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Showing content with the highest reputation on 01/11/2017 in all areas

  1. Version 1.0

    145 downloads

    None of these resources or parts of them may be used in paid mods =========================================== New Flowers Resource =========================================== for modders by Tamira During the past months I made a few new flowers, I think I there will be no more, so I packed them together as modder's resource. At this place I want to thank the creators of the wonderful textures on CG textures who made them available for free! And I want to thank the creators of the wonderful models on archive3d.net and other free 3d download sites who made them available for free! Content: ======== Flower bushes made from this free resource: http://archive3d.net/?a=download&id=e5743265 by Ilona I used blossom textures from CG Textures to make 3 varieties: pink, lilac and yellow. The models are rather high poly, so don't use too many of them in one place. Potentilla (Finger shrub) made from this free resource: http://archive3d.net/?a=download&id=642d9727 by Sonia Ray Blossom Ivy 01 and 02: are retextures of the vanilla ivy with blossom textures from CG Textures Vinca (Periwinkle) is a retexture of the vanilla clover with a blossom texture from CG Textures. The Vinca should be added as a tree to make the movement visible, I recommend to edit the vanilla clover for this. The flower bushes, Potentilla and Blossom Ivy are statics. Credits: ======================= Ilona from archive3d.net for the Flower bush model Sonia Ray from archive3d.net for the Potentilla model CG Textures The Niftools team for giving us Nifskope Permission: =========== You may use these resources in your mods as long as you give credit and you do not charge money for it. You have to give credit to the authors of the original resources too as mentioned above if you use them in your mod. Do not upload to other sites.
    1 point
  2. Version 1.0

    202 downloads

    =========================================== Assorted resources =========================================== for modders Version 1.0 by Tamira During the past months I converted or made some new stuff for friends or for my own pleasure, most of it to be used in tropical/desert/carribean surroundings. Now I packed some of these together as modder's resources. Maybe I will add some more stuff later. Content: ======== Skooma Pipes by McMuffin: One with the original texture, the other one with the glaced pottery texture. The top has glowing embers. Both have clutter collision, so they work as misc items but of course can be added as statics too in the CK. WindChimes: Moving wind chimes, with a chime sound included which you can add as sound marker, or you can add the chime as an activator in the CK and add the sound as looping sound. I always missed a wind chime in Skyrim, now I finally took on the challenge, as regards the animation. I made this from the vanilla wall basket with Nifskope as my only tool, so please forgive me if this isn't as perfect as you may expect. Preview (showing the bamboo hut too): Bamboo huts: Assembled from the orc hut kit so you have ready-to-use complete huts. They are retextured with a straw respectively wicker roof and bamboo sides. I made interiors for them too (same object but with a floor added) and matching doors. Don't forget the "show sky" in the CK for the interior as it has an opening in the roof. Treasure: Crowns (by Khugan), pearl necklaces, gold Vase, gold bowls, gold bucket. Two treasure chests, one with gold only and one with gold and some valuables Gold coin mounds and a loose coin mesh to cover the edges of the mounds by multiple use. You may notice that the coins don't show the Skyrim Septim, they are considered to be pirate loot or foreign currency from external trade. All these are statics, they don't work as misc items. Also, the crowns and pearl necklaces are not wearable of course. Paintings: Some still life paintings of old masters from the 16th and 17th century. Maybe I'll add some more later on. Rugs and wall hangings: The rugs are retextured Skyrim rugs and the wall hangings are retextured and modified Skyrim banners (not moving), all textured in oriental style. Maybe I'll add some more later on. Bison skull: The bison shield (by ringx) works like a real shield though it is more a fun object, the skull on it is evidently too small to be a bison's skull. You can add it as a static too and use it as wall decoration. Bison skull and Bison Skull with nails both are statics, they don't work as misc items. Voodoo doll: I made this from the vanilla "Effigy of King Olaf". And I made some "voodoo needles" from vanilla meshes. Static use only. Filled baskets: For now only a flower basket and a vegetable basket, both are statics. Maybe I'll add some more later on. Credits: ======================= Skooma Pipes: Converted for Skyrim from the Oblivion original by McMuffin http://www.nexusmods.com/oblivion/mods/13121/? This resource is already open source. I asked McMuffin and he gave me explicit permission to convert and upload his Skooma pipes. Treasure: The crowns are conversions from this Oblivion mod http://www.nexusmods.com/oblivion/mods/16426/? The author Khugan (user name Conifer) has given me permission for the conversion and to upload them in a resource pack. The coin texture is made by Bartalon http://bartalon.deviantart.com/art/Seamless-Gold-Coins-190680975? The basic shapes of the pearl necklace cords are from Mr Siikas Seaview mod. I have already the permission for all objects of that mod. Bison skull and shield: Converted from this free resource by ringx: http://www.turbosquid.com/FullPreview/Index.cfm?ID=725212&seo=0 WindChimes: I made this with Nifskope from the vanilla wall basket CG Textures The Niftools team for giving us Nifskope. Skyfox from the Niftools team for his great tool NifUtils My personal thankyou goes to my friend Beolo for the painting frame and for all his help Permission: =========== You may use these resources in your mods long as long as you give credit and you do not charge money for it. You have to give credit to the authors of the original resources too as mentioned above if you use them in your mod. Do not upload to other sites.
    1 point
  3. Version .02a

