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Showing content with the highest reputation on 11/27/2012 in all areas

  1. There is an option in the Book Editor that says "Can't be Taken" Select that, and the book when opened will not have the option to be taken by the player. However if the book is in a container I believe it can still be taken, so make sure that the book is not in a container. Might try adding another script: Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer) if akNewContainer == Game.GetPlayer() Game.GetPlayer().RemoveItem(YourBookREF, 1) Endif EndEvent If you use this, make sure to change "YourBookREF" to what you have your Book REF ID is
    1 point
  2. Here is My Attempt at "remake" that Concept art from Skyrim .... It inspired me so much to make that version ... Nordic Mounds in Issgard How does it look compared to the original and the actual Vanilla implementation ?
    1 point
  3. There might be some info in this thread you can use about tilesets. All I know is making them is math-intensive and not my strong suit As for poly count, just import some vanilla models to get an idea. You obviously don't want to go crazy but I'm sure some are upwards of 10k. It all depends on the size and details. I wouldn't recommend trying to re-use vanilla textures, unless you want to fight to get your UV exactly the same to fit the texture if it has details. If it's a plain texture such as a brick or stone wall, sure you can re-use. Extract the .dds files out of the .bsa and apply them as you normally would.
    1 point
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