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Needs Filling Up



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© 2011 DSoS

Needs Filling Up

Yeah, does anyone have any ideas on how to fill this up? I'm just about out of ideas for this mod :(

I would really like a unique castle exterior in there somewhere, maybe in the circle area at the top of the image!

any ideas, comments, suggestions, etc would be greatly appreciated :yes:


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    Before you add anything else you should run the region editor and generate some landscape textures, plants, trees, rocks, etc. Then you can go in an tweak things to suit your taste and build around the landscape instead of adding landscape around structures which is a pain. Build your world, then add your architecture. :cry:
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    Before you add anything else you should run the region editor and generate some landscape textures, plants, trees, rocks, etc. Then you can go in an tweak things to suit your taste and build around the landscape instead of adding landscape around structures which is a pain. Build your world, then add your architecture. :o


    Giving it a try right now. I have no idea what I really did, but its generating the path grids I think XD

    I might have to send you a PM if I can't figure this out. I'll check out the CS wiki first though :cry:

    Thank you for letting me know about this :o
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    Building it with a plan in mind is good. That'll allow you to know where you're putting stuff instead of trying to squeeze that extra three feet of land out later. Mark out common sections of a city onto it, a trade quarter, residences, canals, etc. Then you can start building in by separating out the sections and filling them in individually. Try to make each section have its own feel to keep players from getting lost too easily. I point to the city of Erothin in Nehrim as a prime example of this.
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    Before you add anything else you should run the region editor and generate some landscape textures, plants, trees, rocks, etc. Then you can go in an tweak things to suit your taste and build around the landscape instead of adding landscape around structures which is a pain. Build your world, then add your architecture. :yes:


    I kind of do it backwards from the way Rider sugguested. For me landscaping is more fun than building structures and such.

    If you need ideas DsoS I would love to help, would even landscape that for you by hand if you want. Lemme know ok? Ciao
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    I was able to get the pathgrids generated.

    However, I can't seem to figure out how to generate all the rocks, tree's, flora, etc.

    Any ideas?
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    Give this a read, it contains the info you need: http://cs.elderscrol...dex.php/Regions If you have questions after, then send me a PM with your questions, but I don't have time to write a full tutorial on it at the moment so please be more specific than "Okay, how's this whole thing work?" :yes:
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    You should save path grid generation for next to last. You have no idea between now and completion what you'll have out there. You may end up with a bunch of rocks and trees sitting on your path nodes.
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    @Arthmoor:

    I thought of that after I generated the pathgrids and saved it, so I reverted back to the backup esp.


    @DarkRider:

    I checked that out the other night when you first posted about the Region Editor. I skimmed through it a little bit then read through most of it Sunday.

    So far I'm learning it at a snails pace, but I suppose we all do.

    I do have one question:

    How do I remove the ground cover that is not removable by repainting with the landscape editor?

    Image here of what I'm asking about
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    I do have one question:

    How do I remove the ground cover that is not removable by repainting with the landscape editor?

    Image here of what I'm asking about


    When you open the landscape editor in the CS at the bottom will be a section called "vertex colour". If you click the box next to "edit color" you can right click to remove those textures, or left click to apply more (which will just be black). They are for shadowing around rocks, trees, etc.
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    thank you Dolly :yes:
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