    1,384 downloads

    BEFORE YOU DOWNLOAD: If you don't have the DLC that corresponds with one of the packs, then that pack will NOT work for you. There are no textures with these downloads and if you don't have the DLC a pack is for, you won't be able to see the ingredients! Use them ONLY if you have the DLC. The vanilla version is exempt to this, as well... Those are for the Vanilla version of Skyrim. This is a modder's resource for a very nostalgic purpose. While Oaristys did a few alchemy jars that are being used all over the internet for Skyrim mods, I had noticed that she didn't have a full set. So instead of using hers, I had created my own that were less filled for immersion on how things are displayed. I had tried to get them looking more like how gravity would fall within NifSkope, however that's a feat in of itself. I will also be updating these as people report problems within the meshes themselves. There are a few things that you can add to these jars as well. One main one is IsharaMeridan's Individual Item Sorter which can be found here: Individual Item Auto Sorter. It's based on arrays and they work fantastic for those not wanting to use General Stores for alchemy storage. Personally, this was the inspiration for this resource. It was visually immersive and it had individual containers for Skyrim's ingredients. Not to mention the feel of General Stores to me, felt that everything ingredients wise was all in one container. As an herbalist myself, knowing such things can be very VERY dangerous thing to do. Mainly being that when you mix toxic and wet ingredients with dry ingredients, the toxins from the other ingredients can leech out to your non-toxics as well as if there's wet ingredients. Not to mention wet ingredients will mold dry ingredients, etc, etc. Don't get me wrong! The system is magnificent and I use it when revamping a player home to my liking, but I never used it for Alchemy ingredients. But you can use these for General Stores too! In fact, I encourage you to use these meshes as you see fit! There's also another system that IsharaMeridan has, though it's in testing. It's a multi-container auto-accessing system while crafting. Meaning that when you've followed her instructions found in the following link, you can register these containers for easily accessing before you start crafting! Though this is in a testing phase at the moment, and I will update this section when it's gone through the testing phases and I can link it as a proper player resource. [Testers needed] Multi-container auto-access when crafting: http://forums.nexusmods.com/index.php?/topic/1094820-testers-needed-multi-container-auto-access-when-crafting/ Incompatibilities so far are none unless you make them that way. They should work with any retexture mods as well, but I'm quite sure they'll ignore any mesh changes to the default meshes. Meaning if you have a mod that changes the way an ingredient is shaped, this will still look like the vanilla ingredients aside from retexture. There could be an incompatibility if the textures for the changed meshes are different than the basic retextures I was talking about or the vanilla textures. There's no way around that part if that does happen as I don't like uploading textures if I don't need to. Also please make sure you make the jars a different name or file path if you plan on changing the meshes Installation: Install the meshes into your Data folder. Open the Creation Kit, create new container objects or static objects (your preference), and import the meshes that way. Uninstallation: Delete references in the Creation Kit, clean the mod that was using them, and delete the Pheo3309/Alchemy/Version sub-directory folder. If no longer wish to keep any of the Alchemy Jars, then go ahead and delete the whole Pheo3309 folder. Version being Vanilla, Dawnguard, Hearthfire, or Dragonborn. You'll see exactly what I'm talking about after you unpack them. Known Issues: Since Tamira went ahead and changed all of these for us, there isn't any need for collision primitives anymore! Frequently Asked Questions: Q) What is the difference between these jars and Oaristys's Jars in her modding resource pack? A) Well, firstly you'll notice that the jars aren't as full as hers are. As