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Showing content with the highest reputation on 04/18/2015 in all areas

  1. Hmm... the sticky post (I think it was a sticky post, the forum here looks a bit different to that of the Nexus sites) said it would be a good idea to start posting with a small introduction, so I thought I might make one, though it will certainly not be an interesting one and such. The reason why I made an account here is that it seems there are some tutorials available. Not that it would have been the only reason for it, though. There seems to be something more here, as well, like the forums. Hmm... I have not really browsed much here yet, as most places said I needed an account, so I do not really know what to expect. Also, the downloads seem to require an account. So I made one. And I had heard of TES Alliance before, but I never really knew what it was and what it had to offer, so I thought this might be a good way to find out. And a bit about myself. The first Elder Scrolls game I played was Oblivion, and I played it completely without mods. Then I found the unofficial patches, and installed them using the .exe installer. But why would I need an .exe installer to install a few plugins? So I searched for more information, tried various tools for mod management and eventually ended up making some mods myself, too. So I like the Elder Scrolls games, at least the ones I have played (mostly Oblivion, some Skyrim and a bit Morrowind). I have made a few mods, although I still would not count myself a 'mod-maker' (if it is a word). I have already found the Nexus site, so this is not the first modding community I have found, but the second one. And one of the few sites on the Internet I have created an account on. That is all I can think of at the moment. I am bad at writing things like this, and one can probably see it. Hopefully, I will find interesting topics on the forums here. And something else of interest, as well. Like I said, I am not sure what there is here, so I am not sure what to expect. But there is definitely something here. Should someone have questions, I can try to answear them. English is not my native language, so the quality of the answear will likely not be too... high?
    2 points
  2. Hi DarkRider! That's good to hear, it seems you have thought of everything! I appreciate your work.. I am in the process of planning out my modded oblivion game. I am a mac man, so no gaming yet. Only planning and a lot of stupid questions until I get myself a PC! How is Witanlore coming along? Do you plan on revisiting RST/Oblivion at one point?
    2 points
  3. Hi everyone I hope that everything is going well with you I have been trying to create a simple mod for more than two months and till now I couldn't make it work Simple, I am trying to attach a script to the player in Skyrim. I want to show some messages based on the actions of the player. I created an empty quest, attached my script (that extends Quest) in the scripts tab and created a reference alias that is linked to the Player. I have been trying to use Papyrus events and show some messages but till now only oninit() event is working. For example, I tried to show some messages when the player is killed by another actor but I couldn't make it work. I also tried to increase/decrease the healing potion but I don't know how to do it!! I will be happy if anyone can explain the steps that I have to follow to make it work. I really need your help My second problem is that I want to read some data from an external file and use these data in my Papyrus script. I was looking for a tutorial that explains how I can do that but I couldn't fine any!! I am looking forward your help, suggestions and recommendataions :wub: Your comments are much appreciated Thank you very much :good:
    1 point
  4. Thank you. The site has a rather... interesting design. It looks like a forum all over, but there is a separate section for mods. Very interesting. Perhaps I could upload my mods here one day. When I have learned how to use the site, that is. And when I can do it. There seem to be all sorts of restructions here, which is a good thing, of course. Keeps the real world trolls away - the Elder Scrolls ones might still manage to get to the site, packaged in mods, for example...
    1 point
  5. First part actually IS working. Count will equal three only once.
    1 point
  6. Thank you very much Hanaisse Basically, I want to attach the script to the player and here is what I did in detail: I chose on the quests that are available in the creation kit, edited it and in the scripts tab, I attached this script: Scriptname nourascript3 extends Quest int count Potion Property itemToAddPotion Auto Int Property ItemCount = 1 Auto Actor Property PlayerREF Auto Event OnInit() ; This event will run once, when the script is initialized count=count+1 Debug.MessageBox("Message 1") Debug.MessageBox("Message 2") Debug.MessageBox(" Message 3") RegisterForSingleUpdate(2) EndEvent Event OnUpdate() count=count+2 if count==3 Debug.MessageBox(" Message 4") Endif bool playerIsDead = Game.GetPlayer().IsDead() if playerIsDead==true Debug.MessageBox("the player is dead") else Debug.MessageBox("he is alive") Endif if Game.GetPlayer().IsBleedingOut() Game.GetPlayer().ResetHealthAndLimbs() else Game.GetPlayer().AddItem(itemToAddPotion, 2000) endif EndEvent bool Function IsDead() native Event OnTriggerEnter(ObjectReference akActionRef) If akActionRef == PlayerREF ; This condition ensures that only the player will trigger this code Debug.MessageBox("Yippee!") EndIf EndEvent Event OnEnterBleedout() Debug.Trace("Unfortunately, I have entered my bleedout state :(") endEvent I have been trying to see whether the events execute while the player player Skyrim; however, only oninit() works when when the game starts and then nothing works. Although OnUpdate is supposed to work every 2 seconds, it only works one time when the game starts. Also, the events and statements highlighted in green don't work at all. If the code is not clear, I can rewrite everything, but please help me to attach any code to the player and make ti works The text file is .txt file which is resulted from a matlap code. I can put the data in a database, but how can I access the data in the creation kit (to be used in the papyrus script) ? If you found anything unclear, please don't hesitate to comment on it Thaaanks a alot
    1 point
  7. (Topic moved to appropriate forum) Welcome to TESA, Noura. It might help if you explained your issue a little bit more, like posting your current script you're using and what doesn't work about it. Also what kind of external file do you mean that you're trying to get data from?
    1 point
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