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Har Magedon
 
© KWITS, LLC.

Har Magedon


KWITS
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An updated image of the active volcano, Har Magedon within the realm of Hells End.

Please blog about your interest and ideas on one of the most exciting and innovative Oblivion advertures since the games founding in 2003:

http://www.kwits.net/WaVBlog/

http://www.kwits.net/WaVTalk/

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© KWITS, LLC.

From the album:

Word and the Void

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I am still working on the waterfall effect. I want to create a lava flow but Blender breaks all of the animations upon export backout to NIF.

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You might use an existing texture for the flow like a recolored light effect. Think Arvak in Skyrim. His skin is just a spell effect that was applied to a horse shape. Or my mod for Boerhiah's armor effect (sorry still skyrim). But I imagine its possible in oblivion. Chameleon and Mage armor spells put a skin over the player's armor you'd just be putting an opaque one over a flow of water that is either collidable or lights you on fire.

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Thank you for your recommendations but as of yet, I am not a good modeler in Blender. Every animated mesh I try to import into Blender breaks when I export it back out to NIF.

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I am also using the Oblivion cloud effect over the textured land that comprise the volcano. I am using waterfall foam with a change to its ambiance settings.

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