an herbalist, even with dry ingredients, I chose to keep my jars under or over half full. The reason being is that if you have too full of dry herbs in a jar, the air isn't allowing the dry herb to breathe. While it's still dead and dried, sometimes it's the air used in medicinal properties. For instance Spearmint has a natrual menthol like scent. If my sinus cavities are filled up, I'll just open the jar cap, smell, and then it's better. If it was too full, it wouldn't be as potent. So for me less filled jars are more immersive. Another reason is that wet ingredients would spoil faster. This is based on my many years working with herbs and herbology in terms of medicine. Another way that they're different, some of her ingredients are upside down, while all of mine are rightside up. In fact the only similar jar mesh is the Canis Root Jar, to my knowledge. Q) Can I use this for my housing mod? A) Of course! You can use this for any mod as long as proper credit is given to me for the creation of the jars. Q) There isn't a Salmon Roe Jar mesh! What gives?! A) Due to some unfortunate circumstances with my current capabilities with Static Mashups, Salmon Roe wouldn't transfer correctly. Everything I did to try and fix this either led me into dead ends, laggy meshes, and meshes that just didn't do it justice. I prefer quality over quantity. However! You can make a static model of Salmon Roe by finding it's mesh under _byoh\clutter\ingredients in the meshes folder and phase it through an empty jar. Oaristys and Blary both have empty jars that you can do this with. Q) I don't like the way one jar looks. Can you change it? A) If there's enough demand for a change, I'll change them accordingly. However if you know how to change them you can! Just don't upload it as your own resource without permission. That's the only "ask for permission" there is. If it's for personal use though, it's totally fine and dandy! Q) These meshes don't work! A) If they don't work, try extracting the textures of the ingredients from the Textures BSA that comes with Skyrim. This is the only thing that I could think that would affect how it would work. (It should work regardless however). Q) I use modified ingredient meshes and it comes along with textures and now the meshes look terrible! A) That means that this mod is incompatible with the new meshes and textures packed with those meshes. Do let me know and I'll update the file and ReadMe to match to the according. If the mod author of these new meshes allow me, I'll try to make a compatible version. Q) Do you plan on doing the DLC ingredients? A) I actually did them all at the same time. Though instead of packing them all together, I packed them separately so that people that didn't have the DLC didn't have to gnash their teeth in frustration about why things aren't appearing correctly in the game. Q) Can I add these to my resource mods? A) As long as you've asked for my permission to do so and credit me for the meshes I've created. Thanks To: Oaristys for coming up with the idea first. Without your modder's resource package, I'd have never driven myself to do my own from scratch. Mine aren't as pretty as yours, but now we all have a full set of vanilla ingredient jars to work with. IsharaMeridan for listening to my constant psychobabble on the Nexus and putting up with my neverending questions on modding Skyrim, as well as creating the system that sparked this idea in my head indirectly. Not to mention all the other systems you've been creating, especially for crafting. Without these, I think that my Skyrim experience would be less immersive than what it is now. LisnPuppy for being not only the Goddess of the Nexus, but being the source of information and supported me with advice and criticisms when I needed it most. Even though these are uploaded only on TESAlliance, you're still one of the greatest sources of do's and don'ts on the Nexus. Bantari for Ravenloft back in Morrowind's day. I know he's no longer modding for any game to my knowledge, but without his inspirational mod for player housing, I'd have never jumped in head first into modding at all. Tamira for optimizing the collision of all of these jars along with getting them to not bounce!
    1 point
  4. Version 1.3

    3,618 downloads

    Project: Catering by Lilith - Modders Resource Author: lilith Version: 1.3 Release Date: 5/23/2013 Category: Resources Website(s): TES Alliance - http://tesalliance.org/forums/ ================== Requirements: ================== Skyrim 1.1 Created with Skyrim 1.4.21.0.4 ================== Description: ================== Are you finding yourself short on time with guests on the way? Catering was created with this in mind! Pre-filled baskets, bowls and plates will have your pantry and table stocked in a flash! ================== Details: ================== Version 1.3 Update Are you finding yourself short on time with guests on the way? Catering was created with this in mind! Pre-filled bowls and plates will have your pantry and table stocked in a flash! The plates, bowls and service trays in this update were designed with DarkRiders Dragon Stoneware which is part of the TESA Resource Kit. This update includes everything needed with exclusion of vanilla textures. The Dragonware items used in this update (GreyBlue/textures included) can easily be switched out with the textures included in DarkRiders Stoneware pack. The filled items are: 5 - Filled bowls (2 fruit and cheese, 2 veggie and 1 flower) 2 - Pitchers filled with flowers 20- Filled plates (2 asst, 1 Butterscotch creams, 3 chicken, 4 meat, 3 salmon, 3 slaughterfish, 1 sweetroll, 3 veggies) 8 - Filled plates (service trays) Version 1.2 Update includes items created to compliment InsanitySorrows Fishing Supplies available in the TESA ResourceKit. The items were made with standard Skyrim resources, therefore only the meshes are included as the .nifs are set to use stock Skyrim textures and are not included. The update has a fish and seafood theme and includes the following: 1 - Basket of Bird Eggs 1 - Bowl of Slaughterfish Eggs 8 - plates of assorted Fish, Clam and eggs products. Version 1.1 Update includes fabulous foods and items created by InsanitySorrow prearranged in pleasing settings for quick and easy decorating. Many sweets are included to spruce up the supper table with colorful desserts! All custom resources are included for ease of use. The pleasing and mouthwatering food displays include the following: 2 - Soup and stew gatherings 1 - Rice gathering 2 - Plates of Doughnuts 2 - Battenburg Cakes 4 - Plates of Cookies 2 - Plates of Chocolate Bars 1 - Ice Cream Gathering with Ice Cream Maker 3 - Plated Pies 2 - Plates of Tarts 4 - Plates of Cupcakes and Muffins 1 - Bowl Cinnamon + Sticks 1 - Pumpkin Pie Making Display 3 - Filled Bakery Display Shelves 1 - Egg and Pumpkin Display Crate 20- Bowls of Soup, Stew, Rice Version 1.0 All of the items were created using stock Skyrim meshes and stock Skyrim textures meaning these .nifs are practically plug and play. The textures are set to use stock Skyrim textures in their proper paths and therefore are not included. The filled items are: 1 - crate of fish 1 - basket of fresh vegetables 1 - basket of apples 1 - basket of bread and cheese 1 - bowl of mushrooms 8 - plates of assorted food 2 - plates of assorted sweets ================== Installation: ================== ------------------------------ Manual Instructions ------------------------------ 1) Extract the contents of the ZIP folder into your Data folder 2) Use the included files to decorate the home of your dreams. ================== Un-Installation: ================== ------------------------------ Manual Instructions ------------------------------ 1) Delete the files/folders associated with the mod 2) Remove any meshes used from your .esp ================== Incompatible: ================== None that I'm aware of. ================== Known Issues: ================== None that I'm aware of. ================== Changelog: ================== 5/23/2013 - 1.3 9/23/2012 - 1.2 6/28/2012 - 1.1 6/12/2012 - Initial Release ================== Contact Details: ================== lilith @ TESAlliance ================== Credits: ================== Thanks to Bethesda for creating Skyrim. Thanks to DarkRider for TESAlliance DarkRider, InsanitySorrow and TESA ResourceKit Thanks to InsanitySorrow for the ReadMe Generator this ReadMe is based on, the Graphic Artistry Classes and for his unending help, support and guidance. InsanitySorrow's Skyrim Food Resource. All the fine folks at The Alliance who offer unending inspiration and support! You folks are great! ================== Tools Used: ================== ReadMe Generator Nifskope InsanitySorrow's Wealth of Information and Skyrim Food Resource
    1 point
  5. Version 1.0

    2,744 downloads

    ================= Description: ================= This is a resource that contains 27 new folded blankets for Skyrim. There two different bed blankets, one for double beds and another for single beds, there is also a folded blanket for placement on shelves etc. Each blanket comes in several texture variations. The meshes are all new and the textures are high resolution - 2048x1024. An optional lower resolution texture pack is also available. ================= Installation ================= Extract the contents of the ZIP folder into your Data folder Make use of them in your project ================= Un-Installation: ================= Take them out of your ESP Delete the files/folders associated with the mod ================= Contact: ================= InsanitySorrow @ TES Alliance ================= Credits: ================= Thanks to Bethesda for creating Elderscrolls. Thanks to Ithlia for the idea. ================= Tools Used: ================= Insanity's ReadMe Generator Photoshop CS5 Blender Creation Kit Marmoset Toolbag - For the Render ================= Licensing/Legal: ================= You may use this as you wish as long as you don't charge money for it and you credit me for any work used. Please do not re-host this file without my explicit permission. ================== Modder's Will: ================== If I am offline for six months or longer and do not respond to any attempts made at contacting me, I give full Ownership of my Projects to TES Alliance. TES Alliance are free to modify/redistribute/remove as they see fit.
    1 point
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