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Showing content with the highest reputation since 07/23/2010 in File Comments
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I completely forgot I had uploaded the file here too. I read the Steam comment about Tools of Kagrenac but didn't know about another conflict with Gray Cowl, so thanks for the heads-up. Now, about updates... Actually I've been slowly adding some things and fixing bugs since release when I felt like it, and the plan is to release a new version at some point in the future; whether it'll be this year or the next one that I dare not say. We'll see how it goes. And the ban was about the Nexus, not here.3 points
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Haven't tried the mod, so this is just a comment and not really a review. It was the Celts--the Bretons--who taught the supposedly civilized Romans--the Imperials--to use soap. The Celts were actually the most sophisticated and diverse civilization in Europe between about 400 and 200 BC, and the first civilization to dominate nearly all of Western Europe.3 points
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Hey together, here an INI-snipped for the HUD Status Bars to show the Core Body Temp, and the Temperature itself: You will have to dl HUD Status Bars and edit the hud status bars.ini File aws follow: ; ==== Duke Patricks - Hypothermia: set tnoHSB.hud_color to sv_Construct "15*(aadpShiverStrokeEffect.showtemp<0)+3*(aadpShiverStrokeEffect.showtemp>=0 && aadpShiverStrokeEffect.showtemp<16)+7*(aadpShiverStrokeEffect.showtemp>=16 && aadpShiverStrokeEffect.showtemp<50)+10*(aadpShiverStrokeEffect.showtemp>=50 && aadpShiverStrokeEffect.showtemp<90)+5*(aadpShiverStrokeEffect.showtemp>=90)" set tnoHSB.hud_val to sv_Construct "-50*(aadpShiverStrokeEffect.showtemp<=-50)+1*(aadpShiverStrokeEffect.showtemp)+150*(aadpShiverStrokeEffect.showtemp>=150)" set tnoHSB.hud_min to sv_Construct "-50" set tnoHSB.hud_max to sv_Construct "150" set tnoHSB.hud_textColor to sv_Construct "HUDcolorWhite" set tnoHSB.hud_name to sv_Construct "°C:" ; set tnoHSB.hud_textDisplay to HUDtxtValueOfMax set tnoHSB.hud_textPos_X to HUDtxtLeft set tnoHSB.hud_textPos_y to HUDtxtCenter set tnoHSB.hud_x to HUDprevBar set tnoHSB.hud_y to HUDprevBarAbove SetStage tnoHSB 10 set tnoHSB.hud_color to sv_Construct "15*(aadpThermoStats.WarmthReserve<=0)+3*(aadpThermoStats.WarmthReserve>0 && aadpThermoStats.WarmthReserve<45)+7*(aadpThermoStats.WarmthReserve>=46 && aadpThermoStats.WarmthReserve<110)+10*(aadpThermoStats.WarmthReserve>=110 && aadpThermoStats.WarmthReserve<=125)+5*(aadpThermoStats.WarmthReserve>125)" set tnoHSB.hud_val to sv_Construct "1+(aadpThermoStats.WarmthReserve)" set tnoHSB.hud_min to sv_Construct "0" set tnoHSB.hud_max to sv_Construct "150" set tnoHSB.hud_textColor to sv_Construct "HUDcolorWhite" set tnoHSB.hud_name to sv_Construct "Body Temp.:" ; set tnoHSB.hud_textDisplay to HUDtxtValueOfMax set tnoHSB.hud_textPos_X to HUDtxtLeft set tnoHSB.hud_textPos_y to HUDtxtCenter set tnoHSB.hud_x to HUDprevBar set tnoHSB.hud_y to HUDprevBarAbove SetStage tnoHSB 10 I set the border from -.50degree to 150degree for the temp. (1st entry with aadpShiverStrokeEffect.showtemp). And 0 to 150 (percentage) for the Core Body Heat Reserve (aadpThermoStats.WarmthReserve) So, with this you can now display and see the approperiate Temperatures as a status bar while playing.3 points
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I've just found a bug with Flayer Knife which is dropped by small Flayer Skeletons. While laying on the floor it's recognised as weapon but when taken in inventory its under miscelonious and is missing mesh and texture. There's also a Flawed paraiba Torumaline missing mesh and textures from OOO. And the last missing mesh of Tarnished Helmet worn by ICWaterfront guards. 3 hours of gameplay and 3 bugs found ... not nice :I2 points
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WAC is one of the most underestimated Overhauls out there. Even today few players know of WAC, however the mod is one of the most impressive work of art for Oblivion but more so for the TES series. The mod alone is one of the main reasons I am still playing Oblivion 7 years after the game was launched. The mod adds tons of new animal species; each of them comes in different sizes and colors which make for hundreds of new variations. More so each species has its own behavior and biotope (location). Have you ever encounters crocodiles in the swampy areas of Leyawin? Have you ever met Lion Man eater in the Grassland of Anvil? Have you ever fight your way out of a Spiderer's Nest? Have you ever met a Lynx in the wild Mountains of Bruma or a herd of Reindeers grazing around? The mod also adds tones of new armors and clothes (mage robes etc...). Most of those are better looking than the Vanilla ones. Plus an enhanced version of the Realswords series is also present in WAC which really makes for a much immersive and richer experience. Monsters in terms of Undead, Giants, new breed of Ogres of both sexes, Gargoyles, Goblins, Giant Insects, new type of Clanfears, are roaming the land. You name it; it's in WAC. Be extremely careful!!! You can also wear bag packs when traveling the land, finally meet fellow travelers on the roads of Cyrodiil, some are Healers that will help you out, some are Pilgrims on their way to the nearest Shrine, some will sell you valuable gears and some will try to kill you. But all of them will be different from one another. Basically all characters of Cyrodiil endured drastic changes. Now you'll see some with beards, all kind of beards!!! Oh did you ever thougth that the Arena Experience was dull? With WAC you can fight like a real Gladiator, wearing real Gladiator's Gears and Helmets, wielding real Gladiator's Weapons and taking on several Gladiator's Challenges other that the ones from Vanilla Oblivion. In short the all Gladiator's Experience has been redone from scratch. For the mages out there, you will also get to master some new spells most of which are conjuration spells that will allow you to summon some of the most beautiful and fierce new creatures of WAC. Understand I have only scratched the surface of what WAC is all about. You need to make your own opinion. The only thing I know is that the amount of work and attention to details put in this Overhaul is tremendous and worthy of a try. Ones you go WAC you never come back.2 points
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I signed up to the site just to download your mod, an LPer on youtube Pem The Loathsome Casual is doing a playthrough with your mod, I can't stand deadly reflex and I love SCA combat, keep up the mods I've also downloaded your philosophers stone artifacts. Not sure if you are active anymore, but your mods are awesome!1 point
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Read the file "Duke Patricks SCA Combat Archery READ ME.txt" in the archive you downloaded. Its in there to make sure everyone understands what this mod is doing, and save Duke Patrick having to answer the same questions 10000 times - Also the reason it was removed from nexus. Take time to understand it, this is a complicated mod.1 point
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