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Showing content with the highest reputation on 01/21/2014 in all areas

  1. Hello all, Holy moly, I ran across this site and became supremely happy. Great site, looks like it has a very active community as well. I will try to be active as well! That being said.... Sigh*....I'd like to preface my question by saying I've looked all over for answers. I have found none. These days, lots of folks tend to ask questions first before doing any investigating on their own. Just wanted to say, I've made a legitment research attempt. You can flame me if I've missed something obvious. I had an ambitious mod idea in early 2012 and it has sparked my interest again. I failed to get anywhere with it due to confusion and feeling overwhelmed. I'm reaching out to you folks for guidance. SAD - Skyrim Armor Dyes....was the mod I invested a lot of time in designing, planning, working out the logistics, etc etc. Skryim needs an armor dye system. That being said, its obviously going to have to be a 'faux-dye system', if you will. Colors cannot be applied to specific sections on armor because the game engine isn't designed to do so. The textures themselves have to be recolored/edited and a new item must be inserted into the worldspace, whether it is through crafting, loot, or a replacer version. I'd like to reach out and start with a fresh state of mind. Perhaps I missed something long ago and maybe my idea can be done, via scripting. I don't expect anyone to hold my hand and write out a script for me. I'm prepared to do my homework again and learn the necessary skills to make this happen, if its possible. Its the feasibility that I'm questioning. I have two scripting questions: 1. Via scripting, is it possible to swap out a texture with another one in-game on the same, one model? The logistics of having some sort of activator, etc etc, I can learn. But is it even possible to swap textures in-game? Forgive my ignorance, but at 'run-time' upon starting the program, doesn't this sort of block any alterations like that? Does that question even make sense? >> (This would inevitably save so much time versus using Creation Kit to create each and EVERY single new item with a recolored texture variant...think of it, 4 pieces of armor to a set, multiplied by the number of color variations, multiplied by the number of vanilla AND custom/new armor sets from modders!!!) If you could simply switch out the texture on a model...that'd be awesome. 2. If I must actually create new items...with different color variants/designs, then so be it. Is it possible, at this point, to switch out armor pieces via scripting? Can you design a script to remove a piece of armor from your body and replace it with another one...all in one instant? Would it have to be in your inventory, or could it be while its equipped? Say, the scenario is, (and I haven't worked out the logistics of "applying the dye" yet) you consume a Dye Kit, or Red Dye...whatever the hell it is...and upon consumption, I will have desigend a dialog box to pop up and allow you to select which equipped armor piece to "apply the dye" to...sort of like the enchantment process. When you select an armor piece...YOUR armor is removed from your body, and is instantly replaced with the colored variant...thus, in-game, it feels and looks like you have "applied dye" to your armor. Some of details were worked out over a year ago...I was going to have dyes, paints, plans, etc etc, which could all be found in loot throughout the world, and even allow you to craft the dyes by harvesting the appropriate ingredients throughout the world. This was all being done in a lore-friendly manner by steering clear of ridiculous, brightly colored armors (neon green for example) and adding immersion to the process of obtaining colored variants rather than just click a button or two in the crafting table. Before I embark on this mind-numbing endeavor, I'd like some friendly input. Realize I'm talking about creating multiple color designs for like 20 armor sets, so if I do, say...only 6 colored variants of each armor set...that's 480 textures and 480 new freaking items I have to create by hand in the Creation Kit. Hopefully I can learn something about scripting to improve the workflow of this project. Thanks for your time and I apologize for the length of my inquiry. Dustin
    1 point
  2. I have a good idea to create items automatically. Select the items you want the color to change in TEs5Edit. Copy as new record into your mod. Change one of the Armors AA entry, then select all items which you want to change the skin and do a simple copy to selected records. Simple as that.
    1 point
  3. I don't know about scripting but I came here to encourage you to keep at it! This mod seems really original and cool, something we haven't seen yet. So hope you succeed!
    1 point
  4. As Schatten said, you're going to have to do things the hard way, but it is possible to remove one item from inventory and replace it with another. However, there is one additional factor to consider: what if the armor is enchanted? You'll also need to duplicate the enchantments on the substitute, recolored piece. Or, I suppose you could simply allow recoloring only for unenchanted armor. Either way, you've set yourself a very ambitious goal!
    1 point
  5. 1. Nope 2. Yes. Look here on how to add/equip items via scripting http://www.creationkit.com/RemoveItem_-_ObjectReference http://www.creationkit.com/EquipItem_-_Actor You have to create different items with the skin you want in the CK.
    1 point
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