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Sleeves!
 
© © Vom (Christine H), except for the bits that aren't.

Sleeves!


vometia
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The sleeveless combat armour always annoyed me for no especially good reason; I figured I'd use the "winterised" variant found in Operation Anchorage, but the sleeves aren't mapped to the same texture, annoyingly, so I used my indifferent texturing skills to attempt to recolour the new sleeve texture to match the existing armours: Reilly's Rangers, Rivet City, Combat Armour, Talon Co. and Tenpenny Security (forgot about this one until after I'd done these screenshots!)

I only got as far as doing the female variant, but y'know. Trying to decide whether to release it as a modders' resource, but of course my usual nemesis is hindering me, my chronic lack of organisation...

For my next trick I may try re-weighting the mesh so the sleeves don't clip the pauldrons/shoulder-pads/whatever, though weight painting scares the life out of me.

Copyright

© © Vom (Christine H), except for the bits that aren't.

From the album:

Vom's Stuff

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Thanks guys. :)

I think I should make it my aim to package up this as a mod and release it here: whether or not there's any takers, I need to get into the habit!

I must admit I ended up using a variant of the second one as my regular armour: whether or not it's imaginative, black armour is cool! I was quite surprised to discover that the Talon Co. armour isn't actually black but rather a sort of mushroom colour. That's definitely not how I seem to have remembered it... :o

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The tricky part being you cant release the mesh. You can only release the textures and people would have to apply them to the OA armor mesh themselves.

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I was only thinking about releasing the textures anyway, but why would there be any problems releasing the mesh, other than making it clear it's only for owners of OA? I guess if I decided to release a working mesh, using texture sets as modifiers for the original model would neatly side-step the issue anyway.

Edit: thinking about it, if there's a problem releasing the mesh, the same problem will be true of the derivatives of the texture as well, so it's probably safest if I don't release it. Shame, I was hoping this might be a start for me releasing some of my work. :( Oh well.

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The issue with the meshes is it can only be obtained via OA. If your textures are based off the OA ones, then they too will be problematic.

It is a shame, but thus is the realm of copyrights.

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