightly Orders

Each religion has a knightly order. Their members' duty is the protection of their god's holy place and crusading against its enemies. They are the military arm of their god and the protectors of the worshippers.

The knightly orders share the same reputation with other factions as their god's and will be happy to see you donate to their religion as well.

While visiting the chapels, you'll see armed guards proudly wearing their knightly order's outfit and keeping watch for those who would dare defile their god's holy place.

As of version 1.0, two knightly orders have their headquarters established in Cyrodiil, which you can visit.

As mentioned in the previous chapter, the Kynaran Order has its headquarters close to Kynareth's shrine.

The Order of the Hour, Akatosh's protectors, has its keep west of Kvatch. It is said that a small army have been seen marching from the keep to the city of Kvatch for reasons unknown.

- 5.8 New Dialogue

There is a lot of new dialogue, filled with lore. Ask about a religion's services, background and knightly order. You can also engage in conversation with some of the special services NPCs, which can lead to an interesting discussion.

Be polite or not, it is your choice. So do not be shy, talk with every worshipper/knight you see!

- 5.9 Joinable Factions

As of version 1.4, the 9 god factions and 2 Knightly Orders can be joined. Joining a faction requires you to have basic knowledge about one of the faction’s required skills, and you must perform a pilgrimage to the god’s wayshrine. Ask the priests to know where you may find a wayshrine.

You can join only ONE god faction OR one Knightly Order. You cannot join both a Knightly Order and its associated god.

The benefits of joining a faction are that you have reduced prices for the healing service, lodgings in the temple/HQ, access to privileged services (For some religions) and the god/Knightly Order’s outfit. The friends of the god you worship are your friends. His enemies are your enemies.

Ghosts in your faction’s Undercroft will not attack you. Killing a member of your faction or stealing will result in being expelled. Once expelled, you cannot join again and you cannot switch to another god.

For now, there are no quests or possibility of advancements. These *may* be included in the future, but I doubt it.

6. CREDITS

Beta Testers

EruditeDragon

Stromgarde

YX33A

RichardRocket009

Armors & Weapons

Trollf for his Divine Shields resource (Worn by all low-ranked members of the knightly orders)

Bad Andy for his Divine Armor resource (Worn by all low-ranked members of the knightly orders)

ADCK for his Kynareth Armor and robes resource. (Worn by High-ranked Knights of Kynaran Order)

Najaknevrec for the Mage Equipment resource (Worn by Julianos' Priests and Talos')

SoM3 for the Improved Robe resource (Worn by the Priests of Stendarr)

Cosmic-Banana for the Brown Hood resource (Worn by Priests of Stendarr)

KafeiDotour for his Silverthorn Robe (Worn by Arkay's Diviner)

Azumoth for his Red Robe of Seraphim (Worn by Mara's Diviner)

Kikai for his Book Belts (Worn by Julianos' priests)

AlienSlof and Kikai for their Kinky Chainmail (Worn by Dibella's Healer)

Puff for his Princess Leia Outfit (Worn by Dibella's Erotic Instructor)

Gizmodian for his Sorceress Outfit (Worn by Dibella's Diviner)

General Models

Brumbek for the gorgeous clear chapel windows

Zira for her Medieval Horse Clothes resource

EuGENIUS for his Golden Gods resource

Hel Borne for his Filled Bookshelf resource, Alchemy Wall Chart, Alchemist's Sink, lumber pile and Kvatch Architecture

DarkRider for his Tapestries of the Nine resource.

David WhiteFang for his Nirn Globe resource.

Barabus and Razorwing for the Crypt tileset and the coffins.

jcd13 for the Marble Pedestal resource

Assassin_456 for the Medieval Resources

Khugan for the Torture Devices resource and the Gold/Silver bars

MickTheMage for the Wooden Toys resource

Andysaurus for the School Lab Class resource

Fearabbit for his Forts of Cyrodiil resource

Omegacron for his Armory Clutter resource

Mr. Siika for his Balista & Ballista ammo

PacificMorrowind for the Kvatch Keep Collision mesh

Dragon Blade for his Books resources

The following people for the character suggestions who got buried in the cathedrals:

Segvirion, Yevic, Jaden, HeX_0ff, RichardRocket009, Orbitor, Celestina, blackouTT-117, Tank1519, Gregasaurus, Timewalker, ElDani, Zabre, Tanya, Mr. Bibliophile, Mishaxhi, Nextmastermind, Riveon, cobb, ArgonianPimp, IglooGreenhouse, bobbety, Mutt, Synnoveance, Lokee, Siric, Koops-64, Mitchman, Arabian Knight, Hunter Parasite, DemonsShade, Barihawk, Dakorma, Starwing, ElDani, NZdawghaus, Nightmare470, F0xHunter, Squirrel93, CryWolf, Pushkatu, Kylejustgot, Bodevanlot, RavinXX, StarX, Locksley, Jonarus_Drakus, obbob, Jaden, darkmast508, bionicle, Neo Matrix, Cold Steel, Seamus Finnigan, CorePC, paladin181, Wintercross, biulding3015, Ogemacron, Nanu Ra, xXAequitasXx, Redemption121, Ulmarik Oblivion, Darkom95, Jaguar Knight, Trademark, AyumiFan, Bites-His-Tail, acrb101, John123, Who Cares?, Marken-DK, jon7985, migck, Jonarus Drakus, Fiore1300, Allstarn08, Yorp, Mirelurk21,

DarkNinjaProductions' Cathedral Improver Mod

The Daggerfall Dev Team for the best cRPG ever created.

The Daggerfall Dev Team writers

Dave Humphrey and the contributors for The Unofficial Elder Scrolls Pages.

The OBSE team for passing through every barriers they see.

Elys for his Elys Universal Silent Voice OBSE plugin. Because of you, we can now freely mod dialogue without worrying about creating hundreds of silent lip-synched voice files!

The Construction Set Extender Team for bringing the CS updates we desperately needed.

The Imperial Library for the countless information I've taken and learned from.

Bethesda for the Oblivion CS.

7. Oblivifall modules and Daggerfall-related mods by the Community

To know which Oblivifall modules have been released or are in the works, check this link.

If you want to extend furthermore your Daggerfallesque experience, I recommend you to take a look at the Daggerfallesque Mod List in this link.

8. LEGAL STUFF/DISCLAIMER

You may redistribute this mod as you wish, but as long as you put me as the Author.

If you want to use the custom resources I used, check up the ressource's readme found in your Oblivion\Data\Oblivifall Docs\Losing My Religion folder to see if the author agrees with you using it in your mod. This is important.


What's New in Version 1.43

Released

  • V1.43:
  • Changed the lighting in the Order of the Hour’s HQ’s towers for a more appropriate lighting.
  • Changed the position of one of the light beams in Dibella’s chapel in Anvil.
  • Changed some replies in the Wayshrines topic so the priests give you hints as to where to find some of the shrines far from civilization.
  • Fixed the statues in Bruma’s chapel so they don’t attack the player to defend innocents. The script has also been revised for better optimization. Thanks Arthmoor for those fixes!
  • Fixed the missing merchant chest for Dibella’s Potion Maker.
  • Fixed some doors in the Order of the Hour’s HQ that were difficult to activate.
  • Removed cell ownership from Kvatch’s chapel, preventing the player from trespassing as it was in the original game.
  • Removed a bad reference and an evil dirty edit.
  • Added the C.Name Bash tag so the changed cell names are not overwritten by other mods.
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