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Huge force field experiment


Huge force field experiment

I was conducting some experiments, hoping to create a giant force field that would cover several exterior cells. Here's some curious limitations that I found out about the Oblivion rendering engine:

  • DistantLOD meshes can be transparent and the background land can be seen through them.
  • Water inside or behind a distantLOD mesh won't be rendered though...
  • Neither will other DistantLOD objects... making transparency pointless in most cases.
  • If the distantLOD mesh has collision data, it won't be used by the engine.
  • As a result, for really huge distantLOD objects, the player can walk right into them... until the regular mesh loads and the collision data ejects them all the way back out.


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    Bethesda in their wildest imaginations could not have envisioned anyone trying something like this. :cookie4u: Congratulations on pushing the envelope.
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