Jump to content

Submitter

File Information

  • Submitted: Jul 11 2011 06:45 AM
  • Last Updated: Apr 01 2013 01:57 AM
  • File Size: 3.15MB
  • Views: 3092
  • Downloads: 204
  • Usage Rights/Permissions: Redistribution is not allowed without consent.

    Please seek permission before utilizing any portion of this mod with your own work.

Download TIE - Tamriel Immersion Experience 1.49





Screenshots
An overhaul catering to roleplayers. Now also including the Shivering Isles!

Get ready for a jolt to the system. Although only vanilla (default) resources were used, T.I.E. is a tiny overhaul that carries major impact on the way Oblivion is played. The gameplay is much tougher on hack and slash players while favoring stealth gamers in general - although with the release of 1.26 onwards, both Mages and Fighters can survive well in TIE too. How does TIE favor stealth gameplay? By having NPCs and creatures deal out far more damage, by raising sneak attack perks, and having real consequences for engaging in melee combat unprepared (for starters). High level loot and armor and weapons are also much rarer, far more TNRish NPCs now populate Cyrodiil (800 in this release), diseases are easier to catch, etc. You will also find most mid to high level shops (as well as many Imperial city homes) guarded by hired guards, so no more thieving to your heart's content and filling your loot bag. Now you have to actually WORK to be a good thief. You'll also come across secret entrances to all cities and castles. Some are underground, some require swimming, climbing, or jumping - or a combination of all three. You will see thieves making grabs for loot (and getting chased), deadly assassins, tomb raiders and morally ambiguous scavengers in wilderness areas as well as underneath the Imperial City sewer system - which is now interconnected via trapdoors, and grates.

So have fun in the new Tamriel, but beware. More danger than you can conceive of lurks both on the surface and below. Only the prudent and vigilant will survive and thrive. Garrett would be proud.

* TIE no longer caters exclusively to the stealth type gamer. Previous versions of TIE used to be tailor made for Thief types (RIP Looking Glass Studios), but Mages can now enjoy a greater thief-like environment blended in with the arcane. Fighters will also find their path in TIE - especially with the prolific use of shields and certain potions available from merchants and bartenders.

* TIE features ONLY vanilla content. That means no resources found outside the Construction Set made their way into here. Custom scripts are fine as long as they're small, but visually speaking, everything you see and witness inside TIE comes directly from the game. This of course has a direct effect on the download size. As it currently stands, with more than 800 added TNR NPCs, and with a file size of just 5 megabytes, T.I.E. is a far smaller download than most other overhauls out there (with the exception of Adventurers).

What's New in Version 1.49 (See full changelog)

  • Restored the missing alchemy equipment from Mage Guild shelves as they looked very bare even with the new equipment containers in their places. These items are now flagged as owned by Journeymen and above in the guild so no more freebies for thieves and casual mages without losing the decorative value in the process.
  • Yaseem's AI was not marked to offer services so he wouldn't act as a fence when located.
  • The separate boar tusk ingredients have been combined into one and the updated version will be added to the leveled lists. The old one will be kept in the file so nobody loses anything they've already acquired.
  • Corrected a bug in the loot lists that would prevent Henantier from giving his proper reward after Through A Nightmare, Darkly.


Screenshots

Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots


This sounds really good :good:
Can it be used with the German version of the game? Then I'll give it a try at once.

Edit:
Answer to myself: Yes, it can. ;)
From the amount of English terms that I encountered there are not many things untouched by your mod.
I started a new game with alternative beginning and first did not recognize Oblivion - life is really hard now! :D
    • 0
Just finally wanted to leave a comment. I'm using TIE for some time now - and finally had a great time playing oblivion. Will give it another try this month since there's no game I'd like to play for now :P

Anyway: I LOVE TIE. The best Overhaul for me. I tried other ones because it's harder to integrate Mod Weapons/Armor in TIE because of the dramaticly changed stats - but I just can't play without ;) Meaning that you - and the ones in the credits - did an amazing job.

(Actually I tend to use/like most of your mods *laughs*)
    • 0

Great mod, you deserve so much credit for the work you've put into this. Thank you so much for the amount of hours of fun you've given me.

    • 0

Other files you may be interested in ..



Random Files





6 user(s) are online (in the past 15 minutes)

2 members, 3 guests, 0 anonymous users


nevezander, Bing (1), VK